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{{languages}}
{{Header|Project Zomboid|Development}}
{{Page version|41.78.16}}
{{About|current updates for Project Zomboid|future updates|upcoming versions|verified planned additions|planned features}}
'''PLEASE NOTE:''' if you have bought Project Zomboid, you can download and try the latest (and sometimes unstable) releases. Different branches on [[Steam]] and [[GOG]] may be using different versions of the game. Depending on which branch you are using, you may not have the most recent version of the game. The changegelogs to the most recent versions can be found on [https://theindiestone.com/forums/index.php?/forum/35-pz-updates/ The Indie Stone announcements forum]. We also try to make sure that the links on the [[Project Zomboid Wiki|main page]] of PZwiki point to the latest builds.


<div style="text-align:center">'' For the list of upcoming features for future versions of Project Zomboid, see [[Upcoming Features]] ''</div>
{{toc|right}}


==Early access==
===Build 42===
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 25%" | Update
! style="width: 25%" | Version
! style="width: 25%" | IWBUMS release
! style="width: 25%" | Stable release
|-
| [[Build 42|Expanded Crafting and Balance]]
| [[Build 42]]
| TBA
| TBA
|}


This page shows the current version updates that have been implemented in the game. For verified planned additions, see [[Planned Features]].
===Build 41===
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 25%" | Update
! style="width: 25%" | Version
! style="width: 25%" | IWBUMS release
! style="width: 25%" | Stable release
|-
| rowspan=17 | [[Build 41|Animation Overhaul]]
| [[Build 41#Build 41.78.16|Build 41.78.16]]
| -
| December 12, 2022
|-
| [[Build 41#Build 41.78.15|Build 41.78.15]]
| -
| December 5, 2022
|-
| [[Build 41#Build 41.78.13|Build 41.78.13]]
| November 29, 2022
| November 30, 2022
|-
| [[Build 41#Build 41.78.13|Build 41.78.13]]
| November 29, 2022
| November 30, 2022
|-
| [[Build 41#Build 41.78|Build 41.78]]
| October 22, 2022
| November 9, 2022
|-
| [[Build 41#Build 41.77.9|Build 41.77.9]]
| October 20, 2022
| October 20. 2022
|-
| [[Build 41#Build 41.77.7|Build 41.77.7]]
| October 13, 2022
| October 17, 2022
|-
| [[Build 41#Build 41.77 Hotfix|Build 41.77 Hotfix]]
| October 3, 2022
| October 7, 2022
|-
| [[Build 41#Build 41.77|Build 41.77]]
| September 27, 2022
| October 4, 2022
|-
| [[Build 41#Build 41.73 Hotfix|Build 41.73 Hotfix]]
| July 28, 2022
| August 8, 2022
|-
| [[Build 41#Build 41.73|Build 41.73]]
| July 18, 2022
| August 8, 2022
|-
| [[Build 41#Build 41.71 hotfix|Build 41.71 hotfix]]
| -
| May 24, 2022
|-
| [[Build 41#Build 41.71|Build 41.71]]
| May 12, 2022
| May 19, 2022
|-
| [[Build 41#Build 41.68|Build 41.68]]
| March 7, 2022
| March 14, 2022
|-
| [[Build 41#Build 41.68|Build 41.68]]
| March 7, 2022
| March 14, 2022
|-
| [[Build 41#Build 41.66|Build 41.66]]
| February 25, 2022
| February 25, 2022
|-
| [[Build 41#Build 41.65|Build 41.65]]
| October 16, 2019
| December 20, 2021
|}


== Alpha ==
===Build 40===
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 25%" | Update
! style="width: 25%" | Version
! style="width: 25%" | IWBUMS release
! style="width: 25%" | Stable release
|-
| rowspan=5 | [[Build 40|The Weather Build]]
| [[Build 40#Build 40.43|Build 40.43]]
| December 20, 2018
| December 20, 2018
|-
| [[Build 40#Build 40.40|Build 40.40]]
| December 3, 2018
| December 13, 2018
|-
| [[Build 40#Build 40.36|Build 40.36]]
| November 1, 2018
| November 22, 2018
|-
| [[Build 40#Build 40.31|Build 40.31]]
| –
| rowspan=2 | October 30, 2018
|-
| [[Build 40#Build 40.30|Build 40.30]]
| August 23, 2018
|}


{| border="1" style="border-collapse: collapse; border-color: #666666; background-color: #dedede; width: 100%" cellpadding="5"
===Build 39===
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 25%" | Update
! style="width: 25%" | Version
! style="width: 25%" | IWBUMS release
! style="width: 25%" | Stable release
|-
|-
! style="background-color:#ffaaaa;" | Version Number
| rowspan=2 | [[Build 39|The Vehicles Build]]
! style="background-color:#aaffaa;" | Date Added
| [[Build 39#Build 39.67.5|Build 39.67.5]]
! style="background-color:#aaddff;" | Features/Fixes Added
| June 7, 2018
| June 15, 2018
|-
|-
| style="background-color:#ededed;"| '''0.2.0q'''
| [[Build 39#Build 39.66.3|Build 39.66.3]]
| style="background-color:#ededed;"| March 27, 2012 
| April 13, 2018
| style="background-color:#ededed;"|
| May 31, 2018
*Banish the stair death! If not gone (which hopefully it is) stair death should be MUCH less common now. This does not include falling from high floors through careless walking near edges, perhaps unfairly in certain buggy circumstances like missing bannisters.
|}
*Main menu + stories back in. K&B is a little broken now no need to report bugs on it.
 
*Compatible with saves down to M only!!
===Build 38===
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 25%" | Update
! style="width: 25%" | Version
! style="width: 25%" | IWBUMS release
! style="width: 25%" | Stable release
|-
|-
| 0.2.0p || March 27, 2012 ||
| rowspan=9 | [[Build 38|The Pre-Vehicles Build]]
*BLOODY WINDOW/CURTAIN FIX BY GODS WE HOPE.
| [[Build 38#Build 38.30|Build 38.30]]
*Compatible with saves down to M only!!
| October 17, 2017
| November 23, 2017
|-
|-
| 0.2.0o || March 26, 2012 ||
| [[Build 38#Build 38.22|Build 38.22]]
*Fixed bug with ovens not working.
| rowspan="7" |
| October 6, 2017
|-
|-
| 0.2.0n || March 26, 2012 ||
| [[Build 38#Build 38.21|Build 38.21]]
*Fixed shift click on curtains on west facing walls.
| October 3, 2017
*Added some other important stuff that will be invisible to player but setting foundation for some future stuff. And that.
|-
|-
| 0.2.0m || March 25, 2012 ||
| [[Build 38#Build 38.20|Build 38.20]]
*NOT SAVE COMPATIBLE WITH 0.2.0l!!
| September 29, 2017
*Load/save sheet ropes.
*Load/save crates.
*Load/save full tile barricades.
*Rope sheets can be used one after the other to eventually reach the ground.
*Significantly lowered load/saving time. (doesn't include first time ever for map cell in a saved game)
*Sledgehammered walls should work properly on load now. Unconfirmed.
*Increased nail stack sizes a bit.
*Enforced straight running up and down stairs. Let us know if this improves/eliminates stair death problems.
*Fixed dropping dupe bug.
*Modding: Unrecognised params in item definitions will be put into lua moddata on any new inventory item. As a number if possible otherwise as a text string.
*Modding: UserModData for objects/inv items now loaded and saved in save file. Only numbers + strings tho.
*Modding: Added hook for cancelled timed actions.
*Modding: Exposed GameTime + InventoryItemFactory classes
|-
|-
| 0.2.0l || March 24, 2012 ||
| [[Build 38#Build 38.19|Build 38.19]]
* More zombies in buildings.
| rowspan=2 | September 26, 2017
*Added workaround error trapping around saving containers with something faulty in them, to cause *the world cut in half bug. This will still happen but should now just not load the contents of faulty container.
*Some other critical fixes don't want to list until they are confirmed fixed.
*Added ways of getting Strength XP.
*Stage 1 in UI nicefication. Quick 'put in container' / 'put in inventory' hover buttons for *inventory items in containers.
*Hotfix - Fixed double click crashes on containers.
*Hotfix - will no longer add random zombies on loading a map cell.
*A few more zombies on game start.
*"Quick grab" in containers to help with the fiddly double click. One click on a arrow to the left of the icon will straight away put items in your inventory
*Added game launcher, simple and easy to use.
|-
|-
| 0.2.0k || March 23, 2012 ||
| [[Build 38#Build 38.18|Build 38.18]]
* Slowed down zombies in line with performance increase.
* Significantly lowered zombie spot chance.
|-
|-
| 0.2.0j || March 22, 2012 ||
| [[Build 38#Build 38.17|Build 38.17]]
* Reduced starting zombies in town area further and slowed zombie migration speeds from outer cells.
| September 25, 2017
* Zombies less likely to see you on upper floors.
* Fixed broken athletic / overweight traits.
* True directional zombie migration across a 100x100 grid of cells. Town full of zombies? Go north to the farm, will likely be quieter.Though zombies may migrate in on the south of the map the longer you're there. As more residential areas are added these will become game start hotspots of zombies.
* Possible fix to invincible zombies. Unconfirmed.
|-
|-
| 0.2.0i || March 22, 2012 ||
| [[Build 38#Build 38.16|Build 38.16]]
* WARNING: Not save compatible with 0.2.0h.
| September 24, 2017
* Added loading / saving text so people don't think it's crashed..
* Disabled fires completely. No more invisible fires.
* Proper zombie migration.
* Fridges and ovens ACTUALLY fixed this time.
* Fixed blood splat issues on reload.
* Food temps, cooked/uncooked, age etc saved out properly.
|-
|-
| 0.2.0h || March 22, 2012 ||
| [[Build 38#Overview|Build 38.15]]
* WARNING: Not savegame compatible with 0.2.0g!
| June 13, 2017
* Fixed clicking when dead to restart game. Until this release always close game and rerun.
| September 22, 2017
* Fixed floor items in saves.
|}
* Fixed light switches on reload.
 
* Fixed XP / skills on reload.
===Build 37===
* Fixed traits on reload.
{| class="wikitable theme-blue" style="width: 50%;"
* Fixed bin on reload.
! style="width: 25%" | Update
* Fixed cooker / fridges.
! style="width: 25%" | Version
* Fixed tree yield on reload.
! style="width: 25%" | IWBUMS release
! style="width: 25%" | Stable release
|-
|-
| 0.2.0g || March 15, 2012 ||
| rowspan=5 | [[Build 37]]
* Shift click open / closes curtains instead of windows.
| [[Build 37#Build 37.13|Build 37.13]]
* Fixed issues with apartment block stairwell / walls.
| rowspan=4 | –
* Smashed windows cannot be opened.
| May 10, 2017
* Saving on quit. EXPERIMENTAL.
* Surprise! 'Take the high road.' EXPERIMENTAL.
* Fixed zombie obsession with commercial district area.
* Fixed bug where zombie spawn points were missing resulting in zombies spawning at random map positions instead of map edges.
* (Hopefully) fixed freezing dying survivors whose legs fall off.
|-
|-
| 0.2.0f || March 13, 2012 ||
| [[Build 37#Build 37.12|Build 37.12]]
* Fix bug where thirst isn't actually killing you.
| May 3, 2017
* Fix to broken 'you survived for' time.
* Enabled character creation.
* Added temporary loading text to stop people thinking it's crashed.
* Same floor roofs turning off when inside.
* Fixed the buggy farm.
* Fixed barricading sticking / blocking bug.
* Increased container opening distance slightly to help with top diagonals.
* Because we figured out a quick fix. Blood splatter! (may be some mild bugs in this):
* Batteries fittable / removable for flashlights.
* Super powerful lua driven recipe system needed for above. Can do some really interesting recipes with this.
* You now get cooking XP from any crafting involving food items.
* M mutes music.
* Clicking window no longer open/closes curtains. Warning this may make certain open curtains more fiddly to click on. Not sure of a solution to this.
* Stopped right click doing carpentry building when carrying wood etc.
* Moddable professions and traits.
* Removed gamma correction as it caused problems on some people's particularly other platform machines.
|-
|-
| 0.2.0e || March 13, 2012 ||
| [[Build 37#Build 37.11|Build 37.11]]
* NPCs will now favour doors over smashing windows.
| April 29, 2017
* Bug causing NPCs to be able to run too far without tiring fixed.
* NPCs generally a bit braver.
* Clicking an item on an NPC will give them that item (or one off a stack)
* Changed endurance to be linked to actual speed not desired speed.
* NPCs better at staying fed.
* Fixed problem with placed stairs collision not working properly.
* Zombies use spawn points at side of map.
* Much fewer zombies at start. Extra zombies per day until they reach current (pre 0.2.0e) levels on day 5. May need balancing. Try the defines.lua in the media/lua folder if you want to play.
|-
|-
| 0.2.0d || March 12, 2012 ||
| [[Build 37#Build 37.10|Build 37.10]]
* Opening / closing windows will no longer repair them.
| April 28, 2017
* Fixed missing icons.
* Increased NPC dialogue speed.
* Fixed double size mode.
* Double size mode still has single size UI.
* Direction changer no longer interferes with double size toggle.
* Inconsistency between endurance on mouse and keys fixed.
|-
|-
| 0.2.0c || March 12, 2012 ||
| [[Build 37#Build 37.9|Build 37.9]]
* Sleeping on couches
| January 31, 2017
* Fixed invisible door syndrome
| April 25, 2017
* Slower boredom increase.
|}
* A few new recipes / item balancing.
 
* Fixed error where all but the tut house wheeliebin were not pushable.
===Build 36===
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 25%" | Update
! style="width: 25%" | Version
! style="width: 25%" | IWBUMS release
! style="width: 25%" | Stable release
|-
|-
| 0.2.0b || March 12, 2012 ||
| [[Build 36]]
* Lowered zombie count some to tone down difficulty and help performance.
| [[Build 36]]
* NPCs chance of being 'loners' lowered a tad.
| December 30, 2016
* Fixed bug where player's random 'loner' stat was used instead of NPCs, meaning if player rolled a high loner stat they would not likely find any npcs who would join them.
| January 7, 2017
* Increased priority follow behaviour.
|}
* Multiplied bravery effect, and removed debug capping to 50% max bravery. Cowards will still run away rather than follow, but brave people are more likely to stick with you.
 
* Barricading / Sheet Rope fixed. Sheet ropes only work out of diag forward facing windows for now tho.
===Build 35===
* Numerous map fixes.
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 25%" | Update
! style="width: 25%" | Version
! style="width: 25%" | IWBUMS release
! style="width: 25%" | Stable release
|-
|-
| 0.2.0a || March 11, 2012 ||
| [[Build 35]]
* Added crafting of [[Stairs]], [[Wall]]s, [[Door Frame]]s, [[Window Frame]]s, and [[Crate]]s.
| [[Build 35]]
* Added ability to chop down trees with [[axe]] to get [[log]]s.
| July 26, 2016
* Added ability to place [[wood floor tile]]s using one [[wood plank]], [[hammer]] and [[nails]].
| December 17, 2016
* Added [[controls|mouse-only movement]].
* [[Sprinting]] now takes a couple of seconds to reach full speed and a second to slow down.
* [[Thirst]] system added along with ability to fill any container with water.
* Zombies and players can now travel through open [[windows]].
* Players take fall damage based on how high a [[window]] they jump out of.
* [[Sheet Rope]] added to climb down buildings safely.
* [[Moodles#Bored|Boredom moodle]] re-added.
* [[Moodles#Stress|Stress moodle]] added.
* [[Moodles#Unhappy|Unhappiness moodle]] added.
* [[Moodles#Mood|Mood moodle]] added, and being in angry mood disables happy interactions with [[NPC]]'s.
* NPC AI Overhaul including player-NPC interactions.
* Support for [[LUA scripting]] added.
* Added [[skills]] that level up with use.
* Pushable objects added.
* [[Wheelie Bin]]s added.
* Map size quadrupled.
* Multi-cell map support.
* Map now consists of series of .lot files, which represent chunks of a map that can be inserted into any map.
* Lighting system and graphics overhaul.
* Functional lights/lamps added in most buildings.
* Weapons Added: [[Pencil]]s, [[Pen]]s, [[Kitchen Knife]], [[Butter Knife]], [[Sledgehammer]], [[Nail Plank]]
* Ability for [[sledgehammer]] to break through walls.
* New music and ambient sounds.
* Many more items and features added.
|}
|}


== Pre Alpha ==
===Build 34===
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 25%" | Update
! style="width: 25%" | Version
! style="width: 25%" | IWBUMS release
! style="width: 25%" | Stable release
|-
| rowspan=6 | [[Build 34]]
| [[Build 34#Build 34.28|Build 34.28]]
| rowspan=5 | –
| May 26, 2016
|-
| [[Build 34#Build 34.27|Build 34.27]]
| May 18, 2016
|-
| [[Build 34#Build 34.26|Build 34.26]]
| May 18, 2016
|-
| [[Build 34#Build 34.25|Build 34.25]]
| May 18, 2016
|-
| [[Build 34#Build 34.24|Build 34.24]]
| May 18, 2016
|-
| [[Build 34#Build 34.23|Build 34.23]]
| February 5, 2016
| May 10, 2016
|}


{| border="1" style="border-collapse: collapse; border-color: #666666; background-color: #dedede; width: 100%" cellpadding="5"
===Build 33===
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 25%" | Update
! style="width: 25%" | Version
! style="width: 25%" | IWBUMS release
! style="width: 25%" | Stable release
|-
|-
!style="background-color:#ffaaaa;"| Version Number
| [[Build 33]]
!style="background-color:#aaffaa;"| Date Added
| [[Build 33]]
!style="background-color:#aaddff;"| Features/Fixes Added
| November 17, 2015
| February 4, 2016
|}
 
===Build 32===
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 25%" | Update
! style="width: 25%" | Version
! style="width: 25%" | IWBUMS release
! style="width: 25%" | Stable release
|-
|-
| rowspan=5 | [[Build 32|Spiffo's Workshop]]
| [[Build 32#Build 32.30|Build 32.30]]
| September 17, 2015
| September 17, 2015
|-
| [[Build 32#Build 32.29|Build 32.29]]
| September 15, 2015
| September 15, 2015
|-
| [[Build 32#Build 32.28|Build 32.28]]
| September 15, 2015
| September 15, 2015
|-
| [[Build 32#Build 32.27|Build 32.27]]
| September 6, 2015
| September 7, 2015
|-
| [[Build 32#Build 32.1|Build 32.1]]
| May 26, 2015
| –
|}
===Build 31===
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 25%" | Update
! style="width: 25%" | Version
! style="width: 25%" | IWBUMS release
! style="width: 25%" | Stable release
|-
| rowspan=12 | [[Build 31]]
| [[Build 31#Build 31.13|Build 31.13]]
| March 25, 2015
| April 14, 2015
|-
| [[Build 31#Build 31.10|Build 31.10]]
| rowspan="11" | –
| March 24, 2015
|-
| [[Build 31#Build 31.9|Build 31.9]]
| March 22, 2015
|-
| [[Build 31#Build 31.8|Build 31.8]]
| March 22, 2015
|-
| [[Build 31#Build 31.7|Build 31.7]]
| March 21, 2015
|-
| [[Build 31#Build 31.6|Build 31.6]]
| March 12, 2015
|-
| [[Build 31#Build 31.5|Build 31.5]]
| March 9, 2015
|-
| [[Build 31#Build 31.4|Build 31.4]]
| March 7, 2015
|-
| [[Build 31#Build 31.3|Build 31.3]]
| March 6, 2015
|-
| [[Build 31#Build 31.2|Build 31.2]]
| March 5, 2015
|-
| [[Build 31#Build 31.1|Build 31.1]]
| March 4, 2015
|-
| [[Build 31#Build 31|Build 31]]
| February 10, 2015
|}
===Build 30===
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 25%" | Update
! style="width: 25%" | Version
! style="width: 25%" | IWBUMS release
! style="width: 25%" | Stable release
|-
| [[Build 30|Erosion]]
| [[Build 30]]
| –
| December 29, 2014
|}


|style="background-color:#dedede;"| 0.1.5d
===Build 29===
|style="background-color:#dedede;"| September 7, 2011
{| class="wikitable theme-blue" style="width: 50%;"
|style="background-color:#dedede;"|
! style="width: 25%" | Update
* Fixed the 'infinisleep' bug.
! style="width: 25%" | Version
* [[Trait|Hypochondria]] and uncooked [[food]] no longer cause damage and [[Moodles#In Pain|pain]], just [[Moodles#Sick|illness]].
! style="width: 50%" | Stable release
* Character creation button clicking fixed
|-
|-
| 0.1.5c || September 6, 2011 ||
| [[Build 29|Foraging]]
* Optimizations - Hopefully a ton less lag.
| [[Build 29]]
* Less rain.
| October 14, 2014
* Various bug fixes.
|}
* NPC tweaks – Less chance of hostile [[NPCs]]. A bit more varied behaviour.
 
* Multi-stage [[barricade|barricades]].
===Build 28===
* Increased sound muffle effect of being in/out buildings or different rooms
{| class="wikitable theme-blue" style="width: 50%;"
* Slowed down horde movement.
! style="width: 25%" | Update
* Added [[weapon]] durability and breakage.
! style="width: 25%" | Version
! style="width: 50%" | Stable release
|-
|-
| 0.1.5b || August 28, 2011 ||
| [[Build 28|Firearm Overhaul]]
* Fixed weird zombie spawning.
| [[Build 28]]
* Fixed crash when full tile barricade is placed without a hammer equipped.
| July 2, 2014
* Added missing dialogue to Raider scene in [[Tutorial|K&B story]].
|}
* Fixed character creation screen issue when double sized in previous game.
 
* Fixed zombies walking into walls.
===Build 27===
* Fixed NPCs attacking thin air.
{| class="wikitable theme-blue" style="width: 50%;"
* Slowed down NPC walk speed.
! style="width: 25%" | Update
! style="width: 25%" | Version
! style="width: 50%" | Stable release
|-
|-
| [[Patch_0.1.5a|0.1.5a]] || August 28, 2011 ||
| [[Build 27|Trapping]]
* Craftable doors. Smashed doors have a chance of dropping hinges and door knobs.
| [[Build 27]]
* Open doors now block vision/collide at their new angle.
| May 20, 2014
* Professions and traits – initial character customization.
|}
* Cooking food. Fully functional ovens.
 
* Food now goes bad. Refrigerators slow down the process. Eat consumables first!
===Build 26===
* Chance of illness if eating spoilt or uncooked food.
{| class="wikitable theme-blue" style="width: 50%;"
* Bored and depressed moodles. Read books or magazines or go for a stroll outside to relieve boredom (more later). Eating cooked meals also * reduces boredom / depression.
! style="width: 25%" | Update
* Curtains. Block view into building without needing barricades. Sheets can be used to make makeshift curtains.
! style="width: 25%" | Version
* Various bug/crash fixes. Notably no more fire crashes.
! style="width: 50%" | Stable release
* Burglar alarm on a couple of random buildings on the map.
* Barricading and crafting etc now takes time to complete. Alterable by different traits.
* A few more foods and cooking apparatus / crafting recipes.
* Customizable characters. Most of the legwork for the NPC update already done due to this.
* Sandbox mode / Adventures of Kate and Baldspot
* Moddable items, moddable crafting recipes, moddable item distribution, moddable maps, moddable costumes / characters.
* Rain gets you wet. Colds. Get a cold, coughing and sneezing draws zombie attention. Tissues will mute the sound you make.
* Wearable clothing.
* Jukebox – at moment with some old PAWS tunes. One day this system will allow in-game playing of music collection.
* Basic NPC's with basic controls (move, punch, run)
|-
|-
| [[Patch_0.1.4с|0.1.4с]] || June 19, 2011 ||
| [[Build 26|Online Multiplayer and 3D Character Models]]
* Adjustments and tweaks to Panic system.
| [[Build 26]]
* Fire Animation rate fix.
| April 2, 2014
* Fire-system memory leak fixed.
|}
* A bug un-spotted so far with the Clock has been fixed.
 
* Infection rates from zombie scratches and bites modified after _extensive_ testing.
===Build 25===
* Memory leak in the rain system fixed
{| class="wikitable theme-blue" style="width: 50%;"
* Based on extensive play-testing - Fixes to incorporate the specific  number of bruises, scratches, bites has been factored into the body  damage calculations.
! style="width: 50%" | Version
* Bug with moodles always being shown in the lower right on Hi-Res displays is now fixed.
! style="width: 25%" | IWBUMS release
* Body part status updated to reflect being on fire/burning.
! style="width: 25%" | Stable release
* Alcohol helps you calm down and combat the panic-state moodles and their negative effects.
* Player can become drunk from consuming too much alcohol.
* Drunkenness moodles added.
* Mass mantis bug cleanup fix operation.
* Panic only triggers when a zombie comes into view closeby, not if it wanders closeby while in view. Panic still occurs if suddenly you see a ton of zombies, but only if you're outside or the zombies are inside the same building as you.
* Stumbling about like a buffoon when drunk.
* Fixed various LOS issues with walls / windows / doors.
* Changed 'time since seen zombie' code to avoid 'permazomb music' syndrome.
* Hallucinations cannot break down doors.
* Indoor ambush zombies are deaf and only respond to seeing player, to avoid them thumping at doors.
* Addition to panic system to aid in 'user empathetic response to character panic'
* Fix to mac log file problem stopping it working.
* Weather blending system to stop it from raining constantly.
* Fix to allow the drinking of booze by dropping it on the heart icon.
* Fix to bug in fire code.
* Fix to pain system, to allow pain to dissipate naturally once all body damage is gone and player is fully healthy.
* Sleeping clears the system of sleeping pills, beta blockers and anti-depressants.
|-
|-
| [[Patch_0.1.4b|0.1.4b]] || June 10, 2011 ||  
| [[Build 25#Build 25 v3|Build 25 v3]]
* Fixed ATI crash bug. We're not sure but this may cause a slight slowdown as it was an optimization that we had to remove to fix it. We'd like to hear how this affects anyone? We'll work on pulling back performance to what it was, but non-ATI owners have to admit this needed resolving fast.
| March 25, 2014
* Fixed camera bug.
| rowspan="3" |
* Removed custom mouse pointers entirely, for now. Too many issues on macs and some PCs.
* Various zombie spotting chances changed. A player not moving inside a building will rarely be seen by a zombie from outside and higher floors the chances diminish too since zombies tend to look ahead.
* Sounds in buildings are muffled so don't travel as far outside.
* Some horde balancing / fixes.
* Some aiming tweaks.
* Reduced footstep range slightly.
* Zombie spotted music will not play if the zombies are miles away or many floors below you.
* Made the horde prefer outdoor locations and generally ignore doors without any stimulus from inside. They will on occasion disregard this inclination, to keep you on your toes. After all if a zombie starts thumping he'll attract attention from others. ** may need tweaks **
* Bug meaning scratches were 100% infection fixed.
* Removed accidentally left in 'debug shotgun shells'.
* Beta blockers, anti-depressants, sleeping tablets and extra effects for booze.
* Pills now work over time instead of immediately and can be stacked for faster / more powerful effect. No consequences... YET.
* M to toggle music on and off (in lieu of a real option screen)
* A secret thing.
|-
|-
| [[Patch_0.1.4a|0.1.4a]] || June 6, 2011 ||
| [[Build 25#Build 25 v2|Build 25 v2]]
* N, E, S, W / NE, SE, SW, NW directional control toggle.
| March 21, 2014
* Inventory grows to fill vertical space of sidebar.
* Fixed various bed related bugs. Added option to sleep to avoid accidental clicks, or to inform player why they can't.
* Fixed pot dupe bug.
* Fixed the death sound.
* Planks of wood will be useable melee weapons.
* A few stragglers aside, zombies flock together and slowly migrate around the map in one or more groups, meaning the zombie density around the map will differ massively, and this will change over time. This means that your safe-house may be left alone for some time before suddenly being in the centre of a massive shambling swarm.. This may need some balancing in future updates, but should provide more strategy to avoiding the horde.
* Scratches have only 25% chance of infection, and you will only find out a day or more later when you get queasy if you were infected. Bites are 100%.
* Added something little to the tutorial that was missed off due to time.
* You survived for...
* Bite / scratch / death sounds.
* Uhoh! Something that'll catch people out a fair few times before they adjust their plans slightly.
* Can barricade with hammer in your offhand. Forgetting to do this if you have wood selected and try and barricade a door, it will fail but NOT open the door to all the zombies you're trying to protect yourself against.
* Context sensitive clicking is disabled when CTRL is held.
* Beds can only be used when within 'open container/open door' range.
* Skipping tutorial will retain the 'safe zone' until you venture out, to make it a way of skipping the tutorial without punishing the player, making it a more attractive option.
* Experimental - Raised day length from 15 minutes to 20 minutes, now that there is the ability to fast forward. Doubled the speed of fast forward (CPU dependent).
* Food / pills can be eaten by putting them on the heart icon, in analog to putting things in inventory.
* Couches / sofas can be slept on.
* Eating / pill popping no longer clears item from mouse. So eating multiple is just multiple clicks.
* Restarting after death. Will skip front end and load the map again immediately. May cause obscure 'second playthrough' bugs from restart we'll have to deal with as they become apparent. May also be pushing it for memory on lower end PCs if the old map hasn't been garbage collected in time.
* The heart icon does a little wiggle (like the moodles) when you sustain injuries, as a reminder that you might need to tend to some new ailment.
* Mouse hotspot offset removed on Mac until proper cursors are working.
* Options file saved in lwjgl cache with game resolution. For those Mac users that need a different res for offline. Will have no effect when played in the browser.
* Random buildings / doors will be locked and only openable from the inside. Fire axe can attack doors. (Well everything can but most are ineffectual)
* Craftable full-tile barricades made from 2 plank + 2 nails + hammer. Exact #'s still to balance.
* Smashed doors either by player or by zombie yield some planks to pick up.
* Game pause/resume and speed control buttons on the hud.
|-
|-
| [[Patch_0.1.3a|0.1.3a]] || May 31, 2011 ||
| [[Build 25#Build 25 v1|Build 25 v1]]
* Fixed invisible wife / running bug.
| Feburary 17, 2014
* Mousewheel support for inventory
|}
* Rudimentary joypad control. Movement/attack/door interaction. This will be ongoing and it'll be a while before the entire game is playable purely with a joypad. Press A button to activate pad. Left thumb = sneak, walk, run. Right thumb = moonwalk/look around. Right bumper (on Xbox pad) = attack, A to interact with doors / containers. Compatibility on mac / different gamepads unknown.
 
===Build 23===
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 50%" | Version
! style="width: 50%" | Stable release
|-
|-
| [[Patch_0.1.2a|0.1.2a]] || May 29, 2011 ||  
| [[Build 23]]
* Added 'speed up time' button (return) that will (PC power dependent) speed time up by a factor of ten. Useful for skipping cut-scenes, waiting out a night when not tired, or doing Benny Hill impressions.
| December 23, 2013
* Tweaked zombie numbers to make it less immediately punishing. Days are now safer for longer, without sacrificing the danger of nights.
|}
* Added arrow keys / right shift / control keys as alternates to WASD
 
* Lowered zombie path-finding range
===Build 21===
* Made zombies have a chance of getting 'bored' banging doors and investigate other zombie sounds, thus making it feasible to wait out zombies at the door if they don't break it down in time and you make no further sounds.
{| class="wikitable theme-blue" style="width: 50%;"
* Added tutorial skip option that we're somewhat ashamed of thinking of and will probably become infamous. You'll see.
! style="width: 50%" | Version
* Fixed Kate's dragged / dead frames which weren't working .
! style="width: 50%" | Stable release
* Fixed infinite ammo bug.
|-
* Player's footsteps now make sound audible to zombies. to compensate for this zombies have less peripheral vision.
| [[Build 21]]
* Double click to add to inventory.
| December 20, 2013
* Repaired moodlets for bleeding, injury, pain etc.
|}
* ESC skips dialogue for current conversation entirely.
 
* Potential fix to lag issues. Not definite or even probable but possible.
===Build 20===
* Space will now open inventory and holding it will stop it from closing.
{| class="wikitable theme-blue" style="width: 50%;"
* RTS style control groups for equipped items. Shift+Ctrl+ 1-9 will store the current equipped items for that hotkey. Pressing 1-9 after will recall them if they are in your inventory. (shift + control is because you use control in battle so using ctrl alone would lead to accidental overwrites)
! style="width: 50%" | Version
* Ctrl click will drop an entire stack into a container straight away instead of one by one.
! style="width: 50%" | Stable release
* If you walk away from a container while holding one of its items on your mouse pointer, when it shuts the container it will add the item to your inventory and keep it on your pointer, instead of removing the item from your pointer.
* Some balancing of item weights.
* Improved moodle effects.
* Added 'encumbered' moodle.
* Bandages now stop health loss completely for that body part (until proper medical attention is in via NPCs/Skills)
* Pain threshold reduced to better warn of scratches etc.
* Increased wall transparency range.
* Line of sight now works when zombified.
|-
|-
| 0.? || May 28, 2011 || * Pre-alpha tech demo is released to all pre-orders.
| [[Build 20]]
| December 11, 2013
|}
 
===Build 19===
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 50%" | Version
! style="width: 50%" | IWBUMS release
|-
|-
| 0.0.0 || March 15, 2011 || * Project Zomboid is officially announced
| [[Build 19 (hotfix)]]
| December 10, 2013
|-
| [[Build 19]]
| December 6, 2013
|}
|}


== Related Pages ==
===Build 14===
* [[Upcoming Features]]
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 50%" | Version
! style="width: 50%" | Stable release
|-
| [[Build 14]]
| November 12, 2013
|}
 
==Alpha==
===Alpha 2.9.9===
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 25%; | Update
! style="width: 25%; | Version
! style="width: 25%; | Beta release
! style="width: 25%; | Stable release
|-
| rowspan=18 | [[RC 2.9.9|Steam Release]]
| [[RC 2.9.9|RC 2.9.9.17 (Build 11)]]
| November 6, 2013
| November 8, 2013
|-
| [[RC 2.9.9|RC 2.9.9.17 (Build 10)]]
| November 1, 2013
| rowspan=17 | -
|-
| [[RC 2.9.9|RC 2.9.9.17 (Build 9)]]
| October 16, 2013
|-
| [[RC 2.9.9|RC 2.9.9.17 (Build 8)]]
| October 16, 2013
|-
| [[RC 2.9.9|RC 2.9.9.17 (Build 5)]]
| September 9, 2013
|-
| [[RC 2.9.9|RC 2.9.9.17 (Build 3)]]
| September 9, 2013
|-
| [[RC 2.9.9|RC 2.9.9.17 (Build 2)]]
| September 8, 2013
|-
| [[RC 2.9.9|RC 2.9.9.17 (Build 1)]]
| August 23, 2013
|-
| [[RC 2.9.9|RC 2.9.9.16]]
| August 23, 2013
|-
| [[RC 2.9.9|RC 2.9.9.15]]
| August 13, 2013
|-
| [[RC 2.9.9|RC 2.9.9.14]]
| August 13, 2013
|-
| [[RC 2.9.9|RC 2.9.9.13]]
| August 11, 2013
|-
| [[RC 2.9.9|RC 2.9.9.12]]
| August 11, 2013
|-
| [[RC 2.9.9|RC 2.9.9.11]]
| August 11, 2013
|-
| [[RC 2.9.9|RC 2.9.9.10]]
| July 3, 2013
|-
| [[RC 2.9.9|RC 2.9.9.7]]
| July 3, 2013
|-
| [[RC 2.9.9|RC 2.9.9.6]]
| July 3, 2013
|}
 
===Alpha 2.9.8===
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 25%;" | Update
! style="width: 25%;" | Version
! style="width: 50%;" | Release date
|-
| rowspan=5 | [[RC 2.9.8]]
| [[RC 2.9.8#2.9.8 test 003|RC 2.9.8.3]]
| June 26, 2013
|-
| [[RC 2.9.8#2.9.8 test 002|RC 2.9.8.2]]
| June 26, 2013
|-
| [[RC 2.9.8#2.9.8 test 001|RC 2.9.8.1]]
| June 26, 2013
|-
| [[RC 2.9.8#RC2.9 - Build 0008b|RC 2.9.8b]]
| May 15, 2013
|-
| [[RC 2.9.8#RC2.9 - Build 0008|RC 2.9.8]]
| May 15, 2013
|}
 
===Alpha 2.9.7===
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 50%;" | Version
! style="width: 50%;" | Release date
|-
| [[RC 2.9.7]]
| April 29, 2013
|}
 
===Alpha 2.9.6===
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 50%;" | Version
! style="width: 50%;" | Release date
|-
| [[RC 2.9.6]]
| April 29, 2013
|}
 
===Alpha 2.9.5===
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 50%;" | Version
! style="width: 50%;" | Release date
|-
| [[RC 2.9.5]]
| April 29, 2013
|}
 
===Alpha 2.9.1===
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 50%;" | Version
! style="width: 50%;" | Release date
|-
| [[RC 2.9.1]]
| April 29, 2013
|}
 
===Alpha 0.2.0===
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 50%;" | Version
! style="width: 50%;" | Release date
|-
| [[Patch 0.2.0r RC2.5]]
| July 24, 2012
|-
| [[Patch 0.2.0r RC2]]
| June 29, 2012
|-
| [[Patch 0.2.0r RC1]]
| June 29, 2012
|-
| [[Experimental Combat Build]]
| March 30, 2012
|-
| [[Patch 0.2.0q]]
| March 27, 2012
|-
| [[Patch 0.2.0p]]
| March 27, 2012
|-
| [[Patch 0.2.0o]]
| March 26, 2012
|-
| [[Patch 0.2.0n]]
| March 26, 2012
|-
| [[Patch 0.2.0m]]
| March 25, 2012
|-
| [[Patch 0.2.0l]]
| March 24, 2012
|-
| [[Patch 0.2.0k]]
| March 23, 2012
|-
| [[Patch 0.2.0j]]
| March 22, 2012
|-
| [[Patch 0.2.0i]]
| March 22, 2012
|-
| [[Patch 0.2.0h]]
| March 22, 2012
|-
| [[Patch 0.2.0g]]
| March 15, 2012
|-
| [[Patch 0.2.0f]]
| March 13, 2012
|-
| [[Patch 0.2.0e]]
| March 13, 2012
|-
| [[Patch 0.2.0d]]
| March 12, 2012
|-
| [[Patch 0.2.0c]]
| March 12, 2012
|-
| [[Patch 0.2.0b]]
| March 12, 2012
|-
| [[Patch 0.2.0a]]
| March 11, 2012
|}
 
==Pre-alpha==
===Pre-alpha 0.1.6===
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 50%;" | Version
! style="width: 50%;" | Release date
|-
| [[Patch 0.1.6a]]
| September 12, 2011{{tooltip|{{sup|unconfirmed}}|It is unknown whether this patch was released or combined with a later patch.}}
|}
 
===Pre-alpha 0.1.5===
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 50%;" | Version
! style="width: 50%;" | Release date
|-
| [[Patch 0.1.5d]]
| September 7, 2011
|-
| [[Patch 0.1.5c]]
| September 6, 2011
|-
| [[Patch 0.1.5b]]
| August 28, 2011
|-
| [[Patch 0.1.5a]]
| August 28, 2011
|}
 
===Pre-alpha 0.1.4===
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 50%;" | Version
! style="width: 50%;" | Release date
|-
| [[Patch 0.1.4d]]
| June 22, 2011{{tooltip|{{sup|unconfirmed}}|It is unknown whether this patch was released or combined with a later patch.}}
|-
| [[Patch 0.1.4c]]
| June 19, 2011
|-
| [[Patch 0.1.4b]]
| June 10, 2011
|-
| [[Patch 0.1.4a]]
| June 6, 2011
|}
 
===Pre-alpha 0.1.3===
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 50%;" | Version
! style="width: 50%;" | Release date
|-
| [[Patch 0.1.3a]]
| May 31, 2011
|}
 
===Pre-alpha 0.1.2===
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 50%;" | Version
! style="width: 50%;" | Release date
|-
| [[Patch 0.1.2a]]
| May 29, 2011
|-
| {{tooltip|Tech demo|Pre-alpha tech demo is released to everyone who pre-ordered}}
| May 28, 2011
|-
| {{tooltip|N/A|Project Zomboid is officially announced}}
| March 15, 2011
|}


[[category:version_history]]
==See also==
*[[Upcoming versions]]
*[[Planned features]]

Latest revision as of 16:41, 4 March 2024

Project ZomboidDevelopmentVersion history
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
PlushSpiffo.pngThis article is about current updates for Project Zomboid. For future updates, see upcoming versions. For verified planned additions, see planned features.

PLEASE NOTE: if you have bought Project Zomboid, you can download and try the latest (and sometimes unstable) releases. Different branches on Steam and GOG may be using different versions of the game. Depending on which branch you are using, you may not have the most recent version of the game. The changegelogs to the most recent versions can be found on The Indie Stone announcements forum. We also try to make sure that the links on the main page of PZwiki point to the latest builds.

Early access

Build 42

Update Version IWBUMS release Stable release
Expanded Crafting and Balance Build 42 TBA TBA

Build 41

Update Version IWBUMS release Stable release
Animation Overhaul Build 41.78.16 - December 12, 2022
Build 41.78.15 - December 5, 2022
Build 41.78.13 November 29, 2022 November 30, 2022
Build 41.78.13 November 29, 2022 November 30, 2022
Build 41.78 October 22, 2022 November 9, 2022
Build 41.77.9 October 20, 2022 October 20. 2022
Build 41.77.7 October 13, 2022 October 17, 2022
Build 41.77 Hotfix October 3, 2022 October 7, 2022
Build 41.77 September 27, 2022 October 4, 2022
Build 41.73 Hotfix July 28, 2022 August 8, 2022
Build 41.73 July 18, 2022 August 8, 2022
Build 41.71 hotfix - May 24, 2022
Build 41.71 May 12, 2022 May 19, 2022
Build 41.68 March 7, 2022 March 14, 2022
Build 41.68 March 7, 2022 March 14, 2022
Build 41.66 February 25, 2022 February 25, 2022
Build 41.65 October 16, 2019 December 20, 2021

Build 40

Update Version IWBUMS release Stable release
The Weather Build Build 40.43 December 20, 2018 December 20, 2018
Build 40.40 December 3, 2018 December 13, 2018
Build 40.36 November 1, 2018 November 22, 2018
Build 40.31 October 30, 2018
Build 40.30 August 23, 2018

Build 39

Update Version IWBUMS release Stable release
The Vehicles Build Build 39.67.5 June 7, 2018 June 15, 2018
Build 39.66.3 April 13, 2018 May 31, 2018

Build 38

Update Version IWBUMS release Stable release
The Pre-Vehicles Build Build 38.30 October 17, 2017 November 23, 2017
Build 38.22 October 6, 2017
Build 38.21 October 3, 2017
Build 38.20 September 29, 2017
Build 38.19 September 26, 2017
Build 38.18
Build 38.17 September 25, 2017
Build 38.16 September 24, 2017
Build 38.15 June 13, 2017 September 22, 2017

Build 37

Update Version IWBUMS release Stable release
Build 37 Build 37.13 May 10, 2017
Build 37.12 May 3, 2017
Build 37.11 April 29, 2017
Build 37.10 April 28, 2017
Build 37.9 January 31, 2017 April 25, 2017

Build 36

Update Version IWBUMS release Stable release
Build 36 Build 36 December 30, 2016 January 7, 2017

Build 35

Update Version IWBUMS release Stable release
Build 35 Build 35 July 26, 2016 December 17, 2016

Build 34

Update Version IWBUMS release Stable release
Build 34 Build 34.28 May 26, 2016
Build 34.27 May 18, 2016
Build 34.26 May 18, 2016
Build 34.25 May 18, 2016
Build 34.24 May 18, 2016
Build 34.23 February 5, 2016 May 10, 2016

Build 33

Update Version IWBUMS release Stable release
Build 33 Build 33 November 17, 2015 February 4, 2016

Build 32

Update Version IWBUMS release Stable release
Spiffo's Workshop Build 32.30 September 17, 2015 September 17, 2015
Build 32.29 September 15, 2015 September 15, 2015
Build 32.28 September 15, 2015 September 15, 2015
Build 32.27 September 6, 2015 September 7, 2015
Build 32.1 May 26, 2015

Build 31

Update Version IWBUMS release Stable release
Build 31 Build 31.13 March 25, 2015 April 14, 2015
Build 31.10 March 24, 2015
Build 31.9 March 22, 2015
Build 31.8 March 22, 2015
Build 31.7 March 21, 2015
Build 31.6 March 12, 2015
Build 31.5 March 9, 2015
Build 31.4 March 7, 2015
Build 31.3 March 6, 2015
Build 31.2 March 5, 2015
Build 31.1 March 4, 2015
Build 31 February 10, 2015

Build 30

Update Version IWBUMS release Stable release
Erosion Build 30 December 29, 2014

Build 29

Update Version Stable release
Foraging Build 29 October 14, 2014

Build 28

Update Version Stable release
Firearm Overhaul Build 28 July 2, 2014

Build 27

Update Version Stable release
Trapping Build 27 May 20, 2014

Build 26

Update Version Stable release
Online Multiplayer and 3D Character Models Build 26 April 2, 2014

Build 25

Version IWBUMS release Stable release
Build 25 v3 March 25, 2014
Build 25 v2 March 21, 2014
Build 25 v1 Feburary 17, 2014

Build 23

Version Stable release
Build 23 December 23, 2013

Build 21

Version Stable release
Build 21 December 20, 2013

Build 20

Version Stable release
Build 20 December 11, 2013

Build 19

Version IWBUMS release
Build 19 (hotfix) December 10, 2013
Build 19 December 6, 2013

Build 14

Version Stable release
Build 14 November 12, 2013

Alpha

Alpha 2.9.9

Update Version Beta release Stable release
Steam Release RC 2.9.9.17 (Build 11) November 6, 2013 November 8, 2013
RC 2.9.9.17 (Build 10) November 1, 2013 -
RC 2.9.9.17 (Build 9) October 16, 2013
RC 2.9.9.17 (Build 8) October 16, 2013
RC 2.9.9.17 (Build 5) September 9, 2013
RC 2.9.9.17 (Build 3) September 9, 2013
RC 2.9.9.17 (Build 2) September 8, 2013
RC 2.9.9.17 (Build 1) August 23, 2013
RC 2.9.9.16 August 23, 2013
RC 2.9.9.15 August 13, 2013
RC 2.9.9.14 August 13, 2013
RC 2.9.9.13 August 11, 2013
RC 2.9.9.12 August 11, 2013
RC 2.9.9.11 August 11, 2013
RC 2.9.9.10 July 3, 2013
RC 2.9.9.7 July 3, 2013
RC 2.9.9.6 July 3, 2013

Alpha 2.9.8

Update Version Release date
RC 2.9.8 RC 2.9.8.3 June 26, 2013
RC 2.9.8.2 June 26, 2013
RC 2.9.8.1 June 26, 2013
RC 2.9.8b May 15, 2013
RC 2.9.8 May 15, 2013

Alpha 2.9.7

Version Release date
RC 2.9.7 April 29, 2013

Alpha 2.9.6

Version Release date
RC 2.9.6 April 29, 2013

Alpha 2.9.5

Version Release date
RC 2.9.5 April 29, 2013

Alpha 2.9.1

Version Release date
RC 2.9.1 April 29, 2013

Alpha 0.2.0

Version Release date
Patch 0.2.0r RC2.5 July 24, 2012
Patch 0.2.0r RC2 June 29, 2012
Patch 0.2.0r RC1 June 29, 2012
Experimental Combat Build March 30, 2012
Patch 0.2.0q March 27, 2012
Patch 0.2.0p March 27, 2012
Patch 0.2.0o March 26, 2012
Patch 0.2.0n March 26, 2012
Patch 0.2.0m March 25, 2012
Patch 0.2.0l March 24, 2012
Patch 0.2.0k March 23, 2012
Patch 0.2.0j March 22, 2012
Patch 0.2.0i March 22, 2012
Patch 0.2.0h March 22, 2012
Patch 0.2.0g March 15, 2012
Patch 0.2.0f March 13, 2012
Patch 0.2.0e March 13, 2012
Patch 0.2.0d March 12, 2012
Patch 0.2.0c March 12, 2012
Patch 0.2.0b March 12, 2012
Patch 0.2.0a March 11, 2012

Pre-alpha

Pre-alpha 0.1.6

Version Release date
Patch 0.1.6a September 12, 2011Unconfirmed

Pre-alpha 0.1.5

Version Release date
Patch 0.1.5d September 7, 2011
Patch 0.1.5c September 6, 2011
Patch 0.1.5b August 28, 2011
Patch 0.1.5a August 28, 2011

Pre-alpha 0.1.4

Version Release date
Patch 0.1.4d June 22, 2011Unconfirmed
Patch 0.1.4c June 19, 2011
Patch 0.1.4b June 10, 2011
Patch 0.1.4a June 6, 2011

Pre-alpha 0.1.3

Version Release date
Patch 0.1.3a May 31, 2011

Pre-alpha 0.1.2

Version Release date
Patch 0.1.2a May 29, 2011
Tech demo May 28, 2011
N/A March 15, 2011

See also