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{{Header|Project Zomboid|Development}}
<div style="text-align:center">'' For the list of upcoming features for future versions of Project Zomboid, see [[Upcoming Features]] ''</div>
{{Page version|41.78.16}}
=Version History=
{{About|current updates for Project Zomboid|future updates|upcoming versions|verified planned additions|planned features}}
<big> PLEASE NOTE that if you have bought Project Zomboid that you can download and try the latest (and sometimes unstable) releases. The most recent versions can be found by using the links to The Indie Stone Announcements forum below. We also try to make sure that the links on the Main page of PZWiki point to the latest builds/release candidates. </big>
'''PLEASE NOTE:''' if you have bought Project Zomboid, you can download and try the latest (and sometimes unstable) releases. Different branches on [[Steam]] and [[GOG]] may be using different versions of the game. Depending on which branch you are using, you may not have the most recent version of the game. The changegelogs to the most recent versions can be found on [https://theindiestone.com/forums/index.php?/forum/35-pz-updates/ The Indie Stone announcements forum]. We also try to make sure that the links on the [[Project Zomboid Wiki|main page]] of PZwiki point to the latest builds.


For verified planned additions, see [[Planned Features]].
{{toc|right}}


== Alpha ==
==Early access==
===Build 42===
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 25%" | Update
! style="width: 25%" | Version
! style="width: 25%" | IWBUMS release
! style="width: 25%" | Stable release
|-
| [[Build 42|Expanded Crafting and Balance]]
| [[Build 42]]
| TBA
| TBA
|}


{| border="1" style="border-collapse: collapse; border-color: #666666; background-color: #dedede; width: 100%" cellpadding="5"
===Build 41===
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 25%" | Update
! style="width: 25%" | Version
! style="width: 25%" | IWBUMS release
! style="width: 25%" | Stable release
|-
| rowspan=17 | [[Build 41|Animation Overhaul]]
| [[Build 41#Build 41.78.16|Build 41.78.16]]
| -
| December 12, 2022
|-
| [[Build 41#Build 41.78.15|Build 41.78.15]]
| -
| December 5, 2022
|-
|-
! style="background-color:#ffaaaa;" | Version Number
| [[Build 41#Build 41.78.13|Build 41.78.13]]
! style="background-color:#aaffaa;" | Date Added
| November 29, 2022
! style="background-color:#aaddff;" | Features/Fixes Added
| November 30, 2022
|-
| [[Build 41#Build 41.78.13|Build 41.78.13]]
| November 29, 2022
| November 30, 2022
|-
| [[Build 41#Build 41.78|Build 41.78]]
| October 22, 2022
| November 9, 2022
|-
| [[Build 41#Build 41.77.9|Build 41.77.9]]
| October 20, 2022
| October 20. 2022
|-
| [[Build 41#Build 41.77.7|Build 41.77.7]]
| October 13, 2022
| October 17, 2022
|-
| [[Build 41#Build 41.77 Hotfix|Build 41.77 Hotfix]]
| October 3, 2022
| October 7, 2022
|-
| [[Build 41#Build 41.77|Build 41.77]]
| September 27, 2022
| October 4, 2022
|-
| [[Build 41#Build 41.73 Hotfix|Build 41.73 Hotfix]]
| July 28, 2022
| August 8, 2022
|-
| [[Build 41#Build 41.73|Build 41.73]]
| July 18, 2022
| August 8, 2022
|-
| [[Build 41#Build 41.71 hotfix|Build 41.71 hotfix]]
| -
| May 24, 2022
|-
| [[Build 41#Build 41.71|Build 41.71]]
| May 12, 2022
| May 19, 2022
|-
| [[Build 41#Build 41.68|Build 41.68]]
| March 7, 2022
| March 14, 2022
|-
| [[Build 41#Build 41.68|Build 41.68]]
| March 7, 2022
| March 14, 2022
|-
| [[Build 41#Build 41.66|Build 41.66]]
| February 25, 2022
| February 25, 2022
|-
| [[Build 41#Build 41.65|Build 41.65]]
| October 16, 2019
| December 20, 2021
|}


===Build 40===
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 25%" | Update
! style="width: 25%" | Version
! style="width: 25%" | IWBUMS release
! style="width: 25%" | Stable release
|-
|-
| 2.9.9.15|| August 13, 2013 ||
| rowspan=5 | [[Build 40|The Weather Build]]
| [[Build 40#Build 40.43|Build 40.43]]
| December 20, 2018
| December 20, 2018
|-
| [[Build 40#Build 40.40|Build 40.40]]
| December 3, 2018
| December 13, 2018
|-
| [[Build 40#Build 40.36|Build 40.36]]
| November 1, 2018
| November 22, 2018
|-
| [[Build 40#Build 40.31|Build 40.31]]
| –
| rowspan=2 | October 30, 2018
|-
| [[Build 40#Build 40.30|Build 40.30]]
| August 23, 2018
|}


* No more god mode.
===Build 39===
* Fixed various sheetrope bug (consummed sheet rope, falling to death...)
{| class="wikitable theme-blue" style="width: 50%;"
*Added icon for dead zombies.
! style="width: 25%" | Update
! style="width: 25%" | Version
! style="width: 25%" | IWBUMS release
! style="width: 25%" | Stable release
|-
| rowspan=2 | [[Build 39|The Vehicles Build]]
| [[Build 39#Build 39.67.5|Build 39.67.5]]
| June 7, 2018
| June 15, 2018
|-
| [[Build 39#Build 39.66.3|Build 39.66.3]]
| April 13, 2018
| May 31, 2018
|}


===Build 38===
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 25%" | Update
! style="width: 25%" | Version
! style="width: 25%" | IWBUMS release
! style="width: 25%" | Stable release
|-
| rowspan=9 | [[Build 38|The Pre-Vehicles Build]]
| [[Build 38#Build 38.30|Build 38.30]]
| October 17, 2017
| November 23, 2017
|-
| [[Build 38#Build 38.22|Build 38.22]]
| rowspan="7" | –
| October 6, 2017
|-
| [[Build 38#Build 38.21|Build 38.21]]
| October 3, 2017
|-
| [[Build 38#Build 38.20|Build 38.20]]
| September 29, 2017
|-
| [[Build 38#Build 38.19|Build 38.19]]
| rowspan=2 | September 26, 2017
|-
|-
| 2.9.9.14|| August 13, 2013 ||
| [[Build 38#Build 38.18|Build 38.18]]
|-
| [[Build 38#Build 38.17|Build 38.17]]
| September 25, 2017
|-
| [[Build 38#Build 38.16|Build 38.16]]
| September 24, 2017
|-
| [[Build 38#Overview|Build 38.15]]
| June 13, 2017
| September 22, 2017
|}


* Fixed shader issue stopping a bunch of people running the game.
===Build 37===
* Lowered zombie numbers (seems something's gone amiss there)
{| class="wikitable theme-blue" style="width: 50%;"
* Fixed food name.
! style="width: 25%" | Update
* Removed the number of read page in the name of the book (now it's only in the tooltip).
! style="width: 25%" | Version
* You can now fast forward when you read a skill book and still have the multiplier.
! style="width: 25%" | IWBUMS release
* Removed some unintended output console message.
! style="width: 25%" | Stable release
* When you craft, the crafted item will have the condition of the required item, same for age/rotten stuff.
|-
* Tweaked the crawler fight a bit, they now have a chance to miss you while attacking, and the fighting will be easier.
| rowspan=5 | [[Build 37]]
* Lot of lua stuff (see Lua request thread).
| [[Build 37#Build 37.13|Build 37.13]]
* Some code improvement.
| rowspan=4 | –
* Fix : The torch/light source won't be used if they are turned off.
| May 10, 2017
* No more "running on the spot" zombies.
|-
* Can't push crawler with a weapon no more.
| [[Build 37#Build 37.12|Build 37.12]]
* Crawler won't try to break window/door (thump) no more.
| May 3, 2017
|-
| [[Build 37#Build 37.11|Build 37.11]]
| April 29, 2017
|-
| [[Build 37#Build 37.10|Build 37.10]]
| April 28, 2017
|-
| [[Build 37#Build 37.9|Build 37.9]]
| January 31, 2017
| April 25, 2017
|}


===Build 36===
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 25%" | Update
! style="width: 25%" | Version
! style="width: 25%" | IWBUMS release
! style="width: 25%" | Stable release
|-
|-
| 2.9.9.13 || August 11, 2013 ||
| [[Build 36]]
| [[Build 36]]
| December 30, 2016
| January 7, 2017
|}


* Fixed world version conversion to solve crash problems with loading worlds (you may need to use original backups of build 10 saves for this to work properly, but maybe not)
===Build 35===
* Added world version to be saved with every chunk of world, to prevent future problems.
{| class="wikitable theme-blue" style="width: 50%;"
* Increased hammer spawn chances a bit.
! style="width: 25%" | Update
! style="width: 25%" | Version
! style="width: 25%" | IWBUMS release
! style="width: 25%" | Stable release
|-
| [[Build 35]]
| [[Build 35]]
| July 26, 2016
| December 17, 2016
|}


===Build 34===
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 25%" | Update
! style="width: 25%" | Version
! style="width: 25%" | IWBUMS release
! style="width: 25%" | Stable release
|-
|-
| 2.9.9.12 || August 11, 2013 ||
| rowspan=6 | [[Build 34]]
| [[Build 34#Build 34.28|Build 34.28]]
| rowspan=5 | –
| May 26, 2016
|-
| [[Build 34#Build 34.27|Build 34.27]]
| May 18, 2016
|-
| [[Build 34#Build 34.26|Build 34.26]]
| May 18, 2016
|-
| [[Build 34#Build 34.25|Build 34.25]]
| May 18, 2016
|-
| [[Build 34#Build 34.24|Build 34.24]]
| May 18, 2016
|-
| [[Build 34#Build 34.23|Build 34.23]]
| February 5, 2016
| May 10, 2016
|}


* Optimizations - FPS comparisons would be ace.
===Build 33===
* Fixed flickering roofs
{| class="wikitable theme-blue" style="width: 50%;"
* Possible invisible wall fix? (again)
! style="width: 25%" | Update
* Can now see zombies at maximum range instead of them fading in before edge of screen (may have balance ramifications since they can see you at any range u can see them, albiet with falloff chance)
! style="width: 25%" | Version
* Various crash fixes
! style="width: 25%" | IWBUMS release
* Other stuff I forget.
! style="width: 25%" | Stable release
|-
| [[Build 33]]
| [[Build 33]]
| November 17, 2015
| February 4, 2016
|}


===Build 32===
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 25%" | Update
! style="width: 25%" | Version
! style="width: 25%" | IWBUMS release
! style="width: 25%" | Stable release
|-
| rowspan=5 | [[Build 32|Spiffo's Workshop]]
| [[Build 32#Build 32.30|Build 32.30]]
| September 17, 2015
| September 17, 2015
|-
| [[Build 32#Build 32.29|Build 32.29]]
| September 15, 2015
| September 15, 2015
|-
| [[Build 32#Build 32.28|Build 32.28]]
| September 15, 2015
| September 15, 2015
|-
| [[Build 32#Build 32.27|Build 32.27]]
| September 6, 2015
| September 7, 2015
|-
|-
| 2.9.9.11 || August 11, 2013 ||
| [[Build 32#Build 32.1|Build 32.1]]
| May 26, 2015
|
|}


<big> Bug Fixes</big>
===Build 31===
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 25%" | Update
! style="width: 25%" | Version
! style="width: 25%" | IWBUMS release
! style="width: 25%" | Stable release
|-
| rowspan=12 | [[Build 31]]
| [[Build 31#Build 31.13|Build 31.13]]
| March 25, 2015
| April 14, 2015
|-
| [[Build 31#Build 31.10|Build 31.10]]
| rowspan="11" | –
| March 24, 2015
|-
| [[Build 31#Build 31.9|Build 31.9]]
| March 22, 2015
|-
| [[Build 31#Build 31.8|Build 31.8]]
| March 22, 2015
|-
| [[Build 31#Build 31.7|Build 31.7]]
| March 21, 2015
|-
| [[Build 31#Build 31.6|Build 31.6]]
| March 12, 2015
|-
| [[Build 31#Build 31.5|Build 31.5]]
| March 9, 2015
|-
| [[Build 31#Build 31.4|Build 31.4]]
| March 7, 2015
|-
| [[Build 31#Build 31.3|Build 31.3]]
| March 6, 2015
|-
| [[Build 31#Build 31.2|Build 31.2]]
| March 5, 2015
|-
| [[Build 31#Build 31.1|Build 31.1]]
| March 4, 2015
|-
| [[Build 31#Build 31|Build 31]]
| February 10, 2015
|}


* [UI] Multiple inventory selection fixed.
===Build 30===
* [UI] Better color for background inventory (color change when you select a cold food, etc..).
{| class="wikitable theme-blue" style="width: 50%;"
* When clicking in inventory while being in "attack" stance will cancel it (no more shooting or attacking in the air while clicking in the inventory).
! style="width: 25%" | Update
* [FARMING] Farming/Camping streaming rewritten to avoid the teleporting crops problem.
! style="width: 25%" | Version
* Time to get wet under the rain increased.
! style="width: 25%" | IWBUMS release
* French Baguette,
! style="width: 25%" | Stable release
* Mayonnaise,
|-
* Red Wine... Woops, that's my shopping list...
| [[Build 30|Erosion]]
* No more triggered music if you toggled it off.
| [[Build 30]]
* You now can't climb through a barricaded window using the "Interact" key (default "e").
| –
* You'll now eat only 1 food when clicking "Eat" on a stack of food, same for pills.
| December 29, 2014
* [BALANCE] Changed some things on food :
|}
        - Now display "Fresh" on tooltip when the food is Fresh (full hunger reduction, no chance to get ill).
        - "Fresh" will disapear when the "DaysFresh" (item.txt) variable is outdated. (half hunger reduction,
        some boredom and unhappiness adding, no chance to get ill).
        - And finally "Rotten" when the "DaysTotallyRotten" (item.txt) variable is outdated (same malus as
        not fresh food, but you can become ill, the texture change to warn you before the tooltip does).
* [BALANCE] Re-vamp all the bag to be more realistic (no more 70 weight reduction with a plastic bag).
* Re-added Hiking Bags (best bag ever :-) ).
* [CARPENTRY] Now home made fence/windows frame will be hoppable (with context menu or interract (default key "e") button), and you can't pass through them no more. (except sand bag)
* [BALANCE-CARPENTRY] Lower the required materials for some stuff (fence, wall..).
* [CARPENTRY] Fixed some bugs on placing stuff (mainly furniture).
* [CARPENTRY] Added the correct crate icon on self-made wooden crate.
* Now display the texture of the item if the world item texture is not found when dropping an item on the ground.
* You can't drop an item while using it (to duplicate it), thanks tazyload
* [CARPENTRY] Fixed crafted door bug (save/load making your doors blocked) : possibly fix for invisible wall (need to test this more).


<big> New Features</big>
===Build 29===
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 25%" | Update
! style="width: 25%" | Version
! style="width: 50%" | Stable release
|-
| [[Build 29|Foraging]]
| [[Build 29]]
| October 14, 2014
|}


* [CARPENTRY] Hitting escape while dragging a ghost item (for example placing a wooden wall...) will cancel it and don't display the menu.
===Build 28===
* Added "ReuseGridsquare" and "LoadGridsquare" event (used for streaming stuff, each grid which disapear throw a ReuseGridsquare, and each loaded LoadGridsquare).
{| class="wikitable theme-blue" style="width: 50%;"
* Added a hotkey for screenshot (default F12), screenshot are saved in your C:/users/YOU/Zomboid/Screenshot folder.
! style="width: 25%" | Update
* [UI] Re-added the star texture near your equipped primary weapon to show the condition of this weapon.
! style="width: 25%" | Version
* [LASTSTAND] Support multiple challenge for Last Stand.
! style="width: 50%" | Stable release
* [LASTSTAND] You now need to create a new player for Last Stand, you can reuse it even if his dead (only mouse support for now, controller will come :-) ).
|-
* [MOD] Added "setLocked(boolean)" function on IsoDoor, IsoThumpable and IsoWindow.
| [[Build 28|Firearm Overhaul]]
* [MOD] Stuff for modders I forgot... Well, the modders know :mrgreen:
| [[Build 28]]
* [UI] Now you can double click on saved game/map/... (list box) to go on the next screen (like if you clicked on "next" or "play").
| July 2, 2014
* [UI] Press enter when typing a name for your saved game will go on the next screen.
|}
* [LASTSTAND] Brand new Last Stand mod (the first Challenge still available).
* [FARMING] Display an average time for fully grown plant in the farming tooltip.
* Added all the Carpentry, Cooking and Farming skill books.
* [UI] Added the version number on the main screen (bottom right).
* [UI] Added a "Dangerous Uncooked" warning message on food tooltip if needed.
* [CARPENTRY] You can now rotate (with the "r" button or with the mouse) a self-made wooden crate when you're placing its to change it z position (you can now stack 3 crates).
* Climb sheet rope ! You need at least 2 sheet rope (for 1st floor) and a nail.
* [CARPENTRY] Rain Collector Barrel ! (need 4 planks and 4 nails, recipe will be change when we'll introduce more crafting stuff).
* Sleeping will make the panic reduce faster.
* Added some blood splat when you hit a zombie (less than when he die though).
* Added wanderer zombie, so they will not just stand still, they have a chance to walk a bit (more chance during rain).


===Build 27===
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 25%" | Update
! style="width: 25%" | Version
! style="width: 50%" | Stable release
|-
| [[Build 27|Trapping]]
| [[Build 27]]
| May 20, 2014
|}


===Build 26===
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 25%" | Update
! style="width: 25%" | Version
! style="width: 50%" | Stable release
|-
|-
| [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15771 2.9.9.10]  
| [[Build 26|Online Multiplayer and 3D Character Models]]
| July 3, 2013
| [[Build 26]]
|
| April 2, 2014
|}


<big> New Features </big>
===Build 25===
*None
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 50%" | Version
! style="width: 25%" | IWBUMS release
! style="width: 25%" | Stable release
|-
| [[Build 25#Build 25 v3|Build 25 v3]]
| March 25, 2014
| rowspan="3" | –
|-
| [[Build 25#Build 25 v2|Build 25 v2]]
| March 21, 2014
|-
| [[Build 25#Build 25 v1|Build 25 v1]]
| Feburary 17, 2014
|}


<big> Bug Fixes </big>
===Build 23===
*Sped up swinging a slight bit.
{| class="wikitable theme-blue" style="width: 50%;"
*Sorted out remaining load issues.
! style="width: 50%" | Version
*New map export.
! style="width: 50%" | Stable release
*Fixed zombies climbing through closed windows on Last Stand
|-
| [[Build 23]]
| December 23, 2013
|}


===Build 21===
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 50%" | Version
! style="width: 50%" | Stable release
|-
|-
| [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15771 2.9.9.7]  
| [[Build 21]]
| July 3, 2013  
| December 20, 2013
|
|}


<big> New Features </big>
===Build 20===
*If pressing hot key weapon buttons (default 1,2 and 3 keys), the best weapon selected won't be equipped if it's the same as your primary hand item.
{| class="wikitable theme-blue" style="width: 50%;"
*Flashlight/Light source hotkey ("F" by default) will now equip the item found in the secondary hand (instead of primary hand).
! style="width: 50%" | Version
*Quick inventory context button (grab, grab all, drop...) and loot all button will now give you the items in your open inventory (and not always in the main inventory).
! style="width: 50%" | Stable release
|-
| [[Build 20]]
| December 11, 2013
|}


<big> Bug Fixes </big>
===Build 19===
*Fixed a bug on the character skills screen (which became buggy if you acquired too many levels).
{| class="wikitable theme-blue" style="width: 50%;"
*Fixed the duplication of Wet Dish Towel.
! style="width: 50%" | Version
*If your weapon condition goes to 0 (break), it'll be unequipped if no other weapon is found.
! style="width: 50%" | IWBUMS release
*Fixed selected items highlight when dragging them.
|-
*Reloaded doors no longer act like walls.
| [[Build 19 (hotfix)]]
| December 10, 2013
|-
| [[Build 19]]
| December 6, 2013
|}


===Build 14===
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 50%" | Version
! style="width: 50%" | Stable release
|-
|-
| [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15767 2.9.9.6]  
| [[Build 14]]
| July 3, 2013  
| November 12, 2013
|
|}


<big> New Features </big>
==Alpha==
*None
===Alpha 2.9.9===
 
{| class="wikitable theme-blue" style="width: 50%;"
<big> Bug Fixes </big>
! style="width: 25%; | Update
*Fixed some linux issues.
! style="width: 25%; | Version
*Fixed hang on split-screen due to splitscreen hack of reloading system.
! style="width: 25%; | Beta release
*Fixed at least one cause of the equip icons disappearing on reload.
! style="width: 25%; | Stable release
*Other stuff that has been forgotten in the 'version number crisis of 2013'
|-
| rowspan=18 | [[RC 2.9.9|Steam Release]]
| [[RC 2.9.9|RC 2.9.9.17 (Build 11)]]
| November 6, 2013
| November 8, 2013
|-
| [[RC 2.9.9|RC 2.9.9.17 (Build 10)]]
| November 1, 2013
| rowspan=17 | -
|-
| [[RC 2.9.9|RC 2.9.9.17 (Build 9)]]
| October 16, 2013
|-
| [[RC 2.9.9|RC 2.9.9.17 (Build 8)]]
| October 16, 2013
|-
| [[RC 2.9.9|RC 2.9.9.17 (Build 5)]]
| September 9, 2013
|-
| [[RC 2.9.9|RC 2.9.9.17 (Build 3)]]
| September 9, 2013
|-
| [[RC 2.9.9|RC 2.9.9.17 (Build 2)]]
| September 8, 2013
|-
| [[RC 2.9.9|RC 2.9.9.17 (Build 1)]]
| August 23, 2013
|-
| [[RC 2.9.9|RC 2.9.9.16]]
| August 23, 2013
|-
| [[RC 2.9.9|RC 2.9.9.15]]
| August 13, 2013
|-
| [[RC 2.9.9|RC 2.9.9.14]]
| August 13, 2013
|-
| [[RC 2.9.9|RC 2.9.9.13]]
| August 11, 2013
|-
| [[RC 2.9.9|RC 2.9.9.12]]
| August 11, 2013
|-
| [[RC 2.9.9|RC 2.9.9.11]]
| August 11, 2013
|-
| [[RC 2.9.9|RC 2.9.9.10]]
| July 3, 2013
|-
| [[RC 2.9.9|RC 2.9.9.7]]
| July 3, 2013
|-
| [[RC 2.9.9|RC 2.9.9.6]]
| July 3, 2013
|}


===Alpha 2.9.8===
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 25%;" | Update
! style="width: 25%;" | Version
! style="width: 50%;" | Release date
|-
|-
| [http://theindiestone.com/community/viewtopic.php?f=39&t=15456 2.9.8 Test 003]  
| rowspan=5 | [[RC 2.9.8]]
| June 26, 2013  
| [[RC 2.9.8#2.9.8 test 003|RC 2.9.8.3]]
|
| June 26, 2013
 
<big> New Features </big>
*None
 
<big> Bug Fixes </big>
*Fixed farming.
*Fixed several 08b world load bugs.
*Fixed unbarricading.
*Fixed barricade / sheets on reload (may not work on 08b saves yet)
 
|-
|-
| [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15452 2.9.8 Test 002]  
| [[RC 2.9.8#2.9.8 test 002|RC 2.9.8.2]]
| June 26, 2013  
| June 26, 2013
|
 
<big> New Features </big>
*Rewrote the farming menu, much more user friendly (like the Carpentry one).
*Changed a bit Saw Log : Logs are now a bit heavier, Saw Logs take more time but give you 3 planks instead of 1.
*Added a ModData to the GameTime instance, so even when the player is dead, you can store everything inside it, it's linked to the world + Use it now for camping/weather and farming, meaning if you plow something with a player A then he died, you create a new player on the same map, your farm still remain.
*Now display the modal dialog for sleeping when right-clicking "Sleep" on a hand made tent.
*Display a "Click to Skip" message when loading a game (not on a new one !), when the loading is done.
*Carpentry will now try to see if there's any material on the ground (a 3x3 square around the player/selected tile for building), it means you can put planks on the ground, and build your walls without having to carry 4 heavy planks, the materials are took in inventory first, then check the ground.
*Added skin color to zombies.
*Esc will now hopefully help cure inventory lockups.
*Added Water shut off/Electricity Shut off (was already there but not working), Rain (dry, heavy rain..) and Weather (Very hot, cold..) conf to the Sandbox option.
*Some change on camping
**You now can add fuel (log, planks, books...) via right click menu.
**You now can start the fire with a wood kindling (need wooden stick : planks + saw and Drilled Wooden Plank : plank + screwdriver), it can take some times and you'll break some kindling before start your fire, a ranger (outdoorsman trait) have better chance to succeed).
**Stand near a campfire will make you dry faster.
*For modders : You now have to use OnFillWorldObjectContextMenu/OnPreFillWorldObjectContextMenu or OnFillInventoryObjectContextMenu/OnPreFillInventoryObjectContextMenu instead of OnWorldContextMenuCreated/OnInventoryContextMenuCreated events
 
<big> Bug Fixes </big>
*Removed accidentally left in inventory baseball bat.
*Actually fixed the crash that wasn't fixed in the previous version.  (see brain melt)
*Fixed all the crafting/recipe bugs (tasty soup crash, water recipe bugs, duplicating items)
*Fixed grab/grab all/drop/drop all quick button in inventory.
*Fixed journal recipe (won't give you 400 journal, but only 20).
*Fixed carpentry book (now give skill multiplier).
*Fixed various clothing bugs.
*Fixed farming sub menu (now you can sow seeds again ! )
*Ctrl/Aim only affects player 1
*Crashes will properly save containers in the _crash directory.
*Hunger bug finally fixed. (was not being scaled by day length)
*Fixed a bug where the barricade/unbarricade action took twice the time needed + now barricade give carpentry xp (but not unbarricade).
*Fixed a game crash when barricading a hand made door/window.
*Balanced the Tired moodle.
*Fixed the duplicate item bug with crafting (e.g. Saw Log, then queue another Saw Log on the same log).
*Fixed key keybindings bugs (sometimes the new keybindings doesn't appears, duplicated entry in keys.ini, etc.).
*Now add Strength Xp when hitting a tree.
*Fixed the naked zombie loading bug. (Yay ! ).
*Now zombie will have their clothes in their inventory when you kill them.
*Flipping zombie bodies fixed.
*If you craft a cooked thing, the result (if cook-able) will be cooked too, same for burnt food.
*Fixed the XP given by crafting.
*Fixed paint sub menu.
*Fixed "dump into/on ground" duplicate item bug exploit.
*Fixed Character Screen clothing.
*Fixed sprite water amount reduction when you drink/take water.
*You can now build over dead bodies.
*You now can't build over trees.
*Disabled crafting menu for joypad until it's fixed (still available for keyboard/mouse).
*Fixed Trait Tooltip in the creation screen overlaps with the buttons in the lower left corner.
*Now check for every timed action that the requested item is still in the character's inventory, to avoid the exploit bug like dropping a weapon, hit the key binding for "equip best weapon", then it equipped it but wasn't in the inventory.
*If you put a bag in a bag, the weight reduction won't apply on the bag inside the bag. (to avoid bagception exploit). So you still can put bag in bag, but it won't be infinite anymore.
*You now can't build over existing windows/doors.
*Left click on world item won't be grabbed instantly anymore.
*Now bags have a capacity, meaning you can't put infinite items inside them.
**e.g. my bag has 5 capacity and 50% weight reduction, I put a 3 weight plank inside it, so now in my main inventory this plank only weighs 1.5, but the capacity of the backpack is 3/5, meaning I can't put another plank in there.
*Now you can't equip a weapon via hotkey while preparing an attack.
*You can't loot from far away anymore (looting then running away).
*Getting wet under rain, getting a cold, sneeze and stuff are back to the game !
*You can now put a tent inside houses.
*Food now rots properly again.
 
|-
|-
| [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15452 2.9.8 Test 001]  
| [[RC 2.9.8#2.9.8 test 001|RC 2.9.8.1]]
| June 26, 2013  
| June 26, 2013
|
 
<big> New Features </big>
*Added a "Last Stand" mode.
 
<big> Bug Fixes </big>
*Farming / barricading fixes.
*Attempt to fix large 0008b saves.
 
|-
|-
| RC 2.9 Build 0008b  
| [[RC 2.9.8#RC2.9 - Build 0008b|RC 2.9.8b]]
| May 15, 2013  
| May 15, 2013
|
 
[http://theindiestone.com/community/viewtopic.php?f=39&t=12854&sid=c9b778dc3e09cbf0c89fdf24e13afc6c/ <big>Go to Indie Stone for more release info and download</big>]
 
'''Released on Desura'''
 
<big> New Features </big>
*None
 
<big> Bug Fixes </big>
*Fixed an occasional crash with zombie walks that occurs after staggering back.
*Fixed issue with [[crafting]] not creating correct number of items.
*Fixed problem with error dump causing lag by character trying to 'interact' with rain drops with joypad.
 
<big> Bugs Introduced </big>
*Player starts with [[Baseball Bat]] in inventory
 
|-
|-
| RC 2.9 Build 0008a
| [[RC 2.9.8#RC2.9 - Build 0008|RC 2.9.8]]
| May 15, 2013
| May 15, 2013
|  
|}


<big> New Features </big>
===Alpha 2.9.7===
*Add aiming XP when you fire a ranged weapon.
{| class="wikitable theme-blue" style="width: 50%;"
*Add reload XP when you reload any weapon.
! style="width: 50%;" | Version
*Added "Pause" to the key binding option (default key "Escape")
! style="width: 50%;" | Release date
*Added Erasmus Crowley's new [[Crafting]] system ! A big thanks to him ! :)
|-
*Added name/surname/color to MainCreationMethods.
| [[RC 2.9.7]]
*Added the use of the "Handy" trait (construction worker) in every wood craft (including buildings)
| April 29, 2013
*After placing a tent/campfire, it'll disapear from the mouse cursor.
|}
*Alarms on buildings now saved with world.
*Changed the Lightfoot/Sneak xp gain : Now you can gain Sneak/Lightfoot xp only if you're sneaking with zed around you and they not see you (if just one see you, you not gain xp)
*Context menu/Inventory tooltip won't show if game paused .
*Context sensitive object click detection, takes facing angle, range, shared room and tile usefulness to determine the best of any possibilities of clicks for that screen point, what is highlighted and what is ignored. Mouse clicking much more accurate.
*Copied all save data to _crash directory on crash saves.
*[[Curtains]] are no more clickable from outside.
*Disabled UI key binding while the game is paused.
*Experimental joypad support.
*Experimental split-screen support.
*Flipping dead bodies graphical glitch fixed.
*Memory usage drastically reduced.
*Now all weapon give either blunt or blade xp (except pen and pencil).
*Now destroy the modal dialog if you click outside it (deleting saved game for example).
*Now display the reduce fatigue in tooltip (for mug and vitamins).
*Now use the real color for character creation.
*Numerous fixes we've forgotten that are probably not mentioned here.
*Placing a campfire/tent took twice time needed, it's now fixed.
*Rebalanced food / thirst to be much quicker - BUT - readjusted levels so peckish etc happen for a long time and the higher levels ramp up closer to death, instead of a flat gradient between them as hunger increases. Also removed negative strength effects from tier 2 moodles, so no severe strength reduction for just being hungry but ramped up the very hungry to get the extra one we lost.
*Take water will now work after loading.
*Toggle Skill panel shortkey fixed.
*Trees wont slow you down if chopped down.
*Unequipped clothes now saved.
*Unlimited clothing colours.
*Vitamins now reduce fatigue (acting like pills).
 
 
<big> Bug Fixes </big>
*You can't run while sneaking.
*You can't walk/run/sneak during sleep no more.
*You can now open/close doors you built by pressing 'e' (interact button).
*Stop displaying "Weight.." in top-left corner when pressing space.
*[[Clothing]] will be unequipped if transferred.
*[[Containers]] now saved out in the map properly and will never jumble up.
*Fixed a bug on skill panel tooltip.
*Fixed a crash when chopping trees.
*Fixed Carpentry stuff (Thanks Onkeen !) + Now destroying (you or zed) carpentry stuff will give you back some material.
*Fixed character screen (your character won't facing SE anymore when opening the character screen).
*Fixed constructor worker male clothes (now can be empty).
*Fixed the randomized item used when crafting (for example rip bandages on your skirt and finally it's on your shirt...)
*Now save the damage done to trees.
*You can't climb through barricade window.
*Well now still work after water cuts off.
 
<big> Bugs Introduced </big>
*Issue introduced where [[crafting]] not creating correct number of items. Sheets will rip into 1x bandage instead of 8x.


===Alpha 2.9.6===
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 50%;" | Version
! style="width: 50%;" | Release date
|-
|-
| RC 2.9 Build 0007
| [[RC 2.9.6]]
| April 29, 2013
| April 29, 2013
|  
|}
 
<big> New Features </big>
*Further balances to zombie spawn.
*Moved all spawn points to lower density side of Muldraugh.
*Stopped unbarricade loop problem.
*Tweaked some item weight/cooking time
*Fixed a tooltip bug
*Now unequip the item you wear if dropped.
*New migration system using meta-game events.
*Up the hot moodle trigger
*Removed the ranger starting items (previous camping mod)
*Added a modal dialog on the delete save
*Added -safemode param to help getting into game on badly supported graphics cards.
 
<big> Bug Fixes </big>
*Fixed full barricade crash.
*Fixed open/close door context menu
*Fixed read magazine/books bug
*Fixed recipe craft bug
*Fixed container saving issues.
*Fixed indoor zombie spawning bug. HURRAY this was a bitch! (thanks DimiDusk and Katalist for the upstairs clue which led us to solution.
*Fix food cooking (thanks Erasmus ! )
 
<big> Bugs Introduced </big>
*None


===Alpha 2.9.5===
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 50%;" | Version
! style="width: 50%;" | Release date
|-
|-
| RC 2.9 Build 0006
| [[RC 2.9.5]]
| April 29, 2013
| April 29, 2013
|  
|}
 
<big> New Features </big>
*Salmon will take less time to be cooked.
*Passive skills gain and lose XP slower (no more going from strong to stout within 2 days)
*Crafting changes : Now clicking on 1 item will open all the crafting possibility, it'll display a tooltip where you can see the needed item for recipe.
*Fixed stout trait description.
*Disappearance of trait descriptions after being added and then removed fixed.
*Lowered the weight of cooking pot.
*Lowered weight of shotgun shells / pistol bullets.
*Zombie awareness reduced a bit in daytime.
*Zombie memory reduced slightly.
*Much less chance of being spotted when stood next to walls / full tile vision blocking stuff, extra bonus when sneaking. Sneaking around buildings and fences now the most valid strategy for avoiding attention. Will have sneak anims put in around this philosophy.
*Balanced loot times for small items. Stacks of nails / seeds etc now transfer super fast.
*Packing / unpacking time made longer by pack being near full.
*Inventory panes will never remain scrolled more than items exist in window. (Fixes 'disappearing container items' bug which is actually it being scrolled beyond the bottom of the last item.)
*Now saves sandbox options out properly.
*Low density zombies on sandbox is now set lower.
*Zombie density on survival edged down a smidge more.
*Optimizations.
*Removed the tooltip in inventory when right clicking in it for better visibility.
*Balanced fitness/nimble xp gain.
*Removed some recipe who missing textures (farming stuff)
 
<big> Bug Fixes </big>
*Fixed barricade crash.
*Zombie spawning bug potentially improved a lot.
*Fix to reloading (thanks Stormy!)
 
<big> Bugs Introduced </big>
*Hunger is unbalanced


===Alpha 2.9.1===
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 50%;" | Version
! style="width: 50%;" | Release date
|-
|-
| RC 2.9 Build 0005
| [[RC 2.9.1]]
| April 29, 2013
| April 29, 2013
|  
|}
 
<big> New Features </big>
*Lowered zombie spawn rate a bit
*Drink out of taps.
 
<big> Bug Fixes </big>
*Fixed death anim for zombies
*Fixed crash on death.
 
<big> Bugs Introduced </big>
*None
 


===Alpha 0.2.0===
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 50%;" | Version
! style="width: 50%;" | Release date
|-
|-
| RC 2.9 Build 0001
| [[Patch 0.2.0r RC2.5]]
| April 29, 2013 
| July 24, 2012
|
 
<big> New Features </big>
*20x20 cell map-size covering entire of Muldraugh and surrounds
**(largely incomplete but explorable with stuff to find, and several finished inner town cells)
*Balanced and expanded combat and zombie behaviours to make one easy to dispatch but 3-4 at once deadly.
*Streaming world. No load screens once in-game.
*New UI system / inventory / front-end
*In-game login and resolution options.
*In-game chat (optional)
*Multi-map support for multiple maps.
*Multi-world save functionality. (Still save on quit)
 
<big> Bug Fixes </big>
*New item distribution system. Higher population areas have more loot, but also...
*New zombie system manages hordes across the entire map, that focus initially on heavy populated centres.
*Reintroduced fire and rain.
*Weather and temperature. Survive the winter with fires and warm clothes, or risk sun-stroke in the heat of summer.
*Farm food, if you think you'll survive long enough to harvest the crops! (using the seasons system.
*Longer days.
*Music re-introduced.
*Changed endurance system to be less annoying and feel more fluid.
*Tweaked zombie grabs and endurance effects.
*New carpentry system.
*New crafting system.
*Camping (fire pit + tent).
*Female Zombies.
*New character hair / beards.
*Additional animations.
*A whole bunch of new tiles.
*Lots of bug fixes.
 
<big> Bugs Introduced </big>
*Crash on death
 
|-
|-
| 0.2.0r or RC2.5 || July 24, 2012 ||
| [[Patch 0.2.0r RC2]]
[http://theindiestone.com/community/viewtopic.php?f=21&t=9404/ <big>Go to Indie Stone for full release info and download</big>]
| June 29, 2012
*NPC tweaks to hopefully make them less hopeless (though don't expect them to be Bear Grylls):
**Why are you trying to pathfind through trees, you fools?!
**Tweaked flee behaviour to avoid 'stand there looking stupid getting eaten' issues. Will now favour a close range pathfind instead of opposite side of map, for quicker results.
**tweaked pathfind manager to put pathfind jobs on empty threads to reduce wait time for NPCs to get long pathing results
**Factored in danger rating of tiles for short range fleeing.
**Found intriguing bug where NPCs stand waiting for a pathfind to complete that's not in the system any more (must have failed or completed) no known cause yet but intriguing and may help a LOT if fixed.
**Fixed bug with 'obtainitem' behaviour where character would go to all the buildings he plans to search before actually searching any of them.
**NPCs no longer collide with pushable objects (for now) so they don't get stuck on them.
*changed zombie spawn. If it still goes weird I literally have no clue what's up.
*Fixed hammer sound glitch.(This is still not fixed)
*Modders: ZombRand(a, b) now changed to ZombRandBetween(a,b) due to conflict issue.
*Zombie start density closer to q levels (though a bit higher and still looking for spawn bugs)
|-
|-
| 0.2.0r RC2 || June 29, 2012 ||
| [[Patch 0.2.0r RC1]]
http://theindiestone.com/community/viewtopic.php?f=21&t=8991
| June 29, 2012
 
*Re-enabled character customization. (No character sprite atm though)
*Fixed a few weapons that have issues.
*Added frying pan as weapon properly. (no special sound yet can't seem to find a free one)
*Fixed bug that meant some weapons never have a 'hit' frame and thus never hit zombies.
*Planks stack once more.
*Add 1366x768, 1920x1200 and 2560x1440 resolutions
*Fixed issue with clip reloading. Remember HOLD R to load bullets, let go to put clip back in.
*Fixed death anim.
*Lowered initial zombie count. Still plenty though! Feedback welcome (It's hard since half want lots, half don't )
*Fixed tree/door chopping (although the damage needs adjustment)
*Fixed hordes appearing indoors.
|-
|-
| 0.2.0r RC1 || June 29, 2012 ||
| [[Experimental Combat Build]]
http://theindiestone.com/community/viewtopic.php?f=21&t=8988
| March 30, 2012
*Added new zombie sprites
*Added New survivor sprites
*Added new animations
*Added new aiming mechanics
*Added shoving with certain weapons
*Added new stabbing combat with certain weapons
*Removed Character customization
*New Running system
*Added shovel, frying pan, and pistol
*Added 9mm ammo
*Removed tutorial
*Increased zombie count
*Tweaked Knife and Axe weight
*Axe has durability
*Music temporarily removed
 
*Still a couple of things in R not in this build, primarily the wheelie bin between cells and stopping 'lost in the woods syndrome' but they will be relatively quick to add so bear with any 'lies' on the R changelist for a day or two while we clean up any loose ends.
*This first version will be in good ol' batch format. Soon after will add the launcher, and finally (once I figure out how it works since I didn't make it) will add the win/linux/mac installers.
*As stated in another thread, this version does not have music. Sadly the music skipping issue became 1000x worse since the optimizations, and could barely get through the first ten seconds of a track. We'll fix this when we figure out a solution.
*The new blood system had to be removed until it can be optimized memory / speed wise.
*Be gentle. The game's engines have undergone a massive massive rewrite and hopefully the benefits will be obvious. Optimizations are bastards for causing bugs, and this has undergone some massive changes in the name of optimization. We may have new bugs to quash or a few teething problems on certain graphic cards.
|-
|-
| 0.2.0q || March 27, 2012 ||
| [[Patch 0.2.0q]]
*Banished the stair death! If it is not gone (which hopefully it is) stair death should be MUCH less common now. This does not include falling from high floors through careless walking near edges, perhaps unfairly in certain buggy circumstances like missing bannisters.
| March 27, 2012
*Main menu + stories back in. K&B is a little broken now no need to report bugs on it.
*Compatible with saves down to M only!!
|-
|-
| 0.2.0p || March 27, 2012 ||
| [[Patch 0.2.0p]]
*BLOODY WINDOW/CURTAIN FIX BY GODS WE HOPE.
| March 27, 2012
*Compatible with saves down to M only!!
|-
|-
| 0.2.0o || March 26, 2012 ||
| [[Patch 0.2.0o]]
*Fixed bug with [[Oven|ovens]] not working.
| March 26, 2012
|-
|-
| 0.2.0n || March 26, 2012 ||
| [[Patch 0.2.0n]]
*Fixed shift click on [[Curtains|curtains]] on west facing walls.
| March 26, 2012
*Added some other important stuff that will be invisible to player but setting foundation for some future stuff. And that.
|-
|-
| 0.2.0m || March 25, 2012 ||
| [[Patch 0.2.0m]]
*NOT SAVE COMPATIBLE WITH 0.2.0l!!
| March 25, 2012
*Load/save [[Sheet Rope|sheet ropes]].
*Load/save [[Crate|crates]].
*Load/save full tile [[Barricade|barricades]].
*[[Sheet Rope|Rope sheets]] can be used one after the other to eventually reach the ground.
*Significantly lowered load/saving time. (doesn't include first time ever for map cell in a saved game)
*Sledgehammered walls should work properly on load now. Unconfirmed.
*Increased [[Nails|nail]] stack sizes a bit.
*Enforced straight running up and down stairs. Let us know if this improves/eliminates stair death problems.
*Fixed dropping dupe bug.
*Modding: Unrecognised params in item definitions will be put into lua moddata on any new inventory item. As a number if possible otherwise as a text string.
*Modding: UserModData for objects/inv items now loaded and saved in save file. Only numbers + strings tho.
*Modding: Added hook for cancelled timed actions.
*Modding: Exposed GameTime + InventoryItemFactory classes
|-
|-
| 0.2.0l || March 24, 2012 ||
| [[Patch 0.2.0l]]
* More zombies in buildings.
| March 24, 2012
*Added workaround error trapping around saving containers with something faulty in them, to cause *the world cut in half bug. This will still happen but should now just not load the contents of faulty container.
*Some other critical fixes don't want to list until they are confirmed fixed.
*Added ways of getting Strength XP.
*Stage 1 in UI nicefication. Quick 'put in container' / 'put in inventory' hover buttons for *inventory items in containers.
*Hotfix - Fixed double click crashes on containers.
*Hotfix - will no longer add random zombies on loading a map cell.
*A few more [[Zombies|zombies]] on game start.
*"Quick grab" in containers to help with the fiddly double click. One click on a arrow to the left of the icon will straight away put items in your inventory
*Added game launcher, simple and easy to use.
|-
|-
| 0.2.0k || March 23, 2012 ||
| [[Patch 0.2.0k]]
* Slowed down [[Zombies|zombies]] in line with performance increase.
| March 23, 2012
* Significantly lowered [[Zombies|zombie]] spot chance.
|-
|-
| 0.2.0j || March 22, 2012 ||
| [[Patch 0.2.0j]]
* Reduced starting [[Zombies|zombies]] in town area further and slowed [[Zombies|zombie]] migration speeds from outer cells.
| March 22, 2012
* [[Zombies]] less likely to see you on upper floors.
* Fixed broken athletic / overweight traits.
* True directional zombie migration across a 100x100 grid of cells. Town full of zombies? Go north to the farm, will likely be quieter.Though [[Zombies|zombies]] may migrate in on the south of the map the longer you're there. As more residential areas are added these will become game start hotspots of [[zombies]].
* Possible fix to invincible [[Zombies|zombies]]. Unconfirmed.
|-
|-
| 0.2.0i || March 22, 2012 ||
| [[Patch 0.2.0i]]
* WARNING: Not save compatible with 0.2.0h.
| March 22, 2012
* Added loading / saving text so people don't think it's crashed..
* Disabled fires completely. No more invisible fires.
* Proper [[Zombies|zombie]] migration.
* [[Refrigerator|Fridges]] and [[Oven|ovens]] ACTUALLY fixed this time.
* Fixed blood splat issues on reload.
* Food temps, cooked/uncooked, age etc saved out properly.
|-
|-
| 0.2.0h || March 22, 2012 ||
| [[Patch 0.2.0h]]
* WARNING: Not savegame compatible with 0.2.0g!
| March 22, 2012
* Fixed clicking when dead to restart game. Until this release always close game and rerun.
* Fixed floor items in saves.
* Fixed light switches on reload.
* Fixed XP / [[Skills|skills]] on reload.
* Fixed [[Traits|traits]] on reload.
* Fixed bin on reload.
* Fixed cooker / [[Refrigerator|fridges]].
* Fixed tree yield on reload.
|-
|-
| 0.2.0g || March 15, 2012 ||
| [[Patch 0.2.0g]]
* Shift click open / closes curtains instead of windows.
| March 15, 2012
* Fixed issues with apartment block stairwell / walls.
* Smashed [[Window|windows]] cannot be opened.
* Saving on quit. EXPERIMENTAL.
* Surprise! 'Take the high road.' EXPERIMENTAL.
* Fixed [[Zombies|zombie]] obsession with commercial district area.
* Fixed bug where [[Zombies|zombie]] spawn points were missing resulting in [[Zombies|zombies]] spawning at random map positions instead of map edges.
* (Hopefully) fixed freezing dying survivors whose legs fall off.
|-
|-
| 0.2.0f || March 13, 2012 ||
| [[Patch 0.2.0f]]
* Fix bug where thirst isn't actually killing you.
| March 13, 2012
* Fix to broken 'you survived for' time.
* Enabled character creation.
* Added temporary loading text to stop people thinking it's crashed.
* Same floor roofs turning off when inside.
* Fixed the buggy farm.
* Fixed barricading sticking / blocking bug.
* Increased container opening distance slightly to help with top diagonals.
* Because we figured out a quick fix. Blood splatter! (may be some mild bugs in this):
* [[Battery|Batteries]] fittable / removable for [[Flashlight|flashlights]].
* Super powerful lua driven recipe system needed for above. Can do some really interesting recipes with this.
* You now get cooking XP from any crafting involving food items.
* M mutes music.
* Clicking [[Window|window]] no longer open/closes [[Curtains|curtains]]. Warning this may make certain open [[Curtains|curtains]] more fiddly to click on. Not sure of a solution to this.
* Stopped right click doing carpentry building when carrying wood etc.
* Moddable professions and traits.
* Removed gamma correction as it caused problems on some people's particularly other platform machines.
|-
|-
| 0.2.0e || March 13, 2012 ||
| [[Patch 0.2.0e]]
* [[NPC|NPCs]] will now favour doors over smashing [[Window|windows]].
| March 13, 2012
* Bug causing [[NPC|NPCs]] to be able to run too far without tiring fixed.
* [[NPC|NPCs]] generally a bit braver.
* Clicking an item on an [[NPC]] will give them that item (or one off a stack)
* Changed endurance to be linked to actual speed not desired speed.
* [[NPC|NPCs]] better at staying fed.
* Fixed problem with placed stairs collision not working properly.
* [[Zombies]] use spawn points at side of map.
* Much fewer [[Zombies|zombies]] at start. Extra [[Zombies|zombies]] per day until they reach current (pre 0.2.0e) levels on day 5. May need balancing. Try the defines.lua in the media/lua folder if you want to play.
|-
|-
| 0.2.0d || March 12, 2012 ||
| [[Patch 0.2.0d]]
* Opening / closing [[Window|windows]] will no longer repair them.
| March 12, 2012
* Fixed missing icons.
* Increased [[NPC]] dialogue speed.
* Fixed double size mode.
* Double size mode still has single size UI.
* Direction changer no longer interferes with double size toggle.
* Inconsistency between endurance on mouse and keys fixed.
|-
|-
| 0.2.0c || March 12, 2012 ||
| [[Patch 0.2.0c]]
* Sleeping on couches
| March 12, 2012
* Fixed invisible door syndrome
* Slower [[Boredom|boredom]] increase.
* A few new recipes / item balancing.
* Fixed error where all but the tut house wheeliebin were not pushable.
|-
|-
| 0.2.0b || March 12, 2012 ||
| [[Patch 0.2.0b]]
* Lowered [[Zombies|zombie]] count some to tone down difficulty and help performance.
| March 12, 2012
* [[NPC|NPCs]] chance of being 'loners' lowered a tad.
* Fixed bug where player's random 'loner' stat was used instead of [[NPC|NPCs]], meaning if player rolled a high loner stat they would not likely find any [[NPC|NPCs]] who would join them.
* Increased priority follow behaviour.
* Multiplied bravery effect, and removed debug capping to 50% max bravery. Cowards will still run away rather than follow, but brave people are more likely to stick with you.
* Barricading / [[Sheet Rope]] fixed. [[Sheet Rope|Sheet ropes]] only work out of diag forward facing [[Window|windows]] for now tho.
* Numerous map fixes.
|-
|-
| 0.2.0a || March 11, 2012 ||
| [[Patch 0.2.0a]]
* Added crafting of [[Stairs Piece|Stairs]], [[Wall]]s, [[Door Frame]]s, [[Wooden Window Frame|Window Frame]]s, and [[Crate]]s.
| March 11, 2012
* Added ability to chop down trees with [[Axe]] to get [[Log]]s.
* Added ability to place wood floor tiles using one [[Wooden Plank]], [[Hammer]] and [[Nails]].
* Added [[Controls|mouse-only movement]].
* [[Controls|Running]] now takes a couple of seconds to reach full speed and a second to slow down.
* [[Thirst]] system added along with ability to fill any container with water.
* [[Zombies]] and players can now travel through open [[Window|windows]].
* Players take fall damage based on how high a [[Window|window]] they jump out of.
* [[Sheet Rope]] added to climb down buildings safely.
* [[Moodles#Bored|Boredom moodle]] re-added.
* [[Moodles#Stress|Stress moodle]] added.
* [[Moodles#Unhappy|Unhappiness moodle]] added.
* [[Moodles#Mood|Mood moodle]] added, and being in angry mood disables happy interactions with [[NPC]]'s.
* NPC AI Overhaul including player-NPC interactions.
* Support for [[LUA scripting]] added.
* Added [[Skills|skills]] that level up with use.
* Pushable objects added.
* [[Wheelie Bin]]s added.
* Map size quadrupled.
* Multi-cell map support.
* Map now consists of series of .lot files, which represent chunks of a map that can be inserted into any map.
* Lighting system and graphics overhaul.
* Functional lights/lamps added in most buildings.
* Weapons Added: [[Pencil]]s, [[Pen]]s, [[Kitchen Knife]], [[Butter Knife]], [[Sledgehammer]], [[Nailed Plank]]
* Ability for [[sledgehammer]] to break through walls.
* New music and ambient sounds.
* Many more items and features added.
|}
|}


== Pre Alpha ==
==Pre-alpha==
===Pre-alpha 0.1.6===
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 50%;" | Version
! style="width: 50%;" | Release date
|-
| [[Patch 0.1.6a]]
| September 12, 2011{{tooltip|{{sup|unconfirmed}}|It is unknown whether this patch was released or combined with a later patch.}}
|}


{| border="1" style="border-collapse: collapse; border-color: #666666; background-color: #dedede; width: 100%" cellpadding="5"
===Pre-alpha 0.1.5===
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 50%;" | Version
! style="width: 50%;" | Release date
|-
|-
!style="background-color:#ffaaaa;"| Version Number
| [[Patch 0.1.5d]]
!style="background-color:#aaffaa;"| Date Added
| September 7, 2011
!style="background-color:#aaddff;"| Features/Fixes Added
|-
|-
 
| [[Patch 0.1.5c]]
|style="background-color:#dedede;"| 0.1.5d
| September 6, 2011
|style="background-color:#dedede;"| September 7, 2011
|style="background-color:#dedede;"|
* Fixed the 'infinisleep' bug.
* [[Traits|Hypochondria]] and uncooked [[food]] no longer cause damage and [[Moodles#In Pain|pain]], just [[Moodles#Sick|illness]].
* Character creation button clicking fixed
|-
|-
| 0.1.5c || September 6, 2011 ||
| [[Patch 0.1.5b]]
* Optimizations - Hopefully a ton less lag.
| August 28, 2011
* Less rain.
* Various bug fixes.
* NPC tweaks – Less chance of hostile [[NPCs]]. A bit more varied behaviour.
* Multi-stage [[barricade|barricades]].
* Increased sound muffle effect of being in/out buildings or different rooms
* Slowed down horde movement.
* Added [[weapon]] durability and breakage.
|-
|-
| 0.1.5b || August 28, 2011 ||
| [[Patch 0.1.5a]]
* Fixed weird zombie spawning.
| August 28, 2011
* Fixed crash when full tile barricade is placed without a hammer equipped.
|}
* Added missing dialogue to Raider scene in [[Tutorial|K&B story]].
 
* Fixed character creation screen issue when double sized in previous game.
===Pre-alpha 0.1.4===
* Fixed zombies walking into walls.
{| class="wikitable theme-blue" style="width: 50%;"
* Fixed NPCs attacking thin air.
! style="width: 50%;" | Version
* Slowed down NPC walk speed.
! style="width: 50%;" | Release date
|-
|-
| [[Patch_0.1.5a|0.1.5a]] || August 28, 2011 ||
| [[Patch 0.1.4d]]
* Craftable doors. Smashed doors have a chance of dropping hinges and door knobs.
| June 22, 2011{{tooltip|{{sup|unconfirmed}}|It is unknown whether this patch was released or combined with a later patch.}}
* Open doors now block vision/collide at their new angle.
* Professions and traits – initial character customization.
* Cooking food. Fully functional ovens.
* Food now goes bad. Refrigerators slow down the process. Eat consumables first!
* Chance of illness if eating spoilt or uncooked food.
* Bored and depressed moodles. Read books or magazines or go for a stroll outside to relieve boredom (more later). Eating cooked meals also * reduces boredom / depression.
* Curtains. Block view into building without needing barricades. Sheets can be used to make makeshift curtains.
* Various bug/crash fixes. Notably no more fire crashes.
* Burglar alarm on a couple of random buildings on the map.
* Barricading and crafting etc now takes time to complete. Alterable by different traits.
* A few more foods and cooking apparatus / crafting recipes.
* Customizable characters. Most of the legwork for the NPC update already done due to this.
* Sandbox mode / Adventures of Kate and Baldspot
* Moddable items, moddable crafting recipes, moddable item distribution, moddable maps, moddable costumes / characters.
* Rain gets you wet. Colds. Get a cold, coughing and sneezing draws zombie attention. Tissues will mute the sound you make.
* Wearable clothing.
* Jukebox – at moment with some old PAWS tunes. One day this system will allow in-game playing of music collection.
* Basic NPC's with basic controls (move, punch, run)
|-
|-
| [[Patch_0.1.4с|0.1.]] || June 19, 2011 ||
| [[Patch 0.1.4c]]
* Adjustments and tweaks to Panic system.
| June 19, 2011
* Fire Animation rate fix.
* Fire-system memory leak fixed.
* A bug un-spotted so far with the Clock has been fixed.
* Infection rates from zombie scratches and bites modified after _extensive_ testing.
* Memory leak in the rain system fixed
* Based on extensive play-testing - Fixes to incorporate the specific  number of bruises, scratches, bites has been factored into the body  damage calculations.
* Bug with moodles always being shown in the lower right on Hi-Res displays is now fixed.
* Body part status updated to reflect being on fire/burning.
* Alcohol helps you calm down and combat the panic-state moodles and their negative effects.
* Player can become drunk from consuming too much alcohol.
* Drunkenness moodles added.
* Mass mantis bug cleanup fix operation.
* Panic only triggers when a zombie comes into view closeby, not if it wanders closeby while in view. Panic still occurs if suddenly you see a ton of zombies, but only if you're outside or the zombies are inside the same building as you.
* Stumbling about like a buffoon when drunk.
* Fixed various LOS issues with walls / windows / doors.
* Changed 'time since seen zombie' code to avoid 'permazomb music' syndrome.
* Hallucinations cannot break down doors.
* Indoor ambush zombies are deaf and only respond to seeing player, to avoid them thumping at doors.
* Addition to panic system to aid in 'user empathetic response to character panic'
* Fix to mac log file problem stopping it working.
* Weather blending system to stop it from raining constantly.
* Fix to allow the drinking of booze by dropping it on the heart icon.
* Fix to bug in fire code.
* Fix to pain system, to allow pain to dissipate naturally once all body damage is gone and player is fully healthy.
* Sleeping clears the system of sleeping pills, beta blockers and anti-depressants.
|-
|-
| [[Patch_0.1.4b|0.1.4b]] || June 10, 2011 ||
| [[Patch 0.1.4b]]
* Fixed ATI crash bug. We're not sure but this may cause a slight slowdown as it was an optimization that we had to remove to fix it. We'd like to hear how this affects anyone? We'll work on pulling back performance to what it was, but non-ATI owners have to admit this needed resolving fast.
| June 10, 2011
* Fixed camera bug.
* Removed custom mouse pointers entirely, for now. Too many issues on macs and some PCs.
* Various zombie spotting chances changed. A player not moving inside a building will rarely be seen by a zombie from outside and higher floors the chances diminish too since zombies tend to look ahead.
* Sounds in buildings are muffled so don't travel as far outside.
* Some horde balancing / fixes.
* Some aiming tweaks.
* Reduced footstep range slightly.
* Zombie spotted music will not play if the zombies are miles away or many floors below you.
* Made the horde prefer outdoor locations and generally ignore doors without any stimulus from inside. They will on occasion disregard this inclination, to keep you on your toes. After all if a zombie starts thumping he'll attract attention from others. ** may need tweaks **
* Bug meaning scratches were 100% infection fixed.
* Removed accidentally left in 'debug shotgun shells'.
* Beta blockers, anti-depressants, sleeping tablets and extra effects for booze.
* Pills now work over time instead of immediately and can be stacked for faster / more powerful effect. No consequences... YET.
* M to toggle music on and off (in lieu of a real option screen)
* A secret thing.
|-
|-
| [[Patch_0.1.4a|0.1.4a]] || June 6, 2011 ||
| [[Patch 0.1.4a]]
* N, E, S, W / NE, SE, SW, NW directional control toggle.
| June 6, 2011
* Inventory grows to fill vertical space of sidebar.
|}
* Fixed various bed related bugs. Added option to sleep to avoid accidental clicks, or to inform player why they can't.
 
* Fixed pot dupe bug.
===Pre-alpha 0.1.3===
* Fixed the death sound.
{| class="wikitable theme-blue" style="width: 50%;"
* Planks of wood will be useable melee weapons.
! style="width: 50%;" | Version
* A few stragglers aside, zombies flock together and slowly migrate around the map in one or more groups, meaning the zombie density around the map will differ massively, and this will change over time. This means that your safe-house may be left alone for some time before suddenly being in the centre of a massive shambling swarm.. This may need some balancing in future updates, but should provide more strategy to avoiding the horde.
! style="width: 50%;" | Release date
* Scratches have only 25% chance of infection, and you will only find out a day or more later when you get queasy if you were infected. Bites are 100%.
* Added something little to the tutorial that was missed off due to time.
* You survived for...
* Bite / scratch / death sounds.
* Uhoh! Something that'll catch people out a fair few times before they adjust their plans slightly.
* Can barricade with hammer in your offhand. Forgetting to do this if you have wood selected and try and barricade a door, it will fail but NOT open the door to all the zombies you're trying to protect yourself against.
* Context sensitive clicking is disabled when CTRL is held.
* Beds can only be used when within 'open container/open door' range.
* Skipping tutorial will retain the 'safe zone' until you venture out, to make it a way of skipping the tutorial without punishing the player, making it a more attractive option.
* Experimental - Raised day length from 15 minutes to 20 minutes, now that there is the ability to fast forward. Doubled the speed of fast forward (CPU dependent).
* Food / pills can be eaten by putting them on the heart icon, in analog to putting things in inventory.
* Couches / sofas can be slept on.
* Eating / pill popping no longer clears item from mouse. So eating multiple is just multiple clicks.
* Restarting after death. Will skip front end and load the map again immediately. May cause obscure 'second playthrough' bugs from restart we'll have to deal with as they become apparent. May also be pushing it for memory on lower end PCs if the old map hasn't been garbage collected in time.
* The heart icon does a little wiggle (like the moodles) when you sustain injuries, as a reminder that you might need to tend to some new ailment.
* Mouse hotspot offset removed on Mac until proper cursors are working.
* Options file saved in lwjgl cache with game resolution. For those Mac users that need a different res for offline. Will have no effect when played in the browser.
* Random buildings / doors will be locked and only openable from the inside. Fire axe can attack doors. (Well everything can but most are ineffectual)
* Craftable full-tile barricades made from 2 plank + 2 nails + hammer. Exact #'s still to balance.
* Smashed doors either by player or by zombie yield some planks to pick up.
* Game pause/resume and speed control buttons on the hud.
|-
|-
| [[Patch_0.1.3a|0.1.3a]] || May 31, 2011 ||
| [[Patch 0.1.3a]]
* Fixed invisible wife / running bug.
| May 31, 2011
* Mousewheel support for inventory
|}
* Rudimentary joypad control. Movement/attack/door interaction. This will be ongoing and it'll be a while before the entire game is playable purely with a joypad. Press A button to activate pad. Left thumb = sneak, walk, run. Right thumb = moonwalk/look around. Right bumper (on Xbox pad) = attack, A to interact with doors / containers. Compatibility on mac / different gamepads unknown.
 
===Pre-alpha 0.1.2===
{| class="wikitable theme-blue" style="width: 50%;"
! style="width: 50%;" | Version
! style="width: 50%;" | Release date
|-
|-
| [[Patch_0.1.2a|0.1.2a]] || May 29, 2011 ||
| [[Patch 0.1.2a]]
* Added 'speed up time' button (return) that will (PC power dependent) speed time up by a factor of ten. Useful for skipping cut-scenes, waiting out a night when not tired, or doing Benny Hill impressions.
| May 29, 2011
* Tweaked zombie numbers to make it less immediately punishing. Days are now safer for longer, without sacrificing the danger of nights.
* Added arrow keys / right shift / control keys as alternates to WASD
* Lowered zombie path-finding range
* Made zombies have a chance of getting 'bored' banging doors and investigate other zombie sounds, thus making it feasible to wait out zombies at the door if they don't break it down in time and you make no further sounds.
* Added tutorial skip option that we're somewhat ashamed of thinking of and will probably become infamous. You'll see.
* Fixed Kate's dragged / dead frames which weren't working .
* Fixed infinite ammo bug.
* Player's footsteps now make sound audible to zombies. to compensate for this zombies have less peripheral vision.
* Double click to add to inventory.
* Repaired moodlets for bleeding, injury, pain etc.
* ESC skips dialogue for current conversation entirely.
* Potential fix to lag issues. Not definite or even probable but possible.
* Space will now open inventory and holding it will stop it from closing.
* RTS style control groups for equipped items. Shift+Ctrl+ 1-9 will store the current equipped items for that hotkey. Pressing 1-9 after will recall them if they are in your inventory. (shift + control is because you use control in battle so using ctrl alone would lead to accidental overwrites)
* Ctrl click will drop an entire stack into a container straight away instead of one by one.
* If you walk away from a container while holding one of its items on your mouse pointer, when it shuts the container it will add the item to your inventory and keep it on your pointer, instead of removing the item from your pointer.
* Some balancing of item weights.
* Improved moodle effects.
* Added 'encumbered' moodle.
* Bandages now stop health loss completely for that body part (until proper medical attention is in via NPCs/Skills)
* Pain threshold reduced to better warn of scratches etc.
* Increased wall transparency range.
* Line of sight now works when zombified.
|-
|-
| 0.? || May 28, 2011 || * Pre-alpha tech demo is released to all pre-orders.
| {{tooltip|Tech demo|Pre-alpha tech demo is released to everyone who pre-ordered}}
| May 28, 2011
|-
|-
| 0.0.0 || March 15, 2011 || * Project Zomboid is officially announced  
| {{tooltip|N/A|Project Zomboid is officially announced}}
| March 15, 2011
|}
|}


= Related Pages =
==See also==
* [[Upcoming Features]]
*[[Upcoming versions]]
* [[Version history/Development Versions|Development Versions]]
*[[Planned features]]
 
[[category:version_history]]

Latest revision as of 16:41, 4 March 2024

Project ZomboidDevelopmentVersion history
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
PlushSpiffo.pngThis article is about current updates for Project Zomboid. For future updates, see upcoming versions. For verified planned additions, see planned features.

PLEASE NOTE: if you have bought Project Zomboid, you can download and try the latest (and sometimes unstable) releases. Different branches on Steam and GOG may be using different versions of the game. Depending on which branch you are using, you may not have the most recent version of the game. The changegelogs to the most recent versions can be found on The Indie Stone announcements forum. We also try to make sure that the links on the main page of PZwiki point to the latest builds.

Early access

Build 42

Update Version IWBUMS release Stable release
Expanded Crafting and Balance Build 42 TBA TBA

Build 41

Update Version IWBUMS release Stable release
Animation Overhaul Build 41.78.16 - December 12, 2022
Build 41.78.15 - December 5, 2022
Build 41.78.13 November 29, 2022 November 30, 2022
Build 41.78.13 November 29, 2022 November 30, 2022
Build 41.78 October 22, 2022 November 9, 2022
Build 41.77.9 October 20, 2022 October 20. 2022
Build 41.77.7 October 13, 2022 October 17, 2022
Build 41.77 Hotfix October 3, 2022 October 7, 2022
Build 41.77 September 27, 2022 October 4, 2022
Build 41.73 Hotfix July 28, 2022 August 8, 2022
Build 41.73 July 18, 2022 August 8, 2022
Build 41.71 hotfix - May 24, 2022
Build 41.71 May 12, 2022 May 19, 2022
Build 41.68 March 7, 2022 March 14, 2022
Build 41.68 March 7, 2022 March 14, 2022
Build 41.66 February 25, 2022 February 25, 2022
Build 41.65 October 16, 2019 December 20, 2021

Build 40

Update Version IWBUMS release Stable release
The Weather Build Build 40.43 December 20, 2018 December 20, 2018
Build 40.40 December 3, 2018 December 13, 2018
Build 40.36 November 1, 2018 November 22, 2018
Build 40.31 October 30, 2018
Build 40.30 August 23, 2018

Build 39

Update Version IWBUMS release Stable release
The Vehicles Build Build 39.67.5 June 7, 2018 June 15, 2018
Build 39.66.3 April 13, 2018 May 31, 2018

Build 38

Update Version IWBUMS release Stable release
The Pre-Vehicles Build Build 38.30 October 17, 2017 November 23, 2017
Build 38.22 October 6, 2017
Build 38.21 October 3, 2017
Build 38.20 September 29, 2017
Build 38.19 September 26, 2017
Build 38.18
Build 38.17 September 25, 2017
Build 38.16 September 24, 2017
Build 38.15 June 13, 2017 September 22, 2017

Build 37

Update Version IWBUMS release Stable release
Build 37 Build 37.13 May 10, 2017
Build 37.12 May 3, 2017
Build 37.11 April 29, 2017
Build 37.10 April 28, 2017
Build 37.9 January 31, 2017 April 25, 2017

Build 36

Update Version IWBUMS release Stable release
Build 36 Build 36 December 30, 2016 January 7, 2017

Build 35

Update Version IWBUMS release Stable release
Build 35 Build 35 July 26, 2016 December 17, 2016

Build 34

Update Version IWBUMS release Stable release
Build 34 Build 34.28 May 26, 2016
Build 34.27 May 18, 2016
Build 34.26 May 18, 2016
Build 34.25 May 18, 2016
Build 34.24 May 18, 2016
Build 34.23 February 5, 2016 May 10, 2016

Build 33

Update Version IWBUMS release Stable release
Build 33 Build 33 November 17, 2015 February 4, 2016

Build 32

Update Version IWBUMS release Stable release
Spiffo's Workshop Build 32.30 September 17, 2015 September 17, 2015
Build 32.29 September 15, 2015 September 15, 2015
Build 32.28 September 15, 2015 September 15, 2015
Build 32.27 September 6, 2015 September 7, 2015
Build 32.1 May 26, 2015

Build 31

Update Version IWBUMS release Stable release
Build 31 Build 31.13 March 25, 2015 April 14, 2015
Build 31.10 March 24, 2015
Build 31.9 March 22, 2015
Build 31.8 March 22, 2015
Build 31.7 March 21, 2015
Build 31.6 March 12, 2015
Build 31.5 March 9, 2015
Build 31.4 March 7, 2015
Build 31.3 March 6, 2015
Build 31.2 March 5, 2015
Build 31.1 March 4, 2015
Build 31 February 10, 2015

Build 30

Update Version IWBUMS release Stable release
Erosion Build 30 December 29, 2014

Build 29

Update Version Stable release
Foraging Build 29 October 14, 2014

Build 28

Update Version Stable release
Firearm Overhaul Build 28 July 2, 2014

Build 27

Update Version Stable release
Trapping Build 27 May 20, 2014

Build 26

Update Version Stable release
Online Multiplayer and 3D Character Models Build 26 April 2, 2014

Build 25

Version IWBUMS release Stable release
Build 25 v3 March 25, 2014
Build 25 v2 March 21, 2014
Build 25 v1 Feburary 17, 2014

Build 23

Version Stable release
Build 23 December 23, 2013

Build 21

Version Stable release
Build 21 December 20, 2013

Build 20

Version Stable release
Build 20 December 11, 2013

Build 19

Version IWBUMS release
Build 19 (hotfix) December 10, 2013
Build 19 December 6, 2013

Build 14

Version Stable release
Build 14 November 12, 2013

Alpha

Alpha 2.9.9

Update Version Beta release Stable release
Steam Release RC 2.9.9.17 (Build 11) November 6, 2013 November 8, 2013
RC 2.9.9.17 (Build 10) November 1, 2013 -
RC 2.9.9.17 (Build 9) October 16, 2013
RC 2.9.9.17 (Build 8) October 16, 2013
RC 2.9.9.17 (Build 5) September 9, 2013
RC 2.9.9.17 (Build 3) September 9, 2013
RC 2.9.9.17 (Build 2) September 8, 2013
RC 2.9.9.17 (Build 1) August 23, 2013
RC 2.9.9.16 August 23, 2013
RC 2.9.9.15 August 13, 2013
RC 2.9.9.14 August 13, 2013
RC 2.9.9.13 August 11, 2013
RC 2.9.9.12 August 11, 2013
RC 2.9.9.11 August 11, 2013
RC 2.9.9.10 July 3, 2013
RC 2.9.9.7 July 3, 2013
RC 2.9.9.6 July 3, 2013

Alpha 2.9.8

Update Version Release date
RC 2.9.8 RC 2.9.8.3 June 26, 2013
RC 2.9.8.2 June 26, 2013
RC 2.9.8.1 June 26, 2013
RC 2.9.8b May 15, 2013
RC 2.9.8 May 15, 2013

Alpha 2.9.7

Version Release date
RC 2.9.7 April 29, 2013

Alpha 2.9.6

Version Release date
RC 2.9.6 April 29, 2013

Alpha 2.9.5

Version Release date
RC 2.9.5 April 29, 2013

Alpha 2.9.1

Version Release date
RC 2.9.1 April 29, 2013

Alpha 0.2.0

Version Release date
Patch 0.2.0r RC2.5 July 24, 2012
Patch 0.2.0r RC2 June 29, 2012
Patch 0.2.0r RC1 June 29, 2012
Experimental Combat Build March 30, 2012
Patch 0.2.0q March 27, 2012
Patch 0.2.0p March 27, 2012
Patch 0.2.0o March 26, 2012
Patch 0.2.0n March 26, 2012
Patch 0.2.0m March 25, 2012
Patch 0.2.0l March 24, 2012
Patch 0.2.0k March 23, 2012
Patch 0.2.0j March 22, 2012
Patch 0.2.0i March 22, 2012
Patch 0.2.0h March 22, 2012
Patch 0.2.0g March 15, 2012
Patch 0.2.0f March 13, 2012
Patch 0.2.0e March 13, 2012
Patch 0.2.0d March 12, 2012
Patch 0.2.0c March 12, 2012
Patch 0.2.0b March 12, 2012
Patch 0.2.0a March 11, 2012

Pre-alpha

Pre-alpha 0.1.6

Version Release date
Patch 0.1.6a September 12, 2011Unconfirmed

Pre-alpha 0.1.5

Version Release date
Patch 0.1.5d September 7, 2011
Patch 0.1.5c September 6, 2011
Patch 0.1.5b August 28, 2011
Patch 0.1.5a August 28, 2011

Pre-alpha 0.1.4

Version Release date
Patch 0.1.4d June 22, 2011Unconfirmed
Patch 0.1.4c June 19, 2011
Patch 0.1.4b June 10, 2011
Patch 0.1.4a June 6, 2011

Pre-alpha 0.1.3

Version Release date
Patch 0.1.3a May 31, 2011

Pre-alpha 0.1.2

Version Release date
Patch 0.1.2a May 29, 2011
Tech demo May 28, 2011
N/A March 15, 2011

See also