Axe: Difference between revisions

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m (Updated the axe's weight in the infobox)
(Changed weight from 2.5 to 3 as represented in items.txt. Grammar changes. Restructured sentences to better describe the tool.)
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|weapontype = Melee  
|weapontype = Melee  
|ammo = none
|ammo = none
|weight = 2.5
|weight = 3
}}
}}
The axe is a tool composed of a long wooden handle and a large cutting edge, useful for both neutralizing [[Zombies]] and for taking down doors and trees. One swing can safely keep a small number of zombies at bay.
The '''Axe''' is a tool composed of a long wooden handle and a large cutting edge, useful for both neutralizing [[Zombies]] and for taking down doors and trees. It is a two-handed weapon that has a max damage of 2.5, making it the third strongest tool in the game behind the pistol and the sledgehammer.


The Axe can sometimes kills [[Zombies]] in one well-charged hit, making it useful for close-quarter combat. The disadvantages includes that after a swing, the axe has a long recovery time, if charged swings are taken in rapid succession, and the relatively short reach. The weapon's advantages include its comparatively high damage output and high durability. Therefore, the Axe is particularly viable as a long term weapon.
The axe has a chance to kill zombies in a single, well-charged hit, making it useful for close-quarter combat. It has the advantage of having a greater damage output and durability compared to other tools, making it a great weapon alongside it's uses as a tool. It's disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when surrounded.


It is also useful for breaking doors since it has a door damage of 35.  It is best used as a mainstream weapon and for breaking down doors quickly and effectively, and it can also be used to chop down trees to collect [[Wood Planks]].   
It's functions include it being an effective weapon in combat, a tool for breaking down doors, and as a harvesting device to cut down trees to collect [[Wood Planks]].
 
   
In the pre-alpha, the axe weighed 35 units of weight, making it almost impossible to carry around in a scavenging mission. However, currently, the axe's weight has been lowered down to a far more reasonable 3 units.
In the pre-alpha, the axe weighed 35 units of weight, making it almost impossible to carry around in a scavenging mission. The axe's weight was changed in 0.2.0r RC1 to lower it down to a far more reasonable 3 units.


== Crafting ==
== Crafting ==

Revision as of 02:59, 25 June 2014


Template:Weapons The Axe is a tool composed of a long wooden handle and a large cutting edge, useful for both neutralizing Zombie and for taking down doors and trees. It is a two-handed weapon that has a max damage of 2.5, making it the third strongest tool in the game behind the pistol and the sledgehammer.

The axe has a chance to kill zombies in a single, well-charged hit, making it useful for close-quarter combat. It has the advantage of having a greater damage output and durability compared to other tools, making it a great weapon alongside it's uses as a tool. It's disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when surrounded.

It's functions include it being an effective weapon in combat, a tool for breaking down doors, and as a harvesting device to cut down trees to collect Plank.

In the pre-alpha, the axe weighed 35 units of weight, making it almost impossible to carry around in a scavenging mission. The axe's weight was changed in 0.2.0r RC1 to lower it down to a far more reasonable 3 units.

Crafting

Name Recipe Description












Code

item Axe
{
		MaxRange	=	1.5,
		WeaponSprite	=	Fireaxe,
		MinAngle	=	0.2,
		Type	=	Weapon,
		MinimumSwingTime	=	3.0,
		KnockBackOnNoDeath	=	TRUE,
		SwingAmountBeforeImpact	=	0.002,
		Categories	=	Axe,
		ConditionLowerChanceOneIn	=	20,
		Weight	=	3,
		SplatNumber	=	1,
		PushBackMod	=	0.3,
		MaxDamage	=	2.5,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	35,
		IdleAnim	=	Idle_Weapon2,
		SwingAnim	=	Bat,
		CriticalChance	=	20,
		WeaponWeight	=	3,
		DisplayName	=	Axe,
		MinRange	=	0.61,
		SwingTime	=	3.0,
		HitAngleMod	=	-30,
		MinDamage	=	1,
		SplatSize	=	5,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Axe,
		RunAnim	=	Run_Weapon2,
}

History

Alpha
RC 2.9 the weight has been further balanced to 2.5.

See Also

Template:Navbox/Weapons