Axe
Template:Weapons
The Axe is a tool composed of a long wooden handle and a large cutting edge, useful for both neutralizing Zombie and for taking down doors and trees. It is a two-handed weapon that has a max damage of 2.5, making it the third strongest tool in the game behind the pistol and the sledgehammer.
The axe has a chance to kill zombies in a single, well-charged hit, making it useful for close-quarter combat. It has the advantage of having a greater damage output and durability compared to other tools, making it a great weapon alongside it's uses as a tool. It's disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when surrounded.
It's functions include it being an effective weapon in combat, a tool for breaking down doors, and as a harvesting device to cut down trees to collect Plank.
In the pre-alpha, the axe weighed 35 units of weight, making it almost impossible to carry around in a scavenging mission. The axe's weight was changed in 0.2.0r RC1 to lower it down to a far more reasonable 3 units.
Crafting
Name | Recipe | Description | ||||||||||||
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Code
item Axe { MaxRange = 1.5, WeaponSprite = Fireaxe, MinAngle = 0.2, Type = Weapon, MinimumSwingTime = 3.0, KnockBackOnNoDeath = TRUE, SwingAmountBeforeImpact = 0.002, Categories = Axe, ConditionLowerChanceOneIn = 20, Weight = 3, SplatNumber = 1, PushBackMod = 0.3, MaxDamage = 2.5, SubCategory = Swinging, ConditionMax = 10, MaxHitCount = 2, DoorDamage = 35, IdleAnim = Idle_Weapon2, SwingAnim = Bat, CriticalChance = 20, WeaponWeight = 3, DisplayName = Axe, MinRange = 0.61, SwingTime = 3.0, HitAngleMod = -30, MinDamage = 1, SplatSize = 5, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = Axe, RunAnim = Run_Weapon2, }
History
Alpha | |
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RC 2.9 | the weight has been further balanced to 2.5. |