Bare Hands: Difference between revisions

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If the [[player]] has no [[weapon]] equipped in the primary inventory slot, then the player will fight with unarmed combat. When fighting in this type of combat, the player will deal no damage to the target. However, the target will be pushed back and may even fall onto the ground.  
[[File:Shoving2.png|thumb|righ|As of 0.2.0r RC2.9, unarmed combat is in the game. Although the player can fight without a weapon, unarmed combat is dangerous because it deals no damage.]]
 
If the [[player]] has no [[weapon]] equipped in the primary inventory slot, then the player will fight with unarmed combat when attacking. When fighting in this type of combat, the player will deal no damage to the target and prolonged fighting will still tire out a player. However, if an unarmed hit is successful, the target(s) will be pushed back and may even fall onto the ground. Unlike other methods of fighting, there is no way to attack a zombie that is on the floor.  


This type of fighting takes up no space in the inventory, because nothing is required in the inventory. However, it should be used as a last-resort method of fighting because it cannot kill an enemy. If an alternative is available, fleeing is a much wiser choice. Once the enemies are a safe distance away or are on the floor, it is best to flee from the area because prolonged unarmed fighting will only tire the player.
This type of fighting takes up no space in the inventory, because nothing is required in the inventory. However, it should be used as a last-resort method of fighting because it cannot kill an enemy. If an alternative is available, fleeing is a much wiser choice. Once the enemies are a safe distance away or are on the floor, it is best to flee from the area because prolonged unarmed fighting will only tire the player.

Revision as of 08:53, 3 August 2013

As of 0.2.0r RC2.9, unarmed combat is in the game. Although the player can fight without a weapon, unarmed combat is dangerous because it deals no damage.

If the player has no weapon equipped in the primary inventory slot, then the player will fight with unarmed combat when attacking. When fighting in this type of combat, the player will deal no damage to the target and prolonged fighting will still tire out a player. However, if an unarmed hit is successful, the target(s) will be pushed back and may even fall onto the ground. Unlike other methods of fighting, there is no way to attack a zombie that is on the floor.

This type of fighting takes up no space in the inventory, because nothing is required in the inventory. However, it should be used as a last-resort method of fighting because it cannot kill an enemy. If an alternative is available, fleeing is a much wiser choice. Once the enemies are a safe distance away or are on the floor, it is best to flee from the area because prolonged unarmed fighting will only tire the player.

Code

item barehands
{
	ImpactSound	=	null,
		MaxRange	=	1.2,
		WeaponSprite	=	null,
		MinAngle	=	0.2,
		MinimumSwingTime	=	2.5,
		Type	=	Weapon,
		SwingAnim	=	Shove,
		KnockBackOnNoDeath	=	TRUE,
		WeaponWeight	=	0,
		DisplayName	=	Axe,
		Categories	=	Unarmed,
		SwingAmountBeforeImpact	=	0.1,
		SwingTime	=	2.5,
		MinDamage	=	1,
		SplatNumber	=	0,
		Weight	=	0,
		PushBackMod	=	0.85,
		MaxDamage	=	1.5,
		SplatBloodOnNoDeath	=	FALSE,
		MaxHitCount	=	3,
		Icon	=	Axe,
		DoorDamage	=	0,
}


Template:Navbox/Weapons