Baseball Bat/fr: Difference between revisions

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< Baseball BatBaseball Bat/fr
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(Added code, and game categories)
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|weapontype = Mêlée  
|weapontype = Mêlée  
|ammo = Aucune
|ammo = Aucune
|weight = 10
|weight = 2
}}
}}


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! class="unsortable" | Description
! class="unsortable" | Description
{{RecipeLookup/fr|Batte de baseball cloutée}}
{{RecipeLookup/fr|Batte de baseball cloutée}}
{{RecipeLookup/fr|Morceaux de pastèque}}
{{RecipeLookup/fr|Morceau de pastèque}}
|}
|}
== Code ==
<pre>
item BaseballBat
{
Categories = Blunt,
ConditionLowerChanceOneIn = 20,
ConditionMax = 15,
CriticalChance = 10,
DisplayName = Baseball Bat,
DoorDamage = 7,
HitAngleMod = -30,
Icon = BaseballBat,
IdleAnim = Idle_Weapon2,
KnockBackOnNoDeath = TRUE,
KnockdownMod = 0,
MaxDamage = 1.2,
MaxHitCount = 2,
MaxRange = 1.5,
MinAngle = 0.2,
MinDamage = 0.8,
MinRange = 0.61,
MinimumSwingTime = 3,
PushBackMod = 0.5,
RunAnim = Run_Weapon2,
SplatBloodOnNoDeath = FALSE,
SplatNumber = 1,
SubCategory = Swinging,
SwingAmountBeforeImpact = 0.02,
SwingAnim = Bat,
SwingTime = 3,
TwoHandWeapon = TRUE,
Type = Weapon,
WeaponSprite = Baseballbat,
WeaponWeight = 2,
Weight = 2
}
</pre>


{{Navbox/Weapons/fr}}
{{Navbox/Weapons/fr}}
[[Category:Armes]]
[[Category:Armes contondantes]]
[[Category:Armes à deux mains]]

Revision as of 20:56, 29 March 2014


Template:Weapons/fr

Excellent pour briser des crânes. Cela tuera un zombie en deux-trois coups et fera reculer ceux qui ne sont pas à porté d'un coup fatal.

La batte de baseball peut aussi être utilisée pour briser des portes, ce qui nécessite 5 coups pour enlever un point de la barre de vie de la porte.

Peut être améliorée en batte de baseball cloutée.

Recettes

La batte de baseball peut être améliorée :

Nom Ingrédients Description

Template:RecipeLookup/fr Template:RecipeLookup/fr

Code

	item BaseballBat
	{
		Categories			= Blunt,
		ConditionLowerChanceOneIn	= 20,
		ConditionMax			= 15,
		CriticalChance			= 10,
		DisplayName			= Baseball Bat,
		DoorDamage			= 7,
		HitAngleMod			= -30,
		Icon				= BaseballBat,
		IdleAnim			= Idle_Weapon2,
		KnockBackOnNoDeath		= TRUE,
		KnockdownMod			= 0,
		MaxDamage			= 1.2,
		MaxHitCount			= 2,
		MaxRange			= 1.5,
		MinAngle			= 0.2,
		MinDamage			= 0.8,
		MinRange			= 0.61,
		MinimumSwingTime		= 3,
		PushBackMod			= 0.5,
		RunAnim				= Run_Weapon2,
		SplatBloodOnNoDeath		= FALSE,
		SplatNumber			= 1,
		SubCategory			= Swinging,
		SwingAmountBeforeImpact		= 0.02,
		SwingAnim			= Bat,
		SwingTime			= 3,
		TwoHandWeapon			= TRUE,
		Type				= Weapon,
		WeaponSprite			= Baseballbat,
		WeaponWeight			= 2,
		Weight				= 2
	}

Template:Navbox/Weapons/fr