Bowl: Difference between revisions
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<div style="float: right;background: #CEF2E0;border: 1px solid #A3BFB1; margin: -30pt -10.5pt"> '''Page Updated @ Version: 34.28''' </div><!-- Code for Version Tag at top --> | <div style="float: right;background: #CEF2E0;border: 1px solid #A3BFB1; margin: -30pt -10.5pt"> '''Page Updated @ Version: 34.28''' </div><!-- Code for Version Tag at top --> | ||
<div style="float: left;background: #CEF2E0;border: 1px solid #A3BFB1; margin: -30pt -10.5pt"> '''Navigation''' - [[:Category:Main|Main Index]] -> [[:Category:The_Game_World|The Game World]] -> [[:Category:Items|Items]] -> [[:Category:Consumables|Consumables]] -> [[:Category:Food|Food]] -> [[:Category:Drinks|Drinks]] -> [[{{PAGENAME}}]] </div><!-- Code for Navigation Bar at top, special blank char's before '''Navigation''' to give space --> | <div style="float: left;background: #CEF2E0;border: 1px solid #A3BFB1; margin: -30pt -10.5pt"> '''Navigation''' - [[:Category:Main|Main Index]] -> [[:Category:The_Game_World|The Game World]] -> [[:Category:Items|Items]] -> [[:Category:Consumables|Consumables]] -> [[:Category:Food|Food]] -> [[:Category:Drinks|Drinks]] -> [[{{PAGENAME}}]] </div><!-- Code for Navigation Bar at top, special blank char's before '''Navigation''' to give space --> | ||
{{merge|Bowl}} | |||
{{Tools | {{Tools | ||
|image = Bowl_of_Water.png | |image = Bowl_of_Water.png |
Revision as of 23:13, 17 August 2018
Template:Tools A Bowl of Water is automatically drunk by the player to satiate thirst if in a players inventory.
To refill a bowl: Right click on a water source and "Refill Bowl". It can hold the equivalent of two mugs of water.
Tainted water which is stored within a bowl cannot be cooked on a fire and therefore can not be purified unless the water is transferred into another container.
Crafting
Name | Recipe | Description | ||||||||||||
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Code
item WaterBowl Type = Drainable, DisplayName = Bowl of Water, Icon = BowlFull, Weight = 1.5, ReplaceOnDeplete = Bowl, UseWhileEquipped = false, UseDelta = 0.5, ReplaceOnUseOn = WaterSource-WaterBowl, IsWaterSource = true, CanStoreWater = true