Build 11

From PZwiki
Revision as of 09:59, 20 July 2021 by Vaileasys (talk | contribs) (Added infobox and minor changes/fixes)

Build 11
Steam Release
Steam Release Logo.png
Update name
Steam Release
Latest release
November 8, 2013
Stable release
November 8, 2013
Stable versions

Build 11, also known as 2.9.9.17, was released November 8, 2013, being the initial Steam release.[1]

Changelog

Additions

  • West Point Added
  • New items.
  • New Recipes.
  • New Animation ! Floor Stamp ! Smash that head.
  • Extra options for lighting quality and FPS lock (30,45,60). Defaults to 30FPS for more stable FPS.
  • Added an option to modify the path of mods, default one will now be Users/YOU/MyDocuments/Zomboid, we'll make the same for the save in a next update, the Mac OSX default folder will also be changed.
  • Zoom feature via mousewheel.
  • Some stuff can now explode while on fire !

Translation

  • Italian translation.
  • Polish translation.
  • MOAR Translation !

Changes

World

General
  • Made the fire a bit stronger.
  • Balanced loot drop.
Camping
  • Rewrite some stuff with the camping (fixed crash, cleaned the code a bit..).
Loot spawn
  • Balanced loots in West Point.
  • Added more specific location to loot items (police station = more guns, school = more books/school bag...).
  • Added more specific loots in container (wallet in some locker...).
  • Added more specific loots in rooms (toolstore, mechanic...).
  • Some items weren't spawned enough (barbed wire, sand bag..).

Items

  • Now temperature and age of food are updated in every container (even plastic bag and stuff).
  • New context menu option for some food ("Drink", "Smoke").
  • Changed canned soup icon.
  • Now the canned soup need to be opened with a tin opener before drink it (or cook).
  • Now equipped bag in 2nd hand will be loaded correctly.
  • Balanced knife/spoon/fork condition.

User-Interface

  • Some UI polish.
  • Changed the Combat part in Survival Guide (we now use right click to charge - left click to hit).

Translation

  • Lot of translation update.
  • Modified a bit the option panel so all translation can fit.

Bug fixes

Loot spawn

  • Fixed loots on specific rooms (no more bacon in pharmacy, etc.).
  • Fixed some container type (some container wasn't flagged as container).
  • Fixed the texture in equipped items (they were a bit low quality due to resize).

World

General
  • Fixed the gunstore windows (now you can't pass through them, neither the zombies).
  • Fixed world inventory icon (when you drop an item, the icon was big on the ground).
  • Fixed sheet rope.
  • Fixed home trailer doors.
  • Fixed world inventory texture (+ fixed them on load).
  • Fixed some bugs with the rain collector barrel.
  • Streaming issues fixed.
  • Fire saving fixed.
  • Fixed some missing sprite building.
  • The bigs logs at McCoy are now containers with logs inside.
  • Added permaLocked window to the "open/close window" test.
  • Fixed some tile properties problem (container not solid...)
  • Fixed the trailer park map problem (can't pass through doors, invisible walls, weird light issue..).
  • Invisi walls and all that other stuff, hopefully. (one day!).
Farming
  • Fixed bunch of farming bugs, thanks to Skallagrim.
  • Fixed "remove plant with a shovel" context menu option.
  • Fixed harvesting farming plant.
  • Fixed tomato vegetables.
  • Fixed colors bugs in the farming info screen.
  • Added an average water indication on the tooltip when selecting which seeds to sow.

Crafting

  • Fixed some crafting bugs.
  • No more duplicate bucket when making a plaster bucket.
  • Fixed the crafting system.
  • Fixed some bugs in the crafting (mainly with stairs).

Items

  • Changed weight of gas can to 5 from 10.
  • Fixed infinite ammo bug : you can just set back your game to english to fix it (anyway, even in other languages it'll be fixed).

User-Interface

  • No more "sticky" tooltip in the skill panel.
  • Fixed "Climb Through" right click context option not always working.
  • Fixed items detail placement (remaining, nutrition...) in inventory.
  • Fixed smash window context menu option.
  • Fixed destroy (with seldgehammer) context menu option.
  • Fixed equipped items color.
  • Fixed inventory tooltip resizing on certains items.
  • Fixed some bugs with the torch light context menu.
  • Some UI polish.
  • Context menus should once again be working properly
  • Fixed the take in game screenshot shift.

Player

  • Removed the weird traits icons in top-left corner of the character info screen.
  • Added an offset for text in the character info screen (strings were cutted in some language).
  • Improved performance on character creation screen.
  • Fixed some bugs for custom profression if not everything was set up (custom spawn point, custom clothes color...).
  • Now display the name of the profession if you don't have a texture for it in the character info screen.
  • Improved xp update (now you EveryTenMinutes event instead of OnTick).

Zombies

  • Fixed some random thump zombie bugs.
  • Fixed zombie sudden chase stop.
  • Fixed bugs with crawler zombies.

Combat

  • Fixed some combat glitchs.

Modding

  • Fixed some mods loader bugs.

Translation

  • Fixed "save name" width on certains translations.
  • Fixed the Nederlands UI translation.
  • Norsk translation problem fixed.

Technical

  • Fixed lighting issues
  • Fixed memory leaks.
  • Removed options.bin for an options.ini (text file).
  • Numerous optimizations / fixes
  • Load black screen bug.
  • Other things (not Dragons).

References