Build 29
Build 29 was released October 14, 2014.[1]
Additions
- Tons of new sounds (74 so far and counting !)
- Ambient sounds: scream, dogs, wolves, owls... Depending on your current zone and day time.
- New crafting sound: saw logs, duct tape, slicing food...
- New foot step sounds.
- And much more...
- New Scavenge skill (does not require any tools, usefull for MP !):
- Go into the forest and right click "scavenge", you'll find berries, mushrom, worms and other edible plants/insect.
- The nuмber and the type of food found will depend on your skill.
- Plants/insect aren't unlimited in a zone, if after a while you don't find anything, go elsewhere and try again, they'll be replenished after a while.
- Little revamp of the melee skill:
- Blunt and blade now have 3 sub skills:
- Accuracy: Influences hit chance, damage done, critical chance..
- Guard: Helps you to avoiding being scratched when wearing a weapon.
- Maintenance: Helps you to not lower the condition of your weapon when using it.
- Accuracy and reloading skills are now part of the sub skill : Ranged.
- Balanced how the weapon knock down a zombie (basically, a bit less knock down if the attack is not fully charged).
- New crafting: make axe and hammer from stones, tree branch and ripped sheet.
- The stone hammer condition decrease when you build things with it (like walls, floor..)
- Build log walls with 0 in carpentry skill, they are strong but really expensive (4 logs and 4 ripped sheets/twine/rope), usefull when you don't have a saw and you want to build things !
- Added a sub menu "Wall" in the construction menu.
- Chopping trees can drop branches and/or twigs.
- Panic will decrease faster if you have survived for a while (you get used to zombies, but still get jump scare).
- Fishes aren't unlimited anymore, after fishing in a zone for a while, you won't find anything, go fish elsewhere, the fishes will be replenished after some time.
- The items Bandages (the one you get from rip your clothing) is now call Ripped Sheets, still can act as bandage.
- Added trapping skill books.
- Traps won't catch animal if a player is around.
- Renamed Scavenge in Forage.
- Push a zombie on a fence won't make it climb it, but return in attack mode.
- Added more chance to hit with a ranged weapon if the target is really close.
- No auto age for item being respawned by the server.
- Added a 15 mins day length options in sandbox.
- Added wine in loot distribution.
- Now render the dead body in 3D.
- Tweaked "Customise Character" screen to allow choosing skin color, chest hair and stubble. Use comboboxes instead of left/right buttons.
Changes
- Increase the drop rate of petrol can.
- Decrease the spawn rate of paintings and farming seeds inside crates.
- Increased the water bottle loot rate.
- Some change on melee combat : no more always 50% chance knock down, endurance used tweaked (it'll prob need more balancing, need feed back ;)).
- Modified some experience needed for level on some skills.
Bug fixes
- Fixed issue #000751
- Fixed rain barrel and trap data not being updated on the server when IsoThumpables were destroyed on a client.
- Fixed cases where lighting + vision weren't updated when objects were added/removed.
- Fixed zombies continuing to thump destroyed objects in multiplayer.
- Fixed traps not being updated if the map area containing the trap was never loaded.
- Fixed issues placing and interacting with traps.
- Remove grass blend tiles when taking sand/dirt/gravel with the shovel.
- Fixed corpses sharing inventory with a zombie.
- Fixed no zombies spawning after a server soft-reset.
- Fixed soft-reset exception with traps.
- Fix for missing zombies in Last Stand challenge 2.
- No more tree chopping with a frying pan, baseball bat etc.
- Sometimes there were 2 trees on the same grid.
- Lighting fixed for sand bags.
- Fixed issue #652
- Fixed issue #769
- Fixed issue #761
- Fixed issue #784
- Fixed issue #775
- Fixed issue #773
- Fixed issue #838
- Fixed issue #841
- Fixed issue #850
- Fixed issue #852
- Fixed issue #830
- Fixed issue #840
- Fixed issue #842
- Fixed issue #844
- Fixed issue #839
- Fixed issue #827 (even if I can't change the tracker status.. :()
- Fixed 100% CPU on Linux server.
- Fixed high lag issue on multiplayer.
- Lowered fire sound.
- Added a heart beat volume option.
- Stop hammer/sawing sounds when interrupting a carpentry action.
- Update the loot window after cutting down a tree (so the logs/twigs/branches appear).
- Framerate fix for food warming/cooling.
- Don't do ambient sound when the game is paused.
- Removed some debug output.
- Fixed zombies thumping carpentry window frames instead of climbing through them (unless barricaded).
- Fixed some reloading issues.
- Fixed an issue with attacking a zombie that was climbing over a fence.
- Fixed player corpse inventory sync in MP.
References
- ↑ RELEASED: Build 29.4, October 14, 2014.