Burglar Alarm: Difference between revisions

From PZwiki
(Youtube)
(→‎Danger: Car alarms added)
Line 5: Line 5:


==Danger==
==Danger==
Tripping a '''Burglar Alarm''' triggers a deafening siren [[noise]] that emanates from the affected building. This happens when a player or a zombie breaches a house either through a door or window. In standard game settings, approximately 10% of all houses have this security feature. After a brief pause of three seconds, the alarm blares for roughly twenty in-game minutes, covering a sound radius of about 600 tiles—more than double the distance of the sound produced by a [[Sawed-off JS-2000 Shotgun|sawn-off shotgun]]. Given zombies' affinity for noises, large groups will flock towards the sound's origin.
Tripping a '''Burglar Alarm''' triggers a deafening siren [[noise]] that emanates from the affected building or vehicle. This happens when a player or a zombie breaches a house or car either through a door or window. In standard game settings, approximately 10% of all houses have this security feature. After a brief pause of three seconds, the alarm blares for roughly twenty in-game minutes, covering a sound radius of about 600 tiles—more than double the distance of the sound produced by a [[Sawed-off JS-2000 Shotgun|sawn-off shotgun]]. Given zombies' affinity for noises, large groups will flock towards the sound's origin.


==Countermeasures==
==Countermeasures==

Revision as of 04:31, 6 January 2024

The Game WorldBurglar Alarm
PlushSpiffo.pngThis article is about the sound hazard when entering buildings. For the home security device, see Home Alarm.

Burglar Alarm is a potential challenge players may face when exploring buildings in Project Zomboid.

Danger

Tripping a Burglar Alarm triggers a deafening siren noise that emanates from the affected building or vehicle. This happens when a player or a zombie breaches a house or car either through a door or window. In standard game settings, approximately 10% of all houses have this security feature. After a brief pause of three seconds, the alarm blares for roughly twenty in-game minutes, covering a sound radius of about 600 tiles—more than double the distance of the sound produced by a sawn-off shotgun. Given zombies' affinity for noises, large groups will flock towards the sound's origin.

Countermeasures

For now, there isn't a direct method to neutralize a triggered alarm. The safest strategy is to vacate the premises and nearby vicinity, expecting zombies to converge from all directions.

External links