Burglar Alarm: Difference between revisions
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==Danger== | ==Danger== | ||
Tripping a '''Burglar Alarm''' triggers a deafening siren [[noise]] that emanates from the affected building. This happens when a player or a zombie breaches a house either through a door or window. In standard game settings, approximately 10% of all houses have this security feature. After a brief pause of three seconds, the alarm blares for roughly twenty in-game minutes, covering a sound radius of about 600 tiles—more than double the distance of the sound produced by a [[Sawed-off JS-2000 Shotgun|sawn-off shotgun]]. Given zombies' affinity for noises, large groups will flock towards the sound's origin. | Tripping a '''Burglar Alarm''' triggers a deafening siren [[noise]] that emanates from the affected building or vehicle. This happens when a player or a zombie breaches a house or car either through a door or window. In standard game settings, approximately 10% of all houses have this security feature. After a brief pause of three seconds, the alarm blares for roughly twenty in-game minutes, covering a sound radius of about 600 tiles—more than double the distance of the sound produced by a [[Sawed-off JS-2000 Shotgun|sawn-off shotgun]]. Given zombies' affinity for noises, large groups will flock towards the sound's origin. | ||
==Countermeasures== | ==Countermeasures== |
Revision as of 04:31, 6 January 2024
- This article is about the sound hazard when entering buildings. For the home security device, see Home Alarm.
Burglar Alarm is a potential challenge players may face when exploring buildings in Project Zomboid.
Danger
Tripping a Burglar Alarm triggers a deafening siren noise that emanates from the affected building or vehicle. This happens when a player or a zombie breaches a house or car either through a door or window. In standard game settings, approximately 10% of all houses have this security feature. After a brief pause of three seconds, the alarm blares for roughly twenty in-game minutes, covering a sound radius of about 600 tiles—more than double the distance of the sound produced by a sawn-off shotgun. Given zombies' affinity for noises, large groups will flock towards the sound's origin.
Countermeasures
For now, there isn't a direct method to neutralize a triggered alarm. The safest strategy is to vacate the premises and nearby vicinity, expecting zombies to converge from all directions.