Cigarettes: Difference between revisions
No edit summary |
LuckerLuke (talk | contribs) m (fixed values and replaced code) |
||
Line 2: | Line 2: | ||
{{Consumables | {{Consumables | ||
|image = Cigarettes.png | |image = Cigarettes.png | ||
|Stress = -25<br> | |||
|Stress = - | |||
|Unhappy = 10 | |Unhappy = 10 | ||
Line 15: | Line 14: | ||
== Effects == | == Effects == | ||
[[Stress]]: -25<br> | |||
[[Stress]]: - | |||
[[Unhappy]]: 10 | [[Unhappy]]: 10 | ||
Line 24: | Line 22: | ||
{ | { | ||
Count = 20, | Count = 20, | ||
HungerChange = | HungerChange = 0, | ||
Weight = 0.0, | Weight = 0.0, | ||
RequireInHandOrInventory = Lighter, | RequireInHandOrInventory = Lighter, |
Revision as of 13:02, 24 April 2014
Cigarettes are consumable items which reduce the stress and hunger of the player character while causing unhappiness. It is planned that characters will become addicted to cigarettes if they take too many. Cigarettes are relatively common now as they spawn in stacks of twenty at a time, and they may be found in cabinets, and crates, and desks. A bug currently exists that means cigarettes have an 'eat' option when they are in a stack of two or more. When only a single unit is present, however, they correctly display a 'smoke' option.
Cigarettes can also be used to make Insect Spray to combat Pest Flies in your garden - see Plant Health, Diseases and Cures.
Effects
Code
item Cigarettes { Count = 20, HungerChange = 0, Weight = 0.0, RequireInHandOrInventory = Lighter, Type = Food, UnhappyChange = 10, DisplayName = Cigarettes, StressChange = -25, Icon = IckySticks, CustomContextMenu = Smoke, }