Cigarettes: Difference between revisions

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'''Cigarettes''' are consumable items which reduce the stress and hunger of the player character while causing unhappiness. It is planned that characters will become addicted to cigarettes if they take too many. Cigarettes are relatively uncommon, but may be found in cabinets, and crates, and desks. A current oversight means that cigarettes are eaten instead of smoked.
'''Cigarettes''' are consumable items which reduce the stress and hunger of the player character while causing unhappiness. It is planned that characters will become addicted to cigarettes if they take too many. Cigarettes are relatively uncommon, but may be found in cabinets, and crates, and desks. A current oversight suggests that cigarettes are eaten instead of smoked; however this is probably down to the lack of a 'smoke' function.





Revision as of 14:45, 22 November 2013


Cigarettes are consumable items which reduce the stress and hunger of the player character while causing unhappiness. It is planned that characters will become addicted to cigarettes if they take too many. Cigarettes are relatively uncommon, but may be found in cabinets, and crates, and desks. A current oversight suggests that cigarettes are eaten instead of smoked; however this is probably down to the lack of a 'smoke' function.


Effects

Hungry: -5
Stressed: -1500
Unhappy: 10


Code

item Cigarettes
{
	Type = Food,
		DisplayName = Cigarettes,
		Icon = IckySticks,
		Weight = 0.2,
		Count = 20,
		RequireInHandOrInventory = Lighter,
		HungerChange = -5,
		StressChange = -15,
		UnhappyChange = 10,
}

History

Alpha
RC 2.9 Added to the game.

See Also

Template:Navbox/Consumables