Fanny Pack: Difference between revisions
(→Code: Codebox) |
m (Automated class_name fix) |
||
Line 27: | Line 27: | ||
| water_resistance = | | water_resistance = | ||
<!-- Technical details --> | <!-- Technical details --> | ||
| | |item_id = Base.Bag_FannyPackFront<br>Base.Bag_FannyPackBack | ||
}} | }} | ||
Revision as of 05:51, 18 March 2024
Base.Bag_FannyPackBack
A fanny pack is a container item.
Usage
The fanny pack can be worn on the front or back of the character. It has the lowest capacity of all the bags, however it is useful for carrying small items like bandages, medicine, or cigarettes. Two can be worn at once alongside the backpack of your choice, as they occupy unique slots on your character. Additionally, organized will increase fanny pack capacity to 2 making them twice as useful.
Distribution
Buildings
Fanny packs can be found in lockers and wardrobes with an 8% spawn chance.
NPCs
Zombies can rarely spawn wearing a fanny pack.
Code
Front
Source: ProjectZomboid\media\scripts\clothing\clothing_bags.txt
item Bag_FannyPackFront
{
DisplayCategory = Bag,
WeightReduction = 50,
ClothingItemExtra = Bag_FannyPackBack,
ClothingItemExtraOption = FannyPack_WearBack,
clothingExtraSubmenu = FannyPack_WearFront,
Weight = 0.2,
Type = Container,
Capacity = 1,
DisplayName = Fanny Pack (Front),
Icon = FannyPack,
OpenSound = OpenBag,
CloseSound = CloseBag,
PutInSound = PutItemInBag,
BodyLocation = FannyPackFront,
ClothingItem = Bag_FannyPackFront,
CanBeEquipped = FannyPackFront,
RunSpeedModifier = 0.98,
WorldStaticModel = FannyPack_Ground,
}
Back
Source: ProjectZomboid\media\scripts\clothing\clothing_bags.txt
item Bag_FannyPackBack
{
DisplayCategory = Bag,
WeightReduction = 50,
ClothingItemExtra = Bag_FannyPackFront,
ClothingItemExtraOption = FannyPack_WearFront,
clothingExtraSubmenu = FannyPack_WearBack,
Weight = 0.2,
Type = Container,
Capacity = 1,
DisplayName = Fanny Pack (Back),
Icon = FannyPack,
OpenSound = OpenBag,
CloseSound = CloseBag,
PutInSound = PutItemInBag,
BodyLocation = FannyPackBack,
ClothingItem = Bag_FannyPackBack,
CanBeEquipped = FannyPackBack,
RunSpeedModifier = 0.98,
WorldStaticModel = FannyPack_Ground,
}