Golf Club: Difference between revisions

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== Require ==
<nowiki>
    fixing Fix Golf club
    {
      Require : Golfclub,
      Fixer : DuctTape=2,
      Fixer : Scotchtape=3,
    }
</nowiki>
== Code ==
== Code ==
  <nowiki>item Golf Club
  <nowiki>item Golf Club

Revision as of 07:22, 18 February 2015


Template:Weapons

The golf club usually cannot kill a standing enemy but it can keep the enemy off its toes and give the wielder a chance to deliver the finishing blow or it can at least knock the enemy back, allowing the wielder to deal with any other enemies or to attack again. The golf club is rather heavy and may take some time between swings. However, it has a decent reach and is capable of doing enough damage to reliably kill an enemy, although it may require several strikes. Unfortunately, it's poor durability makes it a rather poor primary swinging weapon.

The golfclub is usually a rare loot that is found in wardrobes and closets of most residential buildings.


Require

    fixing Fix Golf club
    {
       Require : Golfclub,

       Fixer : DuctTape=2,
       Fixer : Scotchtape=3,
    }
 

Code

item Golf Club
{
		MaxRange	=	1.5,
		WeaponSprite	=	Baseballbat,
		MinAngle	=	0,
		Type	=	Weapon,
		MinimumSwingTime	=	3,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		Weight	=	4,
		ConditionLowerChanceOneIn	=	5,
		PushBackMod	=	0.6,
		MaxDamage	=	0.5,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	1,
		DoorDamage	=	5,
		IdleAnim	=	Idle_Weapon2,
		SwingAnim	=	Bat,
		CriticalChance	=	10,
		WeaponWeight	=	4,
		DisplayName	=	Golfclub,
		MinRange	=	0.61,
		SwingTime	=	3,
		HitAngleMod	=	-30,
		MinDamage	=	0.3,
		KnockdownMod	=	0,
		Icon	=	Golfclub,
		RunAnim	=	Run_Weapon2,
}

History

Alpha
RC 2.9 Added to the game.

See Also

Template:Navbox/Weapons