Golf Club: Difference between revisions
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In the current build, the golf club has the same sprite as the [[baseball bat]]. The golf club usually cannot kill a standing enemy but it can keep the enemy off its toes and give the wielder a chance to deliver the finishing blow or it can at least knock the enemy back, allowing the wielder to deal with any other enemies or to attack again | In the current build, the golf club has the same sprite as the [[baseball bat]]. The golf club usually cannot kill a standing enemy but it can keep the enemy off its toes and give the wielder a chance to deliver the finishing blow or it can at least knock the enemy back, allowing the wielder to deal with any other enemies or to attack again. Unfortunately, it's poor durability makes it a rather poor primary swinging weapon. | ||
Revision as of 19:21, 3 August 2013
In the current build, the golf club has the same sprite as the baseball bat. The golf club usually cannot kill a standing enemy but it can keep the enemy off its toes and give the wielder a chance to deliver the finishing blow or it can at least knock the enemy back, allowing the wielder to deal with any other enemies or to attack again. Unfortunately, it's poor durability makes it a rather poor primary swinging weapon.
Code
item Golf Club { MaxRange = 1.5, WeaponSprite = Baseballbat, MinAngle = 0, Type = Weapon, MinimumSwingTime = 3, SwingAmountBeforeImpact = 0.02, Categories = Blunt, Weight = 4, ConditionLowerChanceOneIn = 5, PushBackMod = 0.6, MaxDamage = 0.5, SubCategory = Swinging, ConditionMax = 10, MaxHitCount = 1, DoorDamage = 5, IdleAnim = Idle_Weapon2, SwingAnim = Bat, CriticalChance = 10, WeaponWeight = 4, DisplayName = Golfclub, MinRange = 0.61, SwingTime = 3, HitAngleMod = -30, MinDamage = 0.3, KnockdownMod = 0, Icon = Golfclub, RunAnim = Run_Weapon2, }
History
Alpha | |
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RC 2.9 | Added to the game. |