Gravel Bag: Difference between revisions
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==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;" | |||
! colspan="4" | Containers | |||
|- | |||
!Building/Room | |||
!Container | |||
! style="width: 3.2em;" |Rolls | |||
! style="width: 3.2em;" |Chance | |||
|- | |||
| rowspan="5"|factory | |||
| [[crate]] | |||
| 4 | |||
| 1 | |||
|- | |||
|[[crate]] | |||
|4 | |||
|1 | |||
|- | |||
|[[crate]] | |||
|4 | |||
|2 | |||
|- | |||
|[[crate]] | |||
|4 | |||
|2 | |||
|- | |||
|[[crate]] | |||
|4 | |||
|5 | |||
|} | |||
==Code== | ==Code== |
Revision as of 22:30, 22 February 2024
A gravel bag is a sack or similar container that has been filled with gravel. These bags can be used to either create gravel paths, or stacked together to create durable gravel barricades.
Usage
A gravel bag is a heavy, but very sturdy, sack containing gravel. It can be used to path gravel paths. Users can path up to four tiles of gravel with a full bag of gravel.
Gravel bags can also withstand gunshots. Stacking three of these bags together will craft a protective and bulletproof gravel bag wall that can be hopped over by holding E
or "Climb Through" with the right-click menu.
Crafting
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Gravel Bag Wall |
1.25 Carpentry | none | Hammer (tag) (keep) |
Gravel Bag x3 (consumed) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
factory | crate | 4 | 1 |
crate | 4 | 1 | |
crate | 4 | 2 | |
crate | 4 | 2 | |
crate | 4 | 5 |
Code
Source: ProjectZomboid\media\scripts\items.txt
item Gravelbag
{
DisplayCategory = Material,
Weight = 2,
Type = Drainable,
UseWhileEquipped = FALSE,
UseDelta = 0.25,
DisplayName = Gravel Bag,
Icon = Gravelbag,
ReplaceOnDeplete = EmptySandbag,
ReplaceInSecondHand = Bag_Sandbag_LHand holdingbagleft,
ReplaceInPrimaryHand = Bag_Sandbag_RHand holdingbagright,
WorldStaticModel = GravelBag,
Tooltip = Tooltip_item_empty_sack_container,
}