Hammer: Difference between revisions

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! Skill Level
! Skill Level
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{{RecipeLookup|1002}}
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{{RecipeLookup|2015}}
{{RecipeLookup|2015}}
{{RecipeLookup|1002}}
{{RecipeLookup|1003}}
{{RecipeLookup|1003}}
{{RecipeLookup|1004}}
{{RecipeLookup|1013}}
{{RecipeLookup|1014}}
{{RecipeLookup|1014}}
{{RecipeLookup|1015}}
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{{RecipeLookup|1013}}
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Revision as of 03:48, 21 April 2015


Template:Tools The hammer is considered one of the most fundamental items in the game because of its use in fortification. The hammer can be used either as a weapon or as a tool to build a variety of different structures and items in game (see below). It's used primarily in combination with Wooden Planks and Nails to create helpful barricades which increase the strength of doors, windows, etc and also makes them inaccessible.

When used as a weapon, the hammer is powerful enough to kill a zombie. The hammer has a short range and a low knock back, so a wielder should be careful about missing. It can also be used to bash down doors or break windows, but is rather slow at doing so.

Crafting

Name Recipe Description Skill Level












































































































Require

    fixing Fix Hammer
    {
       Require : Hammer,

       Fixer : Woodglue; Woodwork=1,
       Fixer : DuctTape,
       Fixer : Glue=2,
       Fixer : Scotchtape=3,
    }
 

Code

item Hammer
	{
		MaxRange	=	1,
		WeaponSprite	=	Hammer,
		MinAngle	=	0,
		Type	=	Weapon,
		MinimumSwingTime	=	3,
		KnockBackOnNoDeath	=	TRUE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	30,
		Weight	=	1,
		SplatNumber	=	0,
		PushBackMod	=	0.5,
		MaxDamage	=	1,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	1,
		DoorDamage	=	9,
		CanBarricade	=	TRUE,
		SwingAnim	=	Bat,
		WeaponWeight	=	1,
		DisplayName	=	Hammer,
		MinRange	=	0.61,
		SwingTime	=	3,
		MinDamage	=	0.5,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Hammer,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   PZ_MetalSnap,
        TreeDamage  =   1,
	} 

See Also

Template:Navbox/Weapons