Hockey Stick: Difference between revisions
(Updated to 41.50 (it was unversioned and /probably/ incorrect for 40.43)) |
(Removed deprecated Weapons and replaced with Infobox Weapons. Also added Usage section.) |
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{{languages|Hockey stick}} | {{languages|Hockey stick}} | ||
{{header|The Game World|Items|Weapons|Melee Weapons|version=Version 37|incver=8}}{{ | {{header|The Game World|Items|Weapons|Melee Weapons|version=Version 37|incver=8}} | ||
{{Infobox weapon | |||
It | |display_name=Hockey Stick | ||
|name_colour=Weapon | |||
|name_text_colour=Weapon | |||
|image=HockeyStick.png | |||
|image_width=120px | |||
|category=Weapon | |||
|weight=1.5 | |||
|equipped=Two-handed | |||
|type=Blunt | |||
|min_range=0.61 | |||
|max_range=1.6 | |||
|swing_time=2 | |||
|condition_max=7 | |||
|min_damage=0.3 | |||
|max_damage=0.7 | |||
|push_back=0.3 | |||
|knockdown=0 | |||
|class_name=Base.HockeyStick | |||
}} | |||
A [[Hockey Stick]] is an improvised blunt weapon. | |||
== Usage == | |||
The hockey stick is a blunt weapon of modest weight and a fairly long range. Unfortunately, the hockey stick has poor durability and damage output, so it is recommended to have a backup weapon at hand when going on extended missions. | |||
It has a maximum hit count of two, meaning that it can strike up to two zombies simultaneously. | |||
== Code == | == Code == | ||
'''''From items_weapons.txt (Project Zomboid directory/media/scripts/)''''' | '''''From items_weapons.txt (Project Zomboid directory/media/scripts/)''''' |
Revision as of 04:33, 25 May 2021
Hockey Stick | |
---|---|
General | |
Category | Weapon |
Encumbrance | 1.5 |
Equipped | Two-handed |
Condition max. | 7 |
Skill | Long Blunt |
Damage | |
Type | Blunt |
Attack speed | 2 |
Range | 0.61–1.6 tiles |
Damage | 0.3–0.7 |
Knockback | 0.3 |
Knockdown | 0 |
Technical details | |
Base ID | Base.HockeyStick |
A Hockey Stick is an improvised blunt weapon.
Usage
The hockey stick is a blunt weapon of modest weight and a fairly long range. Unfortunately, the hockey stick has poor durability and damage output, so it is recommended to have a backup weapon at hand when going on extended missions.
It has a maximum hit count of two, meaning that it can strike up to two zombies simultaneously.
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50
item HockeyStick MaxRange = 1.6, WeaponSprite = HockeyStick, MinAngle = 0.85, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised;Blunt, ConditionLowerChanceOneIn = 5, Weight = 1.5, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 7, MaxHitCount = 2, DoorDamage = 1, SwingAnim = Bat, DisplayName = Hockey Stick, MinRange = 0.61, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = FieldHockeyStick, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = BreakWoodItem, TreeDamage = 0, TwoHandWeapon = TRUE, CriticalChance = 30, CritDmgMultiplier = 2, MinDamage = 0.3, MaxDamage = 0.7, BaseSpeed = 0.9, AttachmentType = Shovel,