JS-2000 Shotgun: Difference between revisions

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|weight = 25
|weight = 25
}}
}}
A noisy ranged [[weapon]], the shotgun is a powerful firearm that will attract [[zombie]]s within a large distance from the [[player]] when fired. It fires in a spread pattern that will kill multiple zombies near the player's aiming reticle. The shotgun will generally kill zombies in one to two hits; more damage is done if the target is closer to the player. [[Shotgun shells]] are required to use the shotgun. The shotgun shells do not need to be in the secondary slot in order to use the shotgun. Only one shotgun shell is consumed when the weapon is fired.
A noisy ranged [[weapon]], the shotgun is a powerful firearm that will attract [[zombie]]s from a large distance to the [[player]] when fired. It fires [[shotgun shells]], which fire pellets in a spread pattern that with the potential to kill multiple targets in the direction of fire. The shotgun will generally kill zombies in one to two hits; the closer a target is to the player, the more damage is inflicted. [[Shotgun shells]] are required to use the shotgun, but do not have to be in the secondary slot and can remain in your inventory. Only one shotgun shell is fired at a time.


Since firing only a few times will result in a massive zombie mob spawning, the shotgun is a questionable choice for a successful survivor. Nevertheless, it's the ideal weapon for quickly killing a large group of zombies. Always use in absolute emergencies and avoid carrying it around becuase of it's high weight.
The shotgun is the ideal weapon for quickly killing a large group of zombies and blasting an escape route, but due to its noise, it is only advisable to use it in the most dire of situations. Its high weight also makes it impractical to carry everywhere you go, so the shotgun should be used strategically as needed.


Since zombies are attracted to the noise the shotgun makes, it may also be used to lure a horde of zombies away from areas the player wishes to approach.
Since zombies are attracted to the noise the shotgun makes, it may also be used to lure a horde of zombies away from areas the player wishes to approach.


Good uses are:
Pros:


1) A quick shot to kill a large group of zombies and give you time to escape.
1) Quickly kill a large group of zombies and give you time to escape.


2) A home-defense weapon, perfect for shooting out of windows. (though it might attract more zombie attacks on your house)
2) A home-defense weapon, perfect for shooting out of windows (though it might attract more zombie attacks on your house).


3) A safe way to exterminate hostile NPC's (at the risk of attracting zombies - see #2 above)
3) A safe way to exterminate hostile NPC's (at the risk of attracting zombies - see #2 above).
 
Cons:
 
1) Noise.
 
2) Weight.
 
3) Ammunition requirement.


== Obtaining ==
== Obtaining ==
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MaxRange = 8.0,
MaxRange = 8.0,
SwingAnim = Rifle,
SwingAnim = Rifle,
WeaponSprite = shotgun,
WeaponSprite         = shotgun,
SwingSound = shotgun,
SwingSound = shotgun,
SoundVolume = 200,
SoundVolume = 200,
SoundRadius = 200,
SoundRadius = 200,
AngleFalloff = true,
AngleFalloff         = true,
ToHitModifier = 1.5,
ToHitModifier         = 1.5,
NPCSoundBoost = 1.5,
NPCSoundBoost         = 1.5,
Weight = 25,
Weight = 25,
WeaponWeight = 1.8,
WeaponWeight         = 1.8,
DoorDamage = 20,
DoorDamage = 20,
MinimumSwingTime = 0,
MinimumSwingTime         = 0,
SwingTime = 33,
SwingTime = 33,
SwingAmountBeforeImpact = 0.0,
SwingAmountBeforeImpact         =         0.0,
PushBackMod = 0.3,
PushBackMod = 0.3,
SplatNumber = 5,
SplatNumber = 5,
KnockBackOnNoDeath = false,
KnockBackOnNoDeath         = false,
SplatBloodOnNoDeath = true,
SplatBloodOnNoDeath             = true,
ImpactSound = null,
ImpactSound = null,
RangeFalloff = true,
RangeFalloff         = true,
UseEndurance = false,
UseEndurance         = false,
ShareDamage = false,
ShareDamage = false,
AmmoType = ShotgunShells,
AmmoType = ShotgunShells,
ConditionLowerChanceOneIn = 5,
ConditionLowerChanceOneIn       =                 5,
ConditionMax   = 150,
ConditionMax =                 150,
MultipleHitConditionAffected = false,
MultipleHitConditionAffected   =                 false,
}</nowiki>
}</nowiki>
{{Navbox/Weapons}}
{{Navbox/Weapons}}
[[Category:weapons]]
[[Category:weapons]]
[[Category:Version 0.2.0p]]
[[Category:Version 0.2.0p]]

Revision as of 19:18, 29 March 2012


Template:Weapons A noisy ranged weapon, the shotgun is a powerful firearm that will attract zombies from a large distance to the player when fired. It fires shotgun shells, which fire pellets in a spread pattern that with the potential to kill multiple targets in the direction of fire. The shotgun will generally kill zombies in one to two hits; the closer a target is to the player, the more damage is inflicted. Items are required to use the shotgun, but do not have to be in the secondary slot and can remain in your inventory. Only one shotgun shell is fired at a time.

The shotgun is the ideal weapon for quickly killing a large group of zombies and blasting an escape route, but due to its noise, it is only advisable to use it in the most dire of situations. Its high weight also makes it impractical to carry everywhere you go, so the shotgun should be used strategically as needed.

Since zombies are attracted to the noise the shotgun makes, it may also be used to lure a horde of zombies away from areas the player wishes to approach.

Pros:

1) Quickly kill a large group of zombies and give you time to escape.

2) A home-defense weapon, perfect for shooting out of windows (though it might attract more zombie attacks on your house).

3) A safe way to exterminate hostile NPC's (at the risk of attracting zombies - see #2 above).

Cons:

1) Noise.

2) Weight.

3) Ammunition requirement.

Obtaining

Shotguns can usually be found in various containers and cabinets, including crates and wardrobes. Shotgun shells can be found in kitchen cabinets or wardrobes.

Occasionally, a competent player may be able to loot a shotgun along with shells off of hostile NPCs.

Crafting

Name Recipe Description












Code

item Shotgun
{
	Type				=			Weapon,
	DisplayName			=			Shotgun,
	Icon				=			Shotgun2,
	Ranged				=			true,
	MinAngle			=			0.88,
	MaxDamage			=			1.8,
	MinDamage			=			1.3,
	MaxRange 			= 			8.0,
	SwingAnim			=			Rifle,
	WeaponSprite		        =			shotgun,
	SwingSound			=			shotgun,
	SoundVolume			=			200,
	SoundRadius			=			200,
	AngleFalloff		        =			true,
	ToHitModifier		        =			1.5,
	NPCSoundBoost 		        =			1.5,
	Weight				=			25,
	WeaponWeight 		        =			1.8,
	DoorDamage			=			20,
	MinimumSwingTime 	        = 			0,
	SwingTime			=			33,
	SwingAmountBeforeImpact         = 		        0.0,
	PushBackMod			=			0.3,
	SplatNumber			=			5,
	KnockBackOnNoDeath 	        =	 		false,
	SplatBloodOnNoDeath             = 			true,
	ImpactSound			=			null,
	RangeFalloff		        =			true,
	UseEndurance		        =			false,
	ShareDamage			=			false,
	AmmoType			=			ShotgunShells,
	ConditionLowerChanceOneIn       = 	                5,
	ConditionMax 			= 	                150,
	MultipleHitConditionAffected    = 	                false,
}

Template:Navbox/Weapons