JS-2000 Shotgun

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Revision as of 19:18, 29 March 2012 by Holzmann (talk | contribs)


Template:Weapons A noisy ranged weapon, the shotgun is a powerful firearm that will attract zombies from a large distance to the player when fired. It fires shotgun shells, which fire pellets in a spread pattern that with the potential to kill multiple targets in the direction of fire. The shotgun will generally kill zombies in one to two hits; the closer a target is to the player, the more damage is inflicted. Items are required to use the shotgun, but do not have to be in the secondary slot and can remain in your inventory. Only one shotgun shell is fired at a time.

The shotgun is the ideal weapon for quickly killing a large group of zombies and blasting an escape route, but due to its noise, it is only advisable to use it in the most dire of situations. Its high weight also makes it impractical to carry everywhere you go, so the shotgun should be used strategically as needed.

Since zombies are attracted to the noise the shotgun makes, it may also be used to lure a horde of zombies away from areas the player wishes to approach.

Pros:

1) Quickly kill a large group of zombies and give you time to escape.

2) A home-defense weapon, perfect for shooting out of windows (though it might attract more zombie attacks on your house).

3) A safe way to exterminate hostile NPC's (at the risk of attracting zombies - see #2 above).

Cons:

1) Noise.

2) Weight.

3) Ammunition requirement.

Obtaining

Shotguns can usually be found in various containers and cabinets, including crates and wardrobes. Shotgun shells can be found in kitchen cabinets or wardrobes.

Occasionally, a competent player may be able to loot a shotgun along with shells off of hostile NPCs.

Crafting

Name Recipe Description












Code

item Shotgun
{
	Type				=			Weapon,
	DisplayName			=			Shotgun,
	Icon				=			Shotgun2,
	Ranged				=			true,
	MinAngle			=			0.88,
	MaxDamage			=			1.8,
	MinDamage			=			1.3,
	MaxRange 			= 			8.0,
	SwingAnim			=			Rifle,
	WeaponSprite		        =			shotgun,
	SwingSound			=			shotgun,
	SoundVolume			=			200,
	SoundRadius			=			200,
	AngleFalloff		        =			true,
	ToHitModifier		        =			1.5,
	NPCSoundBoost 		        =			1.5,
	Weight				=			25,
	WeaponWeight 		        =			1.8,
	DoorDamage			=			20,
	MinimumSwingTime 	        = 			0,
	SwingTime			=			33,
	SwingAmountBeforeImpact         = 		        0.0,
	PushBackMod			=			0.3,
	SplatNumber			=			5,
	KnockBackOnNoDeath 	        =	 		false,
	SplatBloodOnNoDeath             = 			true,
	ImpactSound			=			null,
	RangeFalloff		        =			true,
	UseEndurance		        =			false,
	ShareDamage			=			false,
	AmmoType			=			ShotgunShells,
	ConditionLowerChanceOneIn       = 	                5,
	ConditionMax 			= 	                150,
	MultipleHitConditionAffected    = 	                false,
}

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