Kitchen Knife: Difference between revisions

From PZwiki
m (Fixed Coding)
Line 10: Line 10:
|weapontype = Melee  
|weapontype = Melee  
|ammo = none
|ammo = none
|weight = 2
|weight = 1.7
}}
}}
== Crafting ==
== Crafting ==
Line 26: Line 26:
Type = Weapon,
Type = Weapon,
DisplayName = Kitchen Knife,
DisplayName = Kitchen Knife,
    SubCategory    =    Stab,
Icon = KnifeChopping,
Icon = KnifeChopping,
MinAngle = 0,
MinAngle = 0,
Line 31: Line 32:
MinDamage = 0.4,
MinDamage = 0.4,
MaxRange = 0.9,
MaxRange = 0.9,
MinRange = 0.1,
MinRange = 0.61,
SwingAnim = Stab,
SwingAnim = Stab,
WeaponSprite = Knife,
WeaponSprite = Knife,
Weight = 2,
Weight = 1.7,
WeaponWeight = 0.7,
WeaponWeight = 0.7,
MinimumSwingTime = 4.1,
MinimumSwingTime = 4.1,
SwingTime = 4.1,
SwingTime = 2.5,
DoorDamage = 1,
DoorDamage = 1,
SwingAmountBeforeImpact = 0.02,
SwingAmountBeforeImpact = 0.02,

Revision as of 15:06, 4 May 2013

A kitchen knife is one of the 3 stabbing weapons found in the game, and is capable of killing zombies in 1-3 decently placed hits at point-blank range. However, even so, its range severely limits the capabilties of this weapon. It is unable to deal with multiple zombies, and its range makes it very risky to fight even a single undead enemy, should the player be careless and aim poorly. It is best used for fighting small groups of zombies, and recovery and swinging skill upgrades should be considered.

Kitchen knives are usually found in Kitchen drawers, along with the butter knife.

Kitchen knives are also useful for cutting watermelons into watermelon slices.

Template:Weapons

Crafting

Name Recipe Description












Code

item KitchenKnife
{
	Type				=			Weapon,
		DisplayName			=			Kitchen Knife,
    SubCategory    =     Stab,
		Icon				=			KnifeChopping,
		MinAngle			=			0,
		MaxDamage			=			1.4,
		MinDamage			=			0.4,
		MaxRange 			= 			0.9,
			MinRange 			= 			0.61,
		SwingAnim			=			Stab,
		WeaponSprite		=			Knife,
		Weight				=			1.7,
		WeaponWeight		=			0.7,
		MinimumSwingTime 	= 			4.1,
		SwingTime			=			2.5,
		DoorDamage			=			1,
		SwingAmountBeforeImpact = 		0.02,
		MaxHitCount 		=			1,
		PushBackMod			=			0,
		KnockdownMod		=			0,
		ConditionLowerChanceOneIn = 	100,
		ConditionMax 	  	= 			1,
		Categories 			=			Blade,
		IsAimedHandWeapon	=			true,
		AimingMod			=			0.8,
}

Template:Navbox/Weapons