Lua Events/OnReceiveUserlog

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Revision as of 21:22, 23 June 2023 by Faalagorn (talk | contribs) (Faalagorn moved page Lua Events/OnReceiveUserlog to Lua Events/OnReceiveUserlog: Remove Modding: prefix)
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Event

OnReceiveUserlog

Description

Triggered when the game client is receiving user log from the server.

Parameters

  • String The username for which we're receiving the log.
  • ByteBuffer The resulting log.

Examples

local function OnReceiveUserlog(username, result)
	-- Your code here
end

Events.OnReceiveUserlog.Add(OnReceiveUserlog)

See also

No related event.