Noise: Difference between revisions

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Activities such as building a [[barricade]], firing a ranged [[weapon]], or breaking a [[door]] or [[Window]] will generate noise. Noise will attract [[zombies]] and alert [[survivors]] to the player's presence.
Activities such as building a [[barricade]], firing a ranged [[weapon]] or simply running (rather than walking/sneaking) will generate noise. Noise will attract [[zombies]] to the player's presence.

Revision as of 23:16, 31 May 2011

Activities such as building a barricade, firing a ranged weapon or simply running (rather than walking/sneaking) will generate noise. Noise will attract zombies to the player's presence.