Pen: Difference between revisions

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m (Corrected history of version that includes this item. Cleaned up code.)
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  <nowiki>item Pen
  <nowiki>item Pen
{
{
Type = Weapon,
        Type = Weapon,
DisplayName = Pen,
DisplayName = Pen,
    SubCategory   =     Stab,
                SubCategory                     =                       Stab,
Icon = Pen,
Icon = Pen,
MinAngle = 0,
MinAngle = 0,
Line 30: Line 30:
MinRange = 0.61,
MinRange = 0.61,
SwingAnim = Stab,
SwingAnim = Stab,
WeaponSprite = Knife,
WeaponSprite         = Knife,
Weight = 0.1,
Weight = 0.1,
WeaponWeight = 0.7,
WeaponWeight         = 0.7,
MinimumSwingTime = 4.1,
MinimumSwingTime         = 4.1,
SwingTime = 4.1,
SwingTime = 4.1,
DoorDamage = 1,
DoorDamage = 1,
SwingAmountBeforeImpact = 0.02,
SwingAmountBeforeImpact         =         0.02,
MaxHitCount = 1,
MaxHitCount         = 1,
PushBackMod = 0,
PushBackMod = 0,
KnockdownMod = 0,
KnockdownMod         = 0,
ConditionLowerChanceOneIn = 1,
ConditionLowerChanceOneIn       =                 1,
ConditionMax   = 1,
ConditionMax           = 1,
IsAimedHandWeapon = true,
IsAimedHandWeapon         = true,
AimingMod = 0.8,
AimingMod = 0.8,
Categories = Improvised,
Categories = Improvised,
Line 52: Line 52:
! Alpha ||   
! Alpha ||   
|-
|-
| RC 2.9 || Added to the game.  
| 0.2.0a || Added to the game.  
|}
|}



Revision as of 05:41, 25 June 2014

Template:Weapons A writing implement that can be used to create written recipes and, in tight spots, as a weapon. The pen can kill zombies, but doing so will usually exhaust all of its durability; rendering it useless.

Crafting

Name Recipe Description
























Code

item Pen
{
	        Type				=			Weapon,
		DisplayName			=			Pen,
                SubCategory                     =                       Stab,
		Icon				=			Pen,
		MinAngle			=			0,
		MaxDamage			=			1.4,
		MinDamage			=			0.4,
		MaxRange 			= 			0.9,
		MinRange 			= 			0.61,
		SwingAnim			=			Stab,
		WeaponSprite		        =			Knife,
		Weight				=			0.1,
		WeaponWeight		        =			0.7,
		MinimumSwingTime 	        = 			4.1,
		SwingTime			=			4.1,
		DoorDamage			=			1,
		SwingAmountBeforeImpact         = 		        0.02,
		MaxHitCount 		        =			1,
		PushBackMod			=			0,
		KnockdownMod		        =			0,
		ConditionLowerChanceOneIn       = 	                1,
		ConditionMax 	  	        = 			1,
		IsAimedHandWeapon	        =			true,
		AimingMod			=			0.8,
		Categories 			=			Improvised,
}

History

Alpha
0.2.0a Added to the game.

See Also

Template:Navbox/Weapons