Pistol: Difference between revisions

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Pistol
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<pre>item Pistol
<pre>item Pistol
{
{
Type = Weapon,
AmmoType = BerettaClip,
DisplayName = Pistol,
ImpactSound = null,
SubCategory  =           Firearm,
MaxRange = 18,
Icon = HandGun,
WeaponSprite = Handgun,
Ranged = true,
SoundVolume = 75,
MinAngle = 0.88,
MinAngle = 0.5,
MaxHitCount = 1,
Type = Weapon,
MaxDamage = 2.8,
MinimumSwingTime = 0.5,
MinDamage = 2.3,
ToHitModifier = 1.5,
MaxHitCount = 1,
NPCSoundBoost = 1.5,
        MaxRange = 18.0,
KnockBackOnNoDeath = TRUE,
SwingAnim = Handgun,
Ranged = TRUE,
WeaponSprite = Handgun,
SwingAmountBeforeImpact = 0,
SwingSound = pistol,
ProjectileCount = 1,
SoundVolume = 75,
ConditionLowerChanceOneIn = 60,
SoundRadius = 75,
Weight = 2,
ToHitModifier = 1.5,
SplatNumber = 3,
NPCSoundBoost = 1.5,
PushBackMod = 0.3,
Weight = 1.0,
MaxDamage = 2.8,
IsAimedFirearm = true,
SubCategory = Firearm,
WeaponWeight = 1.2,
ConditionMax = 10,
DoorDamage = 5,
ShareDamage = FALSE,
MinimumSwingTime = 2.0,
MaxHitCount = 1,
SwingTime = 2.0,
IsAimedFirearm = TRUE,
SwingAmountBeforeImpact = 0.0,
DoorDamage = 5,
PushBackMod = 0.3,
UseEndurance = FALSE,
SplatNumber = 3,
SwingAnim = Handgun,
SplatSize = 3,
WeaponWeight = 2,
KnockBackOnNoDeath = false,
DisplayName = Pistol,
SplatBloodOnNoDeath = true,
MinRange = 0.61,
ImpactSound = null,
SwingTime = 0.5,
UseEndurance = false,
MultipleHitConditionAffected = FALSE,
ShareDamage = false,
SwingSound = pistol,
KnockdownMod = 2.0,
SoundRadius = 75,
AmmoType = BerettaClip,
MinDamage = 1.5,
ConditionLowerChanceOneIn = 5,
SplatSize = 3,
ConditionMax   = 150,
KnockdownMod = 2,
MultipleHitConditionAffected = false,
SplatBloodOnNoDeath = TRUE,
Icon = HandGun,


}</pre>
}</pre>

Revision as of 14:49, 24 August 2013


Template:Weapons

Summary

The pistol is an addition in version 2.0 r RC 1.

It is a semi-automatic sidearm that is capable of dealing very high damage onto both human and undead enemies. Like all firearms in Project Zomboid, the pistol generates a lot of noise, which tends to attract the undead to the wielder of the pistol.

It can be found in cabinets and possibly storage crates.

Reloading

It uses reloading system: You need to have the pistol in the Main slot then press R,after that the magazine goes into the main slot and then you need to hold down R then it starts loading bullets into the magazine,it can load up to 15 bullets into the magazine.When you are done put the pistol back into the main inventory slot press R to load the magazine into the pistol and then you are free to blast away.

Code

item Pistol
{
AmmoType	=	BerettaClip,
		ImpactSound	=	null,
		MaxRange	=	18,
		WeaponSprite	=	Handgun,
		SoundVolume	=	75,
		MinAngle	=	0.5,
		Type	=	Weapon,
		MinimumSwingTime	=	0.5,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	2,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		MaxDamage	=	2.8,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	5,
		UseEndurance	=	FALSE,
		SwingAnim	=	Handgun,
		WeaponWeight	=	2,
		DisplayName	=	Pistol,
		MinRange	=	0.61,
		SwingTime	=	0.5,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	pistol,
		SoundRadius	=	75,
		MinDamage	=	1.5,
		SplatSize	=	3,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	HandGun,

}

History

Alpha
RC 1 Added to the game.

See Also

Template:Navbox/Weapons