Pistol: Difference between revisions
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<pre>item Pistol | <pre>item Pistol | ||
{ | { | ||
AmmoType = BerettaClip, | |||
ImpactSound = null, | |||
MaxRange = 18, | |||
WeaponSprite = Handgun, | |||
SoundVolume = 75, | |||
MinAngle | MinAngle = 0.5, | ||
Type = Weapon, | |||
MinimumSwingTime = 0.5, | |||
ToHitModifier = 1.5, | |||
NPCSoundBoost = 1.5, | |||
KnockBackOnNoDeath = TRUE, | |||
Ranged = TRUE, | |||
SwingAmountBeforeImpact = 0, | |||
ProjectileCount = 1, | |||
ConditionLowerChanceOneIn = 60, | |||
Weight = 2, | |||
SplatNumber = 3, | |||
PushBackMod = 0.3, | |||
MaxDamage = 2.8, | |||
SubCategory = Firearm, | |||
ConditionMax = 10, | |||
ShareDamage = FALSE, | |||
MaxHitCount = 1, | |||
IsAimedFirearm = TRUE, | |||
DoorDamage = 5, | |||
UseEndurance = FALSE, | |||
SwingAnim = Handgun, | |||
WeaponWeight = 2, | |||
DisplayName = Pistol, | |||
MinRange = 0.61, | |||
SwingTime = 0.5, | |||
MultipleHitConditionAffected = FALSE, | |||
SwingSound = pistol, | |||
SoundRadius = 75, | |||
MinDamage = 1.5, | |||
SplatSize = 3, | |||
KnockdownMod = 2, | |||
SplatBloodOnNoDeath = TRUE, | |||
Icon = HandGun, | |||
}</pre> | }</pre> |
Revision as of 14:49, 24 August 2013
Summary
The pistol is an addition in version 2.0 r RC 1.
It is a semi-automatic sidearm that is capable of dealing very high damage onto both human and undead enemies. Like all firearms in Project Zomboid, the pistol generates a lot of noise, which tends to attract the undead to the wielder of the pistol.
It can be found in cabinets and possibly storage crates.
Reloading
It uses reloading system: You need to have the pistol in the Main slot then press R,after that the magazine goes into the main slot and then you need to hold down R then it starts loading bullets into the magazine,it can load up to 15 bullets into the magazine.When you are done put the pistol back into the main inventory slot press R to load the magazine into the pistol and then you are free to blast away.
Code
item Pistol { AmmoType = BerettaClip, ImpactSound = null, MaxRange = 18, WeaponSprite = Handgun, SoundVolume = 75, MinAngle = 0.5, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 2, SplatNumber = 3, PushBackMod = 0.3, MaxDamage = 2.8, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, WeaponWeight = 2, DisplayName = Pistol, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, SwingSound = pistol, SoundRadius = 75, MinDamage = 1.5, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = HandGun, }
History
Alpha | |
---|---|
RC 1 | Added to the game. |