Pistol
Pistol
Summary
The pistol is an addition in version 2.0 r RC 1.
It is a semi-automatic sidearm that is capable of dealing very high damage onto both human and undead enemies. Like all firearms in Project Zomboid, the pistol generates a lot of noise, which tends to attract the undead to the wielder of the pistol.
It can be found in cabinets and possibly storage crates.
Reloading
It uses reloading system: You need to have the pistol in the Main slot then press R,after that the magazine goes into the main slot and then you need to hold down R then it starts loading bullets into the magazine,it can load up to 15 bullets into the magazine.When you are done put the pistol back into the main inventory slot press R to load the magazine into the pistol and then you are free to blast away.
Code
item Pistol { AmmoType = BerettaClip, ImpactSound = null, MaxRange = 18, WeaponSprite = Handgun, SoundVolume = 75, MinAngle = 0.5, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 2, SplatNumber = 3, PushBackMod = 0.3, MaxDamage = 2.8, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, WeaponWeight = 2, DisplayName = Pistol, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, SwingSound = pistol, SoundRadius = 75, MinDamage = 1.5, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = HandGun, }
History
Alpha | |
---|---|
RC 1 | Added to the game. |