Pool Cue: Difference between revisions

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(Redesigned page, + Navbar, +Categories, renewed description - added benefits/downsides of the weapon, + corrected code.)
(Replaced Navigation System with Header Version, Confirmed Code Current, Updated Weapon Template to conform with new system. Cleared Old Categories.)
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{{languages|Poolcue}}
{{languages|Poolcue}}
<div class="header" style="margin: 5px; align: right; background: #C3E4ED; padding: 13px; text-align: left; font-size: 100%; color:#000000; border: 1px solid #9AC0CD"> <!-- Code for Background Colour -->
{{header|The Game World|Items|Weapons|version=Version 37|incver=8}}{{Weapons|image = Pool_cue.png |weapontype = Melee |ammo = None|hands = One/Two handed|weight = 1.0|mindamage = 0.5|maxdamage = 0.7|condition = 10|degrade = 10|id = Poolcue}}The Poolcue is melee weapon which has moderate durability, but has a poor ability to knock down zombies.
<div style="float: right;background: #C3E4ED;border: 1px solid #9AC0CD; margin: -30pt -10.5pt">    '''Page Updated @ Version: 34.28'''    </div><!-- Code for Version Tag at top -->
<div style="float: left;background: #C3E4ED;border: 1px solid #9AC0CD; margin: -30pt -10.5pt">   '''Navigation''' - [[:Category:Main|Main Index]] -> [[:Category:The_Game_World|The Game World]] -> [[:Category:Items|Items]] -> [[:Category:Weapons|Weapons]] -> [[{{PAGENAME}}]]   </div><!-- Code for Navigation Bar at top, special blank char's before '''Navigation''' to give space -->
{{Weapons
|image = Pool_cue.png‎
|weapontype = Melee  
|ammo = none
|weight = 1.0
}}
 
The Poolcue is melee weapon which has moderate durability, but has a poor ability to knock down zombies.
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The Poolcue has a medium swing rate but does not put out much damage either. One of its benefits is that it relatively light for a weapon of its length.  It can be found on counters and shelves in bars, and can be found on metal shelves in various houses. The Poolcue currently at Build 34.28 cannot be repaired.
The Poolcue has a medium swing rate but does not put out much damage either. One of its benefits is that it relatively light for a weapon of its length.  It can be found on counters and shelves in bars, and can be found on metal shelves in various houses. The Poolcue currently cannot be repaired.
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The Poolcue despite its flaws, is a multi-attack weapon, and can attack 2 zombies at once. It also can cause 2 door damage per swing, but no tree damage.
The Poolcue despite its flaws, is a multi-attack weapon, and can attack 2 zombies at once. It also can cause 2 door damage per swing, but no tree damage.
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== Code ==
== Code ==
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{{Navbox/Weapons}}
{{Navbox/Weapons}}
[[Category:Items]]
[[Category:Weapons]]
[[Category:Version 34.28]]

Revision as of 20:05, 3 May 2017


Template:WeaponsThe Poolcue is melee weapon which has moderate durability, but has a poor ability to knock down zombies.



The Poolcue has a medium swing rate but does not put out much damage either. One of its benefits is that it relatively light for a weapon of its length. It can be found on counters and shelves in bars, and can be found on metal shelves in various houses. The Poolcue currently cannot be repaired.

The Poolcue despite its flaws, is a multi-attack weapon, and can attack 2 zombies at once. It also can cause 2 door damage per swing, but no tree damage.









Code

	
	item Poolcue
		MaxRange			= 1.5,
		WeaponSprite			= Poolcue,
		MinAngle			= 0.2,
		Type				= Weapon,
		MinimumSwingTime		= 2,
		KnockBackOnNoDeath		= FALSE,
		SwingAmountBeforeImpact		= 0.02,
		Categories			= Improvised;Blunt,
		ConditionLowerChanceOneIn	= 10,
		Weight				= 1,
		SplatN.umber			= 0,
		PushBackMod			= 0.3,
		MaxDamage			= 0.7,
		SubCategory			= Swinging,
		ConditionMax			= 10,
		MaxHitCount			= 2,
		DoorDamage			= 2,
		SwingAnim			= Bat,
		WeaponWeight			= 1,
		DisplayName			= Poolcue,
		MinRange			= 0.61,
		SwingTime			= 2,
		MinDamage			= 0.5,
		KnockdownMod			= 0,
		SplatBloodOnNoDeath		= FALSE,
		Icon				= Poolcue,
        	RunAnim				= Run_Weapon2,
        	IdleAnim			= Idle_Weapon2,
        	TwoHandWeapon 			= TRUE,
        	BreakSound  			= PZ_WoodSnap,
        	TreeDamage  			= 0,

Template:Navbox/Weapons