Repairing Weapons and Items: Difference between revisions

From PZwiki
Repairing Weapons and Items
(Merged with Condition)
Tag: New redirect
(13 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Notice|underconstruction}}
#REDIRECT [[Durability]]
 
== Repairing Weapons ==
 
Weapons that are repeatedly used to attack zombies, destroy walls, doors or other objects, or that are used to chop logs, will deteriorate in condition over time. By possessing the correct items in main inventory, and/or by having certain skills at a certain level or higher, players can attempt to repair their weapons.
 
=== Factors affecting repair ===
 
Factors that will affect how successful a repair are:
* the type of repair item that is used (see below for repair chance modifiers)
* whether your carpentry skill is high enough (for those items that require this in order to make a repair)
* whether a player has the Lucky or Unlucky [[Traits|trait]] (which either increases or decreases the chance of successful repair by 5%, respectively)
* how many times the weapon was already repaired
 
 
The following tables show the items that can be repaired and the requirements for being able to do so.
 
=== Melee Weapons ===
 
Different repair items have a better chance of repairing weapons; this is represented by their repair chance modifier below. For example, when repairing an axe, using wood glue with a carpentry skill of 2 or more will give the player the best result, followed by duct tape, whilst glue and/or scotch tape have the worst chance of leading to a successful repair.
 
{| class="wikitable sortable" style="text-align:center;"
|-
! Item
! Category
! Fixer 1<br>50% repair chance modifier
! Fixer 2<br>25% repair chance modifier
! Fixer 3<br>10% repair chance modifier
! Fixer 4<br>10% repair chance modifier
! Fixer 5<br>10% repair chance modifier
|-
|[[File:Axe.png|32px]]
[[Axe]]
|Blade
|Wood Glue, 2 uses<br>Carpentry skill of at least 2 needed
|Duct Tape, 2 uses
|Glue, 2 uses
|Scotch Tape, 4 uses
|
|-
|[[File:Baseballbat.png|32px]]
[[Baseball Bat]]
|Blunt
|Wood Glue, 2 uses<br>Carpentry skill of at least 2 needed
|Duct Tape, 2 uses
|Glue, 2 uses
|Scotch Tape, 4 uses
|
|-
|[[File:Baseballbatnails.png|32px]]
[[Spiked Baseball Bat]]
|Blunt
|Wood Glue, 2 uses<br>Carpentry skill of at least 2 needed
|Duct Tape, 2 uses
|Glue, 2 uses
|Scotch Tape, 4 uses
|Nails, 1 uses
|-
|[[File:Sledgehammer.png|32px]]
[[Sledgehammer]]
|Blunt
|Wood Glue, 2 uses<br>Carpentry skill of at least 2 needed
|Duct Tape, 2 uses
|Glue, 3 uses
|Scotch Tape, 4 uses
|
|-
|[[File:Hammer.png|32px]]
[[Hammer]]
|Blunt
|Wood Glue, 1 use<br>Carpentry skill of at least 1 needed
|Duct Tape, 1 use
|Glue, 2 uses
|Scotch Tape, 3 uses
|
|-
|[[File: Golf Club.png]]
[[Golf Club]]
|Blunt
|Duct Tape, 2 uses
|Scotch Tape, 3 uses
|
|
|
|-
|[[File:Pan.png|32px]]
[[Frying Pan]]
|Improvised/Blunt
|Duct Tape, 1 use
|Glue, 2 uses
|Scotch Tape, 3 uses
|
|
|-
|[[File:Knife_Chopping.png|32px]]
[[Kitchen Knife]]
|Blade
|Duct Tape, 1 use
|Glue, 1 use
|Scotch Tape, 2 uses
|
|
|-
|}
 
=== Ranged Weapons ===
 
Ranged weapons that need repairs require a player to be holding two of that type of weapon in main inventory in order to use one for parts in order to effect a repair of the other. One of the weapons is consumed in the process, the other is returned to you with 50% of its condition.
 
 
{| class="wikitable sortable" style="text-align:center;"
|-
! Item
! Items required in main inventory
! Skill level required
|-
|[[File:Pistol.png|32px]]
[[Pistol]]
|2 pistols with less than 100% condition
|Aiming skill of 3 of more
|-
|[[File :Shotgun.png|32px]]
[[Shotgun]]
|2 shotguns with less than 100% condition
|Aiming skill of 4 or more
|-
|[[File :Sawed_Off.png]]
[[Sawed-Off Shotgun]]
|2 sawed-off shotguns with less than 100% condition
|Aiming skill of 4 or more
|-
|}

Revision as of 22:10, 21 October 2023

Redirect to: