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| {{Notice|underconstruction}}
| | #REDIRECT [[Durability]] |
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| == Repairing Weapons ==
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| Weapons that are repeatedly used to attack zombies, destroy walls, doors or other objects, or that are used to chop logs, will deteriorate in [[Condition|condition]] over time. This is seen in an item's condition bar when in a container or a player's inventory; loss of condition is also shown by the item's [[Durability|durability]] star icon when a weapon is equipped in the primary or secondary item slot.<br>
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| By possessing the correct items in main inventory, and/or by having certain skills at a certain level or higher, players can attempt to repair their weapons.<ref name="The Fixing System">[http://theindiestone.com/forums/index.php/topic/3735-the-fixing-system/?p=50521 Fixing System], a post made by RobertJohnson regarding how The Fixing System has been implemented in Project Zomboid, on The Indie Stone forums.</ref>
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| === Factors affecting repair ===
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| Factors that will affect how successful a repair will be are:
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| * the type of repair item that is used (see below for the repair chance modifiers)
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| * whether your carpentry skill is high enough (for those items that require this in order to make a repair)
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| * whether a player has the Lucky or Unlucky [[Traits|trait]] (which either increases or decreases the chance of successful repair by 5%, respectively)
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| * how many times the weapon was already repaired
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| The following tables show the items that can be repaired and the requirements for being able to do so.
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| === Melee Weapons ===
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| Different repair items have a better or worse chance of repairing weapons; this is represented by their repair chance modifier. For example, when repairing an axe, using wood glue with a carpentry skill of 2 or more will give the player the best result, followed by duct tape, whilst glue and/or scotch tape have the worst chance of leading to a successful repair.
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| {| class="wikitable sortable" style="text-align:center;"
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| |-
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| ! Item
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| ! Category
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| ! Fixer 1<br>50% repair chance modifier
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| ! Fixer 2<br>25% repair chance modifier
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| ! Fixer 3<br>10% repair chance modifier
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| ! Fixer 4<br>10% repair chance modifier
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| ! Fixer 5<br>10% repair chance modifier
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| |-
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| |[[File:Axe.png|32px]]
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| [[Axe]]
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| |Blade
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| |Wood Glue, 2 uses<br>Carpentry skill of at least 2 needed
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| |Duct Tape, 2 uses
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| |Glue, 2 uses
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| |Scotch Tape, 4 uses
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| |-
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| |[[File:Baseballbat.png|32px]]
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| [[Baseball Bat]]
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| |Blunt
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| |Wood Glue, 2 uses<br>Carpentry skill of at least 2 needed
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| |Duct Tape, 2 uses
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| |Glue, 2 uses
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| |Scotch Tape, 4 uses
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| |-
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| |[[File:Baseballbatnails.png|32px]]
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| [[Spiked Baseball Bat]]
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| |Blunt
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| |Wood Glue, 2 uses<br>Carpentry skill of at least 2 needed
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| |Duct Tape, 2 uses
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| |Glue, 2 uses
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| |Scotch Tape, 4 uses
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| |[[File:Smallnails.png|32px]]<br>[[Nails]], 1 use
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| |-
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| |[[File:Sledgehammer.png|32px]]
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| [[Sledgehammer]]
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| |Blunt
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| |Wood Glue, 2 uses<br>Carpentry skill of at least 2 needed
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| |Duct Tape, 2 uses
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| |Glue, 3 uses
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| |Scotch Tape, 4 uses
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| |-
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| |[[File:Hammer.png|32px]]
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| [[Hammer]]
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| |Blunt
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| |Wood Glue, 1 use<br>Carpentry skill of at least 1 needed
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| |Duct Tape, 1 use
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| |Glue, 2 uses
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| |Scotch Tape, 3 uses
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| |-
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| |[[File: Golf Club.png]]
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| [[Golf Club]]
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| |Blunt
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| |Duct Tape, 2 uses
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| |Scotch Tape, 3 uses
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| |-
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| |[[File:Pan.png|32px]]
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| [[Frying Pan]]
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| |Improvised/Blunt
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| |Duct Tape, 1 use
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| |Glue, 2 uses
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| |Scotch Tape, 3 uses
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| |-
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| |[[File:Knife_Chopping.png|32px]]
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| [[Kitchen Knife]]
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| |Blade
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| |Duct Tape, 1 use
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| |Glue, 1 use
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| |Scotch Tape, 2 uses
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| |-
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| |}
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| === Ranged Weapons ===
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| Ranged weapons that need repairs require a player to be holding two of that type of weapon in main inventory in order to use one for parts in order to effect a repair of the other. One of the weapons is consumed in the process, the other is returned to you with 50% of its condition. It is therefore best to choose two weapons that each have less than 25% condition in order to receive the most benefit when repairing guns.
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| {| class="wikitable sortable" style="text-align:center;"
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| |-
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| ! Item
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| ! Items required in main inventory
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| ! Skill level required
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| |-
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| |[[File:Pistol.png|32px]]
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| [[Pistol]]
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| |2 pistols with less than 100% condition
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| |Aiming skill of 3 of more
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| |-
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| |[[File :Shotgun.png|32px]]
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| [[Shotgun]]
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| |2 shotguns with less than 100% condition
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| |Aiming skill of 4 or more
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| |-
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| |[[File :Sawed_Off.png]]
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| [[Sawed-Off Shotgun]]
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| |2 sawed-off shotguns with less than 100% condition
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| |Aiming skill of 4 or more
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| |-
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| |}
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| <references />
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