Repairing Weapons and Items: Difference between revisions

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Repairing Weapons and Items
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{{Notice|underconstruction}}
#REDIRECT [[Durability]]
 
== Repairing Weapons ==
 
Weapons that are repeatedly used to attack zombies will deteriorate in [[Condition|condition]] over time. This is seen in an item's condition bar when in a container or a player's inventory; loss of condition is also shown by the item's [[Durability|durability]] star icon when a weapon is equipped in the primary or secondary item slot.<br>
By possessing the correct items in main inventory, and/or by having certain skills at a certain level or higher, players can attempt to repair their weapons.<ref name="The Fixing System">[http://theindiestone.com/forums/index.php/topic/3735-the-fixing-system/?p=50521 Fixing System], a post made by RobertJohnson regarding how The Fixing System has been implemented in Project Zomboid, on The Indie Stone forums.</ref>
 
=== Factors affecting repair ===
 
Factors that will affect how successful a repair will be are:
* the type of repair item that is used (see below for the repair chance modifiers)
* whether your carpentry skill is high enough (for those items that require this in order to make a repair)
* whether a player has the Lucky or Unlucky [[Traits|trait]] (which either increases or decreases the chance of successful repair by 5%, respectively)
* how many times the weapon was already repaired
 
 
The following tables show the items that can be repaired and the requirements for being able to do so.
 
=== Melee Weapons ===
 
Different repair items have a better or worse chance of repairing weapons; this is represented by their repair chance modifier. For example, when repairing an axe, using wood glue with a carpentry skill of 2 or more will give the player the best result, followed by duct tape, whilst glue and/or scotch tape have the worst chance of leading to a successful repair.
 
{| class="wikitable sortable" style="text-align:center;"
|-
! Item
! Category
! Fixer 1<br>50% repair chance modifier
! Fixer 2<br>25% repair chance modifier
! Fixer 3<br>10% repair chance modifier
! Fixer 4<br>10% repair chance modifier
! Fixer 5<br>10% repair chance modifier
|-
|[[File:Axe.png|32px]]
[[Axe]]
|Blade
|Wood Glue, 2 uses<br>Carpentry skill of at least 2 needed
|Duct Tape, 2 uses
|Glue, 2 uses
|Scotch Tape, 4 uses
|
|-
|[[File:Baseballbat.png|32px]]
[[Baseball Bat]]
|Blunt
|Wood Glue, 2 uses<br>Carpentry skill of at least 2 needed
|Duct Tape, 2 uses
|Glue, 2 uses
|Scotch Tape, 4 uses
|
|-
|[[File:Baseballbatnails.png|32px]]
[[Spiked Baseball Bat]]
|Blunt
|Wood Glue, 2 uses<br>Carpentry skill of at least 2 needed
|Duct Tape, 2 uses
|Glue, 2 uses
|Scotch Tape, 4 uses
|[[File:Smallnails.png|32px]]<br>[[Nails]], 1 use
|-
|[[File:Sledgehammer.png|32px]]
[[Sledgehammer]]
|Blunt
|Wood Glue, 2 uses<br>Carpentry skill of at least 2 needed
|Duct Tape, 2 uses
|Glue, 3 uses
|Scotch Tape, 4 uses
|
|-
|[[File:Hammer.png|32px]]
[[Hammer]]
|Blunt
|Wood Glue, 1 use<br>Carpentry skill of at least 1 needed
|Duct Tape, 1 use
|Glue, 2 uses
|Scotch Tape, 3 uses
|
|-
|[[File: Golf Club.png]]
[[Golf Club]]
|Blunt
|Duct Tape, 2 uses
|Scotch Tape, 3 uses
|
|
|
|-
|[[File:Pan.png|32px]]
[[Frying Pan]]
|Improvised/Blunt
|Duct Tape, 1 use
|Glue, 2 uses
|Scotch Tape, 3 uses
|
|
|-
|[[File:Knife_Chopping.png|32px]]
[[Kitchen Knife]]
|Blade
|Duct Tape, 1 use
|Glue, 1 use
|Scotch Tape, 2 uses
|
|
|-
|}
 
=== Ranged Weapons ===
 
Ranged weapons that need repairs require a player to be holding two of that type of weapon in main inventory in order to use one for parts in order to effect a repair of the other. One of the weapons is consumed in the process, the other is returned to you with 50% of its condition. It is therefore best to choose two weapons that each have less than 25% condition in order to receive the most benefit when repairing guns.
 
{| class="wikitable sortable" style="text-align:center;"
|-
! Item
! Items required in main inventory
! Skill level required
|-
|[[File:Pistol.png|32px]]
[[Pistol]]
|2 pistols with less than 100% condition
|Aiming skill of 3 of more
|-
|[[File :Shotgun2.png|32px]]
[[Shotgun]]
|2 shotguns with less than 100% condition
|Aiming skill of 4 or more
|-
|[[File :Sawed_Off.png]]
[[Sawed-Off Shotgun]]
|2 sawed-off shotguns with less than 100% condition
|Aiming skill of 4 or more
|-
|}
 
 
<references />

Revision as of 22:10, 21 October 2023

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