Ripped Sheets: Difference between revisions

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|weight = 0.25
|weight = 0.25
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A '''bandage''' can be used to stop bleeding caused by [[Health#Injuries|injuries]]. If a wound is left untreated, the player will slowly lose health, and will eventually die of blood loss.  
A '''bandage''' can be used to stop bleeding caused by [[Health#Injuries|injuries]] that manage to cut through the skin. If a wound is left untreated, the player will slowly lose health, and will eventually die of blood loss. Therefore, it is a great idea to keep a few bandages on you at all times, and several more back at your stronghold. Bandages can be improvised by ripping them from sheets or from items of clothing. Bandages also have a secondary purpose of use in a molotov cocktail, although this use is far less important than the primary one.


<br>'''In the Tutorial''' (version: 0.1.5d)<br>
<br>'''In the Tutorial''' (version: 0.1.5d)<br>
Bandages can be used to bandage and when combined with the [[Belt]], will Stem [[Kate|Kate's]] blood-loss.
Bandages can be used to bandage to stem [[Kate|Kate's]] blood-loss.  


== Crafting ==
== Crafting ==

Revision as of 16:38, 25 July 2012

Template:Items A bandage can be used to stop bleeding caused by injuries that manage to cut through the skin. If a wound is left untreated, the player will slowly lose health, and will eventually die of blood loss. Therefore, it is a great idea to keep a few bandages on you at all times, and several more back at your stronghold. Bandages can be improvised by ripping them from sheets or from items of clothing. Bandages also have a secondary purpose of use in a molotov cocktail, although this use is far less important than the primary one.


In the Tutorial (version: 0.1.5d)
Bandages can be used to bandage to stem Kate's blood-loss.

Crafting

Name Recipe Description
























Code

item RippedSheets
{
	Type				=			Normal,
	DisplayName			=			Bandages,
	Icon				=			Rag,
	Count				=			8,
	Weight				=			0.25,
	AlwaysWelcomeGift 	        = 			true,
	CanBandage			=			true,

}

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