Sanity: Difference between revisions

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Sanity is effected by having low [[morale]] and high [[stress]] for long periods. Sanity is a long term effect which is very difficult to rectify.
Sanity is effected by having low [[morale]] and high [[stress]] for long periods. Sanity is a long term effect which is very difficult to rectify.
[[category:notyetingame]]

Revision as of 23:17, 31 May 2011

Sanity is one of several stats which effects both player and NPC survivors.

Sanity is effected by having low morale and high stress for long periods. Sanity is a long term effect which is very difficult to rectify.