Scissors: Difference between revisions

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(Redesigned page, +Navbar, + new code, + rewrote description. Changed from item template to weapon template. - links (can use navbox), -history (redundant))
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__NOTOC__
{{languages|Scissors}}
{{languages|Scissors}}
{{Items
<div class="header" style="margin: 5px; align: right; background: #C3E4ED; padding: 13px; text-align: left; font-size: 100%; color:#000000; border: 1px solid #9AC0CD"> <!-- Code for Background Colour -->
<div style="float: right;background: #C3E4ED;border: 1px solid #9AC0CD; margin: -30pt -10.5pt">    '''Page Updated @ Version: 34.28'''    </div><!-- Code for Version Tag at top -->
<div style="float: left;background: #C3E4ED;border: 1px solid #9AC0CD; margin: -30pt -10.5pt">   '''Navigation''' - [[:Category:Main|Main Index]] -> [[:Category:The_Game_World|The Game World]] -> [[:Category:Items|Items]] -> [[:Category:Weapons|Weapons]] -> [[{{PAGENAME}}]]   </div><!-- Code for Navigation Bar at top, special blank char's before '''Navigation''' to give space -->
{{Weapons
|image = Scissors.png   
|image = Scissors.png   
|weapontype = Melee  
|weapontype = Melee  
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|weight = 0.4
|weight = 0.4
}}
}}
'''Scissors''' are a stabbing weapon added in 0.2.0r RC2.9. Scissors, which have the same stats as the [[Butter Knife]], takes about 4-6 shots to take out a single zombie. It's low range and low damage paired up with its low knock-back makes it impossible to fight effectively against a group of zombies. Instead, it is more fit for situations where enemies can be isolated and disposed of 1 by 1. It has an extremely low door damage so something else should be used to destroy a door.
'''The''' [[Scissors]] is a emergency starting stabbing weapon which can be found in most houses in lockers, shelves, desks, drawers - mostly in office buildings and in the school. However with every hit on a zombie guarenteeing item condition falling by 1, and having a max of 10, it means you only get at max 10 hits with the scissors before it breaks.
 
<br><br>
The scissors can be found in desks, drawers - mostly in office buildings and in the school.
The scissors are a single attack weapon, meaning it can only concentrate on one zombie at a time, attacking two at a time is risky as only one zombie will be stopped per hit and the other could get in close enough to damage the character.
 
<br><br><br><br><br><br>
==Code==
== Code ==
 
  <nowiki>
  <nowiki>item Scissors
item Scissors
{
MaxRange = 0.9,
        MaxRange = 0.9,
WeaponSprite = Knife,
WeaponSprite = Knife,
MinAngle = 0,
MinAngle = 0,
Type = Weapon,
Type = Weapon,
MinimumSwingTime = 2,
MinimumSwingTime = 2,
SwingAmountBeforeImpact = 0.02,
SwingAmountBeforeImpact = 0.02,
Categories = Blade,
Categories = Blade,
Weight = 0.4,
Weight = 0.4,
ConditionLowerChanceOneIn = 1,
ConditionLowerChanceOneIn = 1,
PushBackMod = 0.3,
PushBackMod = 0.3,
MaxDamage = 0.3,
MaxDamage = 0.3,
SubCategory = Stab,
SubCategory = Stab,
AimingMod = 0.8,
AimingMod = 0.8,
ConditionMax = 10,
ConditionMax = 10,
MaxHitCount = 1,
MaxHitCount = 1,
IsAimedHandWeapon = TRUE,
IsAimedHandWeapon = TRUE,
DoorDamage = 1,
DoorDamage = 1,
SwingAnim = Stab,
SwingAnim = Stab,
CriticalChance = 5,
CriticalChance = 5,
WeaponWeight = 0.4,
WeaponWeight = 0.4,
DisplayName = Scissors,
DisplayName = Scissors,
MinRange = 0.61,
MinRange = 0.61,
SwingTime = 2,
SwingTime = 2,
MinDamage = 0.2,
MinDamage = 0.2,
KnockdownMod = 0,
KnockdownMod = 0,
Icon = Scissors,
Icon = Scissors,
TreeDamage = 0,
TreeDamage =   0,
EnduranceMod = 0.5,
EnduranceMod = 0.5,
</nowiki>
}</nowiki>
== History ==
 
{| class="wikitable" width="550" style="text-align:center;"
|-
! Alpha || 
|-
| RC 2.9 || Was added to the game.
|}
 
==See Also==
* [[Screwdriver]]
* [[Butter Knife]]


{{Navbox/Weapons}}
{{Navbox/Weapons}}
[[Category:weapons]]
[[Category:Items]]
[[Category:Version 0.2.0p]]
[[Category:Weapons]]
[[Category:Version 34.28]]

Revision as of 23:53, 16 September 2016


Page Updated @ Version: 34.28
   Navigation - Main Index -> The Game World -> Items -> Weapons -> Scissors   

Template:Weapons The Scissors is a emergency starting stabbing weapon which can be found in most houses in lockers, shelves, desks, drawers - mostly in office buildings and in the school. However with every hit on a zombie guarenteeing item condition falling by 1, and having a max of 10, it means you only get at max 10 hits with the scissors before it breaks.

The scissors are a single attack weapon, meaning it can only concentrate on one zombie at a time, attacking two at a time is risky as only one zombie will be stopped per hit and the other could get in close enough to damage the character.





Code

	
	item Scissors
		MaxRange			= 0.9,
		WeaponSprite			= Knife,
		MinAngle			= 0,
		Type				= Weapon,
		MinimumSwingTime		= 2,
		SwingAmountBeforeImpact		= 0.02,
		Categories			= Blade,
		Weight				= 0.4,
		ConditionLowerChanceOneIn	= 1,
		PushBackMod			= 0.3,
		MaxDamage			= 0.3,
		SubCategory			= Stab,
		AimingMod			= 0.8,
		ConditionMax			= 10,
		MaxHitCount			= 1,
		IsAimedHandWeapon		= TRUE,
		DoorDamage			= 1,
		SwingAnim			= Stab,
		CriticalChance			= 5,
		WeaponWeight			= 0.4,
		DisplayName			= Scissors,
		MinRange			= 0.61,
		SwingTime			= 2,
		MinDamage			= 0.2,
		KnockdownMod			= 0,
		Icon				= Scissors,
		TreeDamage  			= 0,
		EnduranceMod 			= 0.5,

Template:Navbox/Weapons