Scissors: Difference between revisions
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(Redesigned page, +Navbar, + new code, + rewrote description. Changed from item template to weapon template. - links (can use navbox), -history (redundant)) |
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__NOTOC__ | |||
{{languages|Scissors}} | {{languages|Scissors}} | ||
{{ | <div class="header" style="margin: 5px; align: right; background: #C3E4ED; padding: 13px; text-align: left; font-size: 100%; color:#000000; border: 1px solid #9AC0CD"> <!-- Code for Background Colour --> | ||
<div style="float: right;background: #C3E4ED;border: 1px solid #9AC0CD; margin: -30pt -10.5pt"> '''Page Updated @ Version: 34.28''' </div><!-- Code for Version Tag at top --> | |||
<div style="float: left;background: #C3E4ED;border: 1px solid #9AC0CD; margin: -30pt -10.5pt"> '''Navigation''' - [[:Category:Main|Main Index]] -> [[:Category:The_Game_World|The Game World]] -> [[:Category:Items|Items]] -> [[:Category:Weapons|Weapons]] -> [[{{PAGENAME}}]] </div><!-- Code for Navigation Bar at top, special blank char's before '''Navigation''' to give space --> | |||
{{Weapons | |||
|image = Scissors.png | |image = Scissors.png | ||
|weapontype = Melee | |weapontype = Melee | ||
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|weight = 0.4 | |weight = 0.4 | ||
}} | }} | ||
''' | '''The''' [[Scissors]] is a emergency starting stabbing weapon which can be found in most houses in lockers, shelves, desks, drawers - mostly in office buildings and in the school. However with every hit on a zombie guarenteeing item condition falling by 1, and having a max of 10, it means you only get at max 10 hits with the scissors before it breaks. | ||
<br><br> | |||
The scissors can be | The scissors are a single attack weapon, meaning it can only concentrate on one zombie at a time, attacking two at a time is risky as only one zombie will be stopped per hit and the other could get in close enough to damage the character. | ||
<br><br><br><br><br><br> | |||
==Code== | == Code == | ||
<nowiki> | |||
<nowiki>item Scissors | item Scissors | ||
MaxRange = 0.9, | |||
WeaponSprite = Knife, | |||
WeaponSprite = Knife, | MinAngle = 0, | ||
MinAngle = 0, | Type = Weapon, | ||
Type = Weapon, | MinimumSwingTime = 2, | ||
MinimumSwingTime = 2, | SwingAmountBeforeImpact = 0.02, | ||
SwingAmountBeforeImpact = 0.02, | Categories = Blade, | ||
Categories = Blade, | Weight = 0.4, | ||
Weight = 0.4, | ConditionLowerChanceOneIn = 1, | ||
ConditionLowerChanceOneIn = 1, | PushBackMod = 0.3, | ||
PushBackMod = 0.3, | MaxDamage = 0.3, | ||
MaxDamage = 0.3, | SubCategory = Stab, | ||
SubCategory = Stab, | AimingMod = 0.8, | ||
AimingMod = 0.8, | ConditionMax = 10, | ||
ConditionMax = 10, | MaxHitCount = 1, | ||
MaxHitCount = 1, | IsAimedHandWeapon = TRUE, | ||
IsAimedHandWeapon = TRUE, | DoorDamage = 1, | ||
DoorDamage = 1, | SwingAnim = Stab, | ||
SwingAnim = Stab, | CriticalChance = 5, | ||
CriticalChance = 5, | WeaponWeight = 0.4, | ||
WeaponWeight = 0.4, | DisplayName = Scissors, | ||
DisplayName = Scissors, | MinRange = 0.61, | ||
MinRange = 0.61, | SwingTime = 2, | ||
SwingTime = 2, | MinDamage = 0.2, | ||
MinDamage = 0.2, | KnockdownMod = 0, | ||
KnockdownMod = 0, | Icon = Scissors, | ||
Icon = Scissors, | TreeDamage = 0, | ||
TreeDamage | EnduranceMod = 0.5, | ||
EnduranceMod = 0.5, | </nowiki> | ||
{{Navbox/Weapons}} | {{Navbox/Weapons}} | ||
[[Category: | [[Category:Items]] | ||
[[Category:Version | [[Category:Weapons]] | ||
[[Category:Version 34.28]] |
Revision as of 23:53, 16 September 2016
Template:Weapons
The Scissors is a emergency starting stabbing weapon which can be found in most houses in lockers, shelves, desks, drawers - mostly in office buildings and in the school. However with every hit on a zombie guarenteeing item condition falling by 1, and having a max of 10, it means you only get at max 10 hits with the scissors before it breaks.
The scissors are a single attack weapon, meaning it can only concentrate on one zombie at a time, attacking two at a time is risky as only one zombie will be stopped per hit and the other could get in close enough to damage the character.
Code
item Scissors MaxRange = 0.9, WeaponSprite = Knife, MinAngle = 0, Type = Weapon, MinimumSwingTime = 2, SwingAmountBeforeImpact = 0.02, Categories = Blade, Weight = 0.4, ConditionLowerChanceOneIn = 1, PushBackMod = 0.3, MaxDamage = 0.3, SubCategory = Stab, AimingMod = 0.8, ConditionMax = 10, MaxHitCount = 1, IsAimedHandWeapon = TRUE, DoorDamage = 1, SwingAnim = Stab, CriticalChance = 5, WeaponWeight = 0.4, DisplayName = Scissors, MinRange = 0.61, SwingTime = 2, MinDamage = 0.2, KnockdownMod = 0, Icon = Scissors, TreeDamage = 0, EnduranceMod = 0.5,