Scissors: Difference between revisions

From PZwiki
m (Change in description.)
(Replaced Navigation System with Header Version, Confirmed and Updated Code to include metal value, Updated Weapon Template, Cleared Old Categories.)
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__NOTOC__
__NOTOC__
{{languages|Scissors}}
{{languages|Scissors}}
<div class="header" style="margin: 5px; align: right; background: #C3E4ED; padding: 13px; text-align: left; font-size: 100%; color:#000000; border: 1px solid #9AC0CD"> <!-- Code for Background Colour -->
{{header|The Game World|Items|Weapons|version=Version 37|incver=8}}{{Weapons|image = Scissors.png |weapontype = Melee |ammo = None|hands = One handed|weight = 0.4|mindamage = 0.2|maxdamage = 0.3|condition = 10|degrade = 1|id = Scissors}}[[Scissors]] are an emergency starting weapon which can be found in most houses in lockers, shelves, desks, drawers - mostly in office buildings and in the school. However with every hit on a zombie guarenteeing item condition falling by 1, and having a max of 10, it means you only get at max 10 hits with the scissors before it breaks.
<div style="float: right;background: #C3E4ED;border: 1px solid #9AC0CD; margin: -30pt -10.5pt">    '''Page Updated @ Version: 34.28'''    </div><!-- Code for Version Tag at top -->
<div style="float: left;background: #C3E4ED;border: 1px solid #9AC0CD; margin: -30pt -10.5pt">   '''Navigation''' - [[:Category:Main|Main Index]] -> [[:Category:The_Game_World|The Game World]] -> [[:Category:Items|Items]] -> [[:Category:Weapons|Weapons]] -> [[{{PAGENAME}}]]   </div><!-- Code for Navigation Bar at top, special blank char's before '''Navigation''' to give space -->
{{Weapons
|image = Scissors.png
|weapontype = Melee  
|ammo = none
|weight = 0.4
}}
[[Scissors]] are an emergency starting weapon which can be found in most houses in lockers, shelves, desks, drawers - mostly in office buildings and in the school. However with every hit on a zombie guarenteeing item condition falling by 1, and having a max of 10, it means you only get at max 10 hits with the scissors before it breaks.
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The scissors are a single attack weapon, meaning it can only concentrate on one zombie at a time, attacking two at a time is risky as only one zombie will be stopped per hit and the other could get in close enough to damage the character.
The scissors are a single attack weapon, meaning it can only concentrate on one zombie at a time, attacking two at a time is risky as only one zombie will be stopped per hit and the other could get in close enough to damage the character.
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== Code ==
== Code ==
  <nowiki>
  <nowiki>
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TreeDamage  = 0,
TreeDamage  = 0,
EnduranceMod = 0.5,
EnduranceMod = 0.5,
MetalValue = 8,
</nowiki>
</nowiki>


{{Navbox/Weapons}}
{{Navbox/Weapons}}
[[Category:Items]]
[[Category:Weapons]]
[[Category:Version 34.28]]

Revision as of 20:12, 3 May 2017


Template:WeaponsScissors are an emergency starting weapon which can be found in most houses in lockers, shelves, desks, drawers - mostly in office buildings and in the school. However with every hit on a zombie guarenteeing item condition falling by 1, and having a max of 10, it means you only get at max 10 hits with the scissors before it breaks.



The scissors are a single attack weapon, meaning it can only concentrate on one zombie at a time, attacking two at a time is risky as only one zombie will be stopped per hit and the other could get in close enough to damage the character.











Code

	
	item Scissors
		MaxRange			= 0.9,
		WeaponSprite			= Knife,
		MinAngle			= 0,
		Type				= Weapon,
		MinimumSwingTime		= 2,
		SwingAmountBeforeImpact		= 0.02,
		Categories			= Blade,
		Weight				= 0.4,
		ConditionLowerChanceOneIn	= 1,
		PushBackMod			= 0.3,
		MaxDamage			= 0.3,
		SubCategory			= Stab,
		AimingMod			= 0.8,
		ConditionMax			= 10,
		MaxHitCount			= 1,
		IsAimedHandWeapon		= TRUE,
		DoorDamage			= 1,
		SwingAnim			= Stab,
		CriticalChance			= 5,
		WeaponWeight			= 0.4,
		DisplayName			= Scissors,
		MinRange			= 0.61,
		SwingTime			= 2,
		MinDamage			= 0.2,
		KnockdownMod			= 0,
		Icon				= Scissors,
		TreeDamage  			= 0,
		EnduranceMod 			= 0.5,
		MetalValue 			= 8,

Template:Navbox/Weapons