Screwdriver: Difference between revisions

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  <nowiki>item Screwdriver
  <nowiki>item Screwdriver
{
{
Type = Weapon,
Type = Weapon,
DisplayName = Screwdriver,
DisplayName = Screwdriver,
Icon = Screwdriver,
Icon = Screwdriver,
MinAngle = 0,
MinAngle = 0,
MaxDamage = 1,
MaxDamage = 2.4,
MinDamage = .3,
MinDamage = 0.9,
MaxRange = 0.5,
MaxRange = 0.9,
SwingAnim = Bat,
MinRange = 0.1,
WeaponSprite = knife,
SwingAnim = Stab,
Weight = 0.5,
WeaponSprite = Knife,
WeaponWeight = 0.1,
Weight = 2,
MinimumSwingTime = 10,
WeaponWeight = 0.7,
DoorDamage = 1,
MinimumSwingTime = 4.1,
SwingTime = 16,
SwingTime = 4.1,
SwingAmountBeforeImpact = 0.3,
DoorDamage = 1,
MaxHitCount = 1,
SwingAmountBeforeImpact = 0.02,
UseEndurance = false,
MaxHitCount = 1,
PushBackMod = 0,
PushBackMod = 0,
KnockdownMod = 0,
KnockdownMod = 0,
ConditionLowerChanceOneIn = 100,
ConditionLowerChanceOneIn = 1,
ConditionMax = 1,
ConditionMax   = 100,
Categories = Improvised,
IsAimedHandWeapon = true,
AimingMod = 0.8,
Categories = Improvised,
}</nowiki>
}</nowiki>
{{Navbox/Weapons}}
{{Navbox/Weapons}}
[[Category:weapons]]
[[Category:weapons]]
[[Category:Version 0.2.0p]]
[[Category:Version 0.2.0p]]

Revision as of 04:08, 3 November 2012

Template:Weapons

The screwdriver is a weapon that is mostly found in the Hardware store and a couple of crates scattered around town. In times of emergency, the screwdriver will more than take care of a single undead attacker, but it is unfit for long term survival. It has finite durability and it has a low damage, ranging from a 2-5 well placed hits to kill a single undead.

Code

item Screwdriver
{
Type				=			Weapon,
		DisplayName			=			Screwdriver,
		Icon				=			Screwdriver,
		MinAngle			=			0,
		MaxDamage			=			2.4,
		MinDamage			=			0.9,
		MaxRange 			= 			0.9,
		MinRange 			= 			0.1,
		SwingAnim			=			Stab,
		WeaponSprite		=			Knife,
		Weight				=			2,
		WeaponWeight		=			0.7,
		MinimumSwingTime 	= 			4.1,
		SwingTime			=			4.1,
		DoorDamage			=			1,
		SwingAmountBeforeImpact = 		0.02,
		MaxHitCount 		=			1,
		PushBackMod			=			0,
		KnockdownMod		=			0,
		ConditionLowerChanceOneIn = 	1,
		ConditionMax 	  	= 			100,
		IsAimedHandWeapon	=			true,
		AimingMod			=			0.8,
		Categories 			=			Improvised,
}

Template:Navbox/Weapons