Screwdriver: Difference between revisions
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<nowiki>item Screwdriver | <nowiki>item Screwdriver | ||
{ | { | ||
Type = Weapon, | Type = Weapon, | ||
DisplayName = Screwdriver, | DisplayName = Screwdriver, | ||
SubCategory = Stab, | |||
Icon = Screwdriver, | Icon = Screwdriver, | ||
MinAngle = 0, | MinAngle = 0, | ||
Line 18: | Line 19: | ||
MinDamage = 0.9, | MinDamage = 0.9, | ||
MaxRange = 0.9, | MaxRange = 0.9, | ||
MinRange = 0. | MinRange = 0.61, | ||
SwingAnim = Stab, | SwingAnim = Stab, | ||
WeaponSprite = Knife, | WeaponSprite = Knife, | ||
Weight = | Weight = 0.5, | ||
WeaponWeight = 0.7, | WeaponWeight = 0.7, | ||
MinimumSwingTime = 4.1, | MinimumSwingTime = 4.1, |
Revision as of 15:02, 4 May 2013
The screwdriver is a weapon that is mostly found in the Hardware store and a couple of crates scattered around town. In times of emergency, the screwdriver will more than take care of a single undead attacker, but it is unfit for long term survival. It has finite durability and it has a low damage, ranging from a 2-5 well placed hits to kill a single undead.
Code
item Screwdriver { Type = Weapon, DisplayName = Screwdriver, SubCategory = Stab, Icon = Screwdriver, MinAngle = 0, MaxDamage = 2.4, MinDamage = 0.9, MaxRange = 0.9, MinRange = 0.61, SwingAnim = Stab, WeaponSprite = Knife, Weight = 0.5, WeaponWeight = 0.7, MinimumSwingTime = 4.1, SwingTime = 4.1, DoorDamage = 1, SwingAmountBeforeImpact = 0.02, MaxHitCount = 1, PushBackMod = 0, KnockdownMod = 0, ConditionLowerChanceOneIn = 1, ConditionMax = 100, IsAimedHandWeapon = true, AimingMod = 0.8, Categories = Improvised, }