Screwdriver: Difference between revisions
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Finally, if a screwdriver and [[saw]] is in the player's inventory, an option appears when right-clicking player-made objects (water barrels, crates, etc) to Dismantle the chosen object. Some of the materials that went into making an item will be returned to the player's inventory upon successfully dismantling it. | Finally, if a screwdriver and [[saw]] is in the player's inventory, an option appears when right-clicking player-made objects (water barrels, crates, etc) to Dismantle the chosen object. Some of the materials that went into making an item will be returned to the player's inventory upon successfully dismantling it. | ||
== Crafting == | |||
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{{RecipeLookup|4007}} | |||
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== Code == | == Code == |
Revision as of 09:19, 21 October 2014
The screwdriver is a weapon that is mostly found in the Hardware store and a couple of crates scattered around town. In times of emergency, the screwdriver will more than take care of a single undead attacker, but it is unfit for long term survival. It has finite durability and it has a low damage, ranging from a 2-5 well placed hits to kill a single undead.
The screwdriver can be used to create a knotted board that is combined with a sturdy stick to create kindling.
Finally, if a screwdriver and saw is in the player's inventory, an option appears when right-clicking player-made objects (water barrels, crates, etc) to Dismantle the chosen object. Some of the materials that went into making an item will be returned to the player's inventory upon successfully dismantling it.
Crafting
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Code
item Screwdriver { MaxRange = 0.9, WeaponSprite = Knife, MinAngle = 0, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised;Blade, ConditionLowerChanceOneIn = 7, Weight = 0.4, SplatNumber = 0, PushBackMod = 0.3, MaxDamage = 0.5, SubCategory = Stab, AimingMod = 0.8, ConditionMax = 10, MaxHitCount = 1, IsAimedHandWeapon = TRUE, DoorDamage = 1, SwingAnim = Stab, WeaponWeight = 0.4, DisplayName = Screwdriver, MinRange = 0.61, SwingTime = 2, MinDamage = 0.2, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = Screwdriver, }