Spiked Plank: Difference between revisions
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{ | { | ||
Type = Weapon, | Type = Weapon, | ||
DisplayName = Nailed Plank, | |||
Icon = PlankNail, | |||
MinAngle = -0.2, | |||
MaxDamage = 0.8, | |||
MinDamage = 0.6, | |||
MaxRange = 2.0, | |||
SwingAnim = Bat, | |||
WeaponSprite = WoodPlank, | |||
Weight = 8, | |||
WeaponWeight = 2.5, | |||
DoorDamage = 5, | |||
MinimumSwingTime = 2.0, | |||
SwingTime = 2.0, | |||
SwingAmountBeforeImpact = 0.02, | |||
PushBackMod = 2.5, | |||
ConditionLowerChanceOneIn = 5, | |||
ConditionMax = 8, | |||
Categories = Improvised, | |||
}</nowiki> | }</nowiki> |
Revision as of 04:03, 3 November 2012
An improvement on the normal plank. The spiked planks increase the push distance of the normal Plank by 2 or 3 times, making this a very effective weapon for pushing through a crowd of zombies. It has more durability than the baseball bat, so it is much more useful when running is the best plan. However, there are better weapons out there.
Crafting
Name | Recipe | Description | ||||||||||||
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Code
item PlankNail { Type = Weapon, DisplayName = Nailed Plank, Icon = PlankNail, MinAngle = -0.2, MaxDamage = 0.8, MinDamage = 0.6, MaxRange = 2.0, SwingAnim = Bat, WeaponSprite = WoodPlank, Weight = 8, WeaponWeight = 2.5, DoorDamage = 5, MinimumSwingTime = 2.0, SwingTime = 2.0, SwingAmountBeforeImpact = 0.02, PushBackMod = 2.5, ConditionLowerChanceOneIn = 5, ConditionMax = 8, Categories = Improvised, }