Tarp: Difference between revisions
m (Automated class_name fix) |
m (Updated distribution table) |
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! colspan="4" | Containers | ! colspan="4" | Containers | ||
|- | |- | ||
!Building/Room | ! Building/Room | ||
!Container | ! Container | ||
! style="width: 3.2em;" |Rolls | ! style="width: 3.2em;" | Rolls | ||
! style="width: 3.2em;" |Chance | ! style="width: 3.2em;" | Chance | ||
|- | |- | ||
| armyhanger | |armyhanger | ||
| [[counter]] | |[[counter]] | ||
| 4 | |4 | ||
| 1 | |1 | ||
|- | |- | ||
| rowspan="5"|armysurplus | |rowspan="5"|armysurplus | ||
| [[counter]] | |[[counter]] | ||
| 4 | |4 | ||
| 1 | |1 | ||
|- | |- | ||
|[[metal_shelves]] | |[[metal_shelves]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|[[metal_shelves]] | |[[metal_shelves]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|[[metal_shelves]] | |[[metal_shelves]] | ||
|4 | |4 | ||
|2 | |2 | ||
|- | |- | ||
|[[metal_shelves]] | |[[metal_shelves]] | ||
|4 | |4 | ||
|2 | |2 | ||
|- | |- | ||
| rowspan="5"|carsupply | |rowspan="5"|carsupply | ||
| [[clothingrack]] | |[[clothingrack]] | ||
| 4 | |4 | ||
| 1 | |1 | ||
|- | |- | ||
|[[metal_shelves]] | |[[metal_shelves]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|[[metal_shelves]] | |[[metal_shelves]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|[[metal_shelves]] | |[[metal_shelves]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|[[shelves]] | |[[shelves]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
| rowspan="4"|closet | |rowspan="4"|closet | ||
| [[crate]] | |[[crate]] | ||
| 4 | |4 | ||
| 1 | |1 | ||
|- | |- | ||
|[[crate]] | |[[crate]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|[[crate]] | |[[crate]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|[[crate]] | |[[crate]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
| drugshack | |drugshack | ||
| [[counter]] | |[[counter]] | ||
| 4 | |4 | ||
| 1 | |1 | ||
|- | |- | ||
| rowspan="2"|gasstorage | |rowspan="2"|gasstorage | ||
| [[counter]] | |[[counter]] | ||
| 4 | |4 | ||
| 1 | |1 | ||
|- | |- | ||
|[[counter]] | |[[counter]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
| rowspan="3"|mechanic | |rowspan="3"|mechanic | ||
| [[metal_shelves]] | |[[metal_shelves]] | ||
| 4 | |4 | ||
| 1 | |1 | ||
|- | |- | ||
|[[metal_shelves]] | |[[metal_shelves]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|[[wardrobe]] | |[[wardrobe]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
| morgue | |morgue | ||
| [[counter]] | |[[counter]] | ||
| 4 | |4 | ||
| 1 | |1 | ||
|} | |} | ||
Tarps can be found in warehouses, where there are plenty of storage [[Containers#Crates|crates]]. | Tarps can be found in warehouses, where there are plenty of storage [[Containers#Crates|crates]]. |
Revision as of 10:39, 20 March 2024
The tarp is an item used to craft a tent kit for camping.
Usage
Recipes
The tarp is only used to make a tent kit.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Tent Kit |
0 XP | none | Tarp (consumed) |
Tent Peg x4 (consumed) |
Sturdy Stick x2 (consumed) | |
Tent Kit |
0 XP | none | Tarp (consumed) |
Stake x4 (consumed) |
Sturdy Stick x2 (consumed) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
armyhanger | counter | 4 | 1 |
armysurplus | counter | 4 | 1 |
metal_shelves | 4 | 1 | |
metal_shelves | 4 | 1 | |
metal_shelves | 4 | 2 | |
metal_shelves | 4 | 2 | |
carsupply | clothingrack | 4 | 1 |
metal_shelves | 4 | 1 | |
metal_shelves | 4 | 1 | |
metal_shelves | 4 | 1 | |
shelves | 4 | 1 | |
closet | crate | 4 | 1 |
crate | 4 | 1 | |
crate | 4 | 1 | |
crate | 4 | 1 | |
drugshack | counter | 4 | 1 |
gasstorage | counter | 4 | 1 |
counter | 4 | 1 | |
mechanic | metal_shelves | 4 | 1 |
metal_shelves | 4 | 1 | |
wardrobe | 4 | 1 | |
morgue | counter | 4 | 1 |
Tarps can be found in warehouses, where there are plenty of storage crates.
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Source: ProjectZomboid\media\scripts\newitems.txt
item Tarp
{
DisplayCategory = Material,
Weight = 1,
Type = Normal,
DisplayName = Tarp,
Icon = TentMaterial,
WorldStaticModel = Tarp,
}