Trait: Difference between revisions

From PZwiki
Trait
(Made a sortable wikitable out of the list of traits)
(Redirected page to Traits)
 
(11 intermediate revisions by 6 users not shown)
Line 1: Line 1:
Traits are modifiers, positive and negative, available to [[player]]s during Sandbox Mode.  Traits are chosen individually and [[player]]s are also given [[profession]]-specific traits.
#REDIRECT [[Traits]]
 
The individually-chosen traits must have a sum value of 0 (or less) in order to start the game, so if the [[player]] chooses positive traits, they are also required to choose negative ones to compensate.
 
Traits categorized as "opposites" cannot be taken simultaneously (e.g. "Graceful" and "Clumsy").
 
==List of Traits==
 
{| class="wikitable sortable" style="text-align:center;"
|-
! Name
! Quality
! Opposite
! Points
! class = "unsortable" | Notes
! class = "unsortable" | Effect
 
|-
|'''Agoraphobic'''
|Negative
| -
| +4
|"Gets panicked when outdoors"
|
|-
|'''Athletic'''
|Positive
|Overweight
| -6
|"Faster running speed; Can run for longer without tiring"
|
|-
|'''Brave'''
|Positive
|Cowardly
| -3
|"Less prone to becoming panicked."
|
|-
|'''Claustrophobic'''
|Negative
| -
| +4
|"Gets panicked when indoors"
|"Moving from outdoors to indoors or moving between rooms causes sharp increase in the [[player|player's]] [[Moodles#Panicked|panic]] level.
|-
|'''Clumsy'''
|Negative
|Graceful
| +1
|"Makes more noise when moving."
|Zombies can hear the [[player]] from a farther distance than normal.
|-
|'''Cowardly'''
|Negative
|Brave
| +2
|"Especially prone to becoming panicked."
|
|-
|'''Eagle-Eyed'''
|Positive
|Short-Sighted
| -6
|"Faster visibility fade; Higher visibility arc"
|
|-
|'''Graceful'''
|Positive
|Clumsy
| -4
|"Makes less noise when moving"
|The [[player]] must get closer to a zombie in order to get its attention.
|-
|'''Hardened Drinker'''
|Positive
|Light Drinker
| -3
|"Doesn't get drunk easily"
|
|-
|'''Hard of Hearing'''
|Negative
|Keen Hearing
| +2
|"Smaller perception radius; Smaller hearing range"
|The [[player]] must be closer to the source of a sound in order to hear it.
|-
|'''Hearty Appetite'''
|Negative
|Light Eater
| +2
|"Needs to eat more regularly"
|
|-
|'''Hypochondriac'''
|Negative
| -
| +4
|"May develop infection symptoms without having been infected."
|The [[player]] may get the [[Moodles#Sick|queasy]] moodle and any subsequent [[moodles]] without having been bitten or scratched. The [[player]] may also get the [[Moodles#In Pain|minor pain]] moodle and any subsequent [[moodles]] for no particular reason.
|-
|'''Keen Hearing'''
|Positive
|Hard of Hearing
| -6
|"Larger perception radius"
|The [[player]] can hear sounds from farther away than usual.
|-
|'''Light Drinker'''
|Negative
|Hardened Drinker
| +2
|"Gets drunk quickly"
|
|-
|'''Light Eater'''
|Positive
|Hearty Appetite
| -3
|"Needs to eat less regularly"
|
|-
|'''Overweight'''
|Negative
|Athletic
| +3
|"Slower running speed; Tire from running more easily"
|The [[player]] will run slower and will reach [[Moodles#exhaustion|exhaustion]] more quickly than usual.
|-
|'''Prone to Illness'''
|Negative
|Resilient
| +4
|"More prone to disease; Faster rate of zombification"
|
|-
|'''Resilient'''
|Positive
|Prone to Illness
| -3
|"Less prone to disease; Slower rate of zombification"
|The [[player]] can hear sounds from farther away than usual.
|-
|'''Short-Sighted'''
|Negative
|Eagle-Eyed
| +2
|"Smaller view distance; Slower visibility fade"
|
|-
|'''Strong'''
|Positive
|Weak
| -6
|"Extra knockback from melee weapons; Increased carrying weight"
|Zombies and NPCs will be pushed back more when hit by the [[player]] with a melee weapon. The [[player]] will also be able to carry more weight before becoming [[Moodles#Encumbered|encumbered]].
|-
|'''Weak'''
|Negative
|Strong
| +4
|"Less knockback from melee weapons; Decreased carrying weight"
|Zombies and NPCs will be pushed back less when hit by the [[player]] with a melee weapon. The [[player]] will also be unable to carry as much weight before becoming [[Moodles#Encumbered|encumbered]].
|-
|}
 
[[category:Traits]]

Latest revision as of 04:14, 7 August 2012

Redirect to: