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| Traits are modifiers, positive and negative, available to [[player]]s during Sandbox Mode. Traits are chosen individually and [[player]]s are also given [[profession]]-specific traits.
| | #REDIRECT [[Traits]] |
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| The individually-chosen traits must have a sum value of 0 (or less) in order to start the game, so if the [[player]] chooses positive traits, they are also required to choose negative ones to compensate.
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| Traits categorized as "opposites" cannot be taken simultaneously (e.g. "Graceful" and "Clumsy").
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| ==List of Traits==
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| {| class="wikitable sortable" style="text-align:center;"
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| |-
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| ! Name
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| ! Quality
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| ! Opposite
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| ! Points
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| ! class = "unsortable" | Notes
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| ! class = "unsortable" | Effect
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| |-
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| |'''Agoraphobic'''
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| |Negative
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| | -
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| | +4
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| |"Gets panicked when outdoors"
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| |-
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| |'''Athletic'''
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| |Positive
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| |Overweight
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| | -6
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| |"Faster running speed; Can run for longer without tiring"
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| |-
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| |'''Brave'''
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| |Positive
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| |Cowardly
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| | -3
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| |"Less prone to becoming panicked."
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| |-
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| |'''Claustrophobic'''
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| |Negative
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| | -
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| | +4
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| |"Gets panicked when indoors"
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| |"Moving from outdoors to indoors or moving between rooms causes sharp increase in the [[player|player's]] [[Moodles#Panicked|panic]] level.
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| |-
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| |'''Clumsy'''
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| |Negative
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| |Graceful
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| | +1
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| |"Makes more noise when moving."
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| |Zombies can hear the [[player]] from a farther distance than normal.
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| |-
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| |'''Cowardly'''
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| |Negative
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| |Brave
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| | +2
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| |"Especially prone to becoming panicked."
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| |-
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| |'''Eagle-Eyed'''
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| |Positive
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| |Short-Sighted
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| | -6
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| |"Faster visibility fade; Higher visibility arc"
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| |-
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| |'''Graceful'''
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| |Positive
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| |Clumsy
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| | -4
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| |"Makes less noise when moving"
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| |The [[player]] must get closer to a zombie in order to get its attention.
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| |-
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| |'''Hardened Drinker'''
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| |Positive
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| |Light Drinker
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| | -3
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| |"Doesn't get drunk easily"
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| |-
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| |'''Hard of Hearing'''
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| |Negative
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| |Keen Hearing
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| | +2
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| |"Smaller perception radius; Smaller hearing range"
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| |The [[player]] must be closer to the source of a sound in order to hear it.
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| |-
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| |'''Hearty Appetite'''
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| |Negative
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| |Light Eater
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| | +2
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| |"Needs to eat more regularly"
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| |-
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| |'''Hypochondriac'''
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| |Negative
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| | -
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| | +4
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| |"May develop infection symptoms without having been infected."
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| |The [[player]] may get the [[Moodles#Sick|queasy]] moodle and any subsequent [[moodles]] without having been bitten or scratched. The [[player]] may also get the [[Moodles#In Pain|minor pain]] moodle and any subsequent [[moodles]] for no particular reason.
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| |-
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| |'''Keen Hearing'''
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| |Positive
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| |Hard of Hearing
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| | -6
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| |"Larger perception radius"
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| |The [[player]] can hear sounds from farther away than usual.
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| |-
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| |'''Light Drinker'''
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| |Negative
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| |Hardened Drinker
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| | +2
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| |"Gets drunk quickly"
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| |-
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| |'''Light Eater'''
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| |Positive
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| |Hearty Appetite
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| | -3
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| |"Needs to eat less regularly"
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| |-
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| |'''Overweight'''
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| |Negative
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| |Athletic
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| | +3
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| |"Slower running speed; Tire from running more easily"
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| |The [[player]] will run slower and will reach [[Moodles#exhaustion|exhaustion]] more quickly than usual.
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| |-
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| |'''Prone to Illness'''
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| |Negative
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| |Resilient
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| | +4
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| |"More prone to disease; Faster rate of zombification"
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| |-
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| |'''Resilient'''
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| |Positive
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| |Prone to Illness
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| | -3
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| |"Less prone to disease; Slower rate of zombification"
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| |The [[player]] can hear sounds from farther away than usual.
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| |-
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| |'''Short-Sighted'''
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| |Negative
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| |Eagle-Eyed
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| | +2
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| |"Smaller view distance; Slower visibility fade"
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| |-
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| |'''Strong'''
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| |Positive
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| |Weak
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| | -6
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| |"Extra knockback from melee weapons; Increased carrying weight"
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| |Zombies and NPCs will be pushed back more when hit by the [[player]] with a melee weapon. The [[player]] will also be able to carry more weight before becoming [[Moodles#Encumbered|encumbered]].
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| |-
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| |'''Weak'''
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| |Negative
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| |Strong
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| | +4
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| |"Less knockback from melee weapons; Decreased carrying weight"
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| |Zombies and NPCs will be pushed back less when hit by the [[player]] with a melee weapon. The [[player]] will also be unable to carry as much weight before becoming [[Moodles#Encumbered|encumbered]].
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| |-
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| |}
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| [[category:Traits]] | |