Trait: Difference between revisions
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* '''Weak''' | * '''Weak''' | ||
::''"Less knockback from melee weapons | ::''"Less knockback from melee weapons'' | ||
::Decreased carrying weight"'' | ::''Decreased carrying weight"'' | ||
::Zombies and NPCs will be pushed back less when hit by the [[player]] with a melee weapon. The [[player]] will also be unable to carry as much weight before becoming encumbered. | ::Zombies and NPCs will be pushed back less when hit by the [[player]] with a melee weapon. The [[player]] will also be unable to carry as much weight before becoming encumbered. | ||
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* '''Overweight''' | * '''Overweight''' | ||
::''"Slower running speed | ::''"Slower running speed'' | ||
::Tire from running more easily"'' | ::''Tire from running more easily"'' | ||
::The [[player]] will run slower and will get the exhaustion [[moodles]] more quickly than usual. | ::The [[player]] will run slower and will get the exhaustion [[moodles]] more quickly than usual. | ||
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* '''Hard of Hearing''' | * '''Hard of Hearing''' | ||
::''"Smaller perception radius | ::''"Smaller perception radius'' | ||
::Smaller hearing range''" | ::''Smaller hearing range''" | ||
::The [[player]] must be closer to the source of a sound in order to hear it. | ::The [[player]] must be closer to the source of a sound in order to hear it. | ||
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* '''Short Sighted''' | * '''Short Sighted''' | ||
::''"Smaller view distance | ::''"Smaller view distance'' | ||
::Slower visibility fade"'' | ::''Slower visibility fade"'' | ||
::Adds 2 to spending points | ::Adds 2 to spending points | ||
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* '''Prone to Illness''' | * '''Prone to Illness''' | ||
::''"More prone to disease | ::''"More prone to disease'' | ||
::Faster rate of zombification"'' | ::''Faster rate of zombification"'' | ||
::Adds 4 to spending points | ::Adds 4 to spending points | ||
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* '''Eagle Eyed''' | * '''Eagle Eyed''' | ||
::''"Faster visibility fade | ::''"Faster visibility fade'' | ||
::Higher visibility arc''" | ::''Higher visibility arc''" | ||
::Removes 6 from spending points | ::Removes 6 from spending points | ||
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* '''Resilent''' | * '''Resilent''' | ||
::''"Less prone to disease | ::''"Less prone to disease'' | ||
::Slower rate of zombification''" | ::''Slower rate of zombification''" | ||
::Removes 3 from spending points | ::Removes 3 from spending points | ||
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* '''Strong''' | * '''Strong''' | ||
::''"Extra knockback from melee weapons | ::''"Extra knockback from melee weapons'' | ||
::Increased carrying weight"'' | ::''Increased carrying weight"'' | ||
::Zombies and NPCs hit by the [[player]]'s melee weapons will be pushed back further. The [[player]] can also carry more weight before becoming encumbered. | ::Zombies and NPCs hit by the [[player]]'s melee weapons will be pushed back further. The [[player]] can also carry more weight before becoming encumbered. | ||
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* '''Athletic''' | * '''Athletic''' | ||
::''"Faster running speed | ::''"Faster running speed'' | ||
::Can run for longer without tiring"'' | ::''Can run for longer without tiring"'' | ||
::Removes 6 from spending points | ::Removes 6 from spending points |
Revision as of 23:31, 3 September 2011
Traits are modifiers, positive and negative, available to players during Sandbox Mode. Traits are chosen individually and players are also given profession-specific traits.
The individually-chosen traits must have a sum value of 0 (or less) in order to start the game, so if the player chooses positive traits, they are also required to choose negative ones to compensate.
Negative traits
- Clumsy
- "Makes more noise when moving."
- Zombies can hear the player from a farther distance than normal.
- Adds 1 to spending points
- Cowardly
- "Especially prone to becoming panicked."
- Adds 2 to spending points
- Hypochondriac
- "May develop infection symptoms without having been infected."
- Adds 4 to spending points
- Weak
- "Less knockback from melee weapons
- Decreased carrying weight"
- Adds 4 to spending points
- Overweight
- "Slower running speed
- Tire from running more easily"
- Adds 3 to spending points
- Hearty Appetite
- "Needs to eat more regularly"
- Adds 2 to spending points
- Claustrophobic
- "Gets panicked when indoors"
- Adds 4 to spending points
- Hard of Hearing
- "Smaller perception radius
- Smaller hearing range"
- The player must be closer to the source of a sound in order to hear it.
- Adds 2 to spending points
- Agoraphobic
- "Gets panicked when outdoors"
- Adds 4 to spending points
- Light Drinker
- "Gets drunk quickly"
- It takes less drinks for the player to get the utterly shit-faced moodle.
- Adds 2 to spending points
- Short Sighted
- "Smaller view distance
- Slower visibility fade"
- Adds 2 to spending points
- Prone to Illness
- "More prone to disease
- Faster rate of zombification"
- Adds 4 to spending points
Positive traits
- Graceful
- "Makes less noise when moving"
- The player must get closer to a zombie in order to get its attention.
- Removes 4 from spending points
- Keen Hearing
- "Larger perception radius"
- The player can hear sounds from farther away than usual.
- Removes 6 from spending points
- Eagle Eyed
- "Faster visibility fade
- Higher visibility arc"
- Removes 6 from spending points
- Hardened Drinker
- "Doesn't get drunk easily"
- It takes more drinks to get the utterly shit-faced moodle.
- Removes 3 from spending points
- Resilent
- "Less prone to disease
- Slower rate of zombification"
- Removes 3 from spending points
- Strong
- "Extra knockback from melee weapons
- Increased carrying weight"
- Removes 6 from spending points
- Athletic
- "Faster running speed
- Can run for longer without tiring"
- Removes 6 from spending points
- Light Eater
- "Needs to eat less regularly"
- Removes 3 from spending points
- Brave
- "Less prone to becoming panicked."
- Removes 3 from spending points