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* You'll now eat only 1 food when clicking "Eat" on a stack of food, same for pills.
* You'll now eat only 1 food when clicking "Eat" on a stack of food, same for pills.
* [BALANCE] Changed some things on food :
* [BALANCE] Changed some things on food :
*         - Now display "Fresh" on tooltip when the food is Fresh (full hunger reduction, no chance to get ill).
         - Now display "Fresh" on tooltip when the food is Fresh (full hunger reduction, no chance to get ill).
         - "Fresh" will disapear when the "DaysFresh" (item.txt) variable is outdated. (half hunger reduction,
         - "Fresh" will disapear when the "DaysFresh" (item.txt) variable is outdated. (half hunger reduction,
         some boredom and unhappiness adding, no chance to get ill).
         some boredom and unhappiness adding, no chance to get ill).

Revision as of 08:58, 6 August 2013


PictureKate.png
This is a future feature.
This article is about an item or mechanic that is currently unimplemented and planned for a future version.
It has either been previewed or found in the game files and does not exist yet.

Remember that nothing is set in stone leading up to the release of a patch or release candidate.

Upcoming version 0.2.0r RC2.9.9.11

Unofficial Features
  • [UI] Multiple inventory selection fixed.
  • [UI] Better color for background inventory (color change when you select a cold food, etc..).
  • When clicking in inventory while being in "attack" stance will cancel it (no more shooting or attacking in the air while clicking in the inventory).
  • [FARMING] Farming/Camping streaming rewritten to avoid the teleporting crops problem.
  • Time to get wet under the rain increased.
  • French Baguette,
  • Mayonnaise,
  • Red Wine... Woops, that's my shopping list...
  • No more triggered music if you toggled it off.
  • You now can't climb through a barricaded window using the "Interact" key (default "e").
  • You'll now eat only 1 food when clicking "Eat" on a stack of food, same for pills.
  • [BALANCE] Changed some things on food :
        - Now display "Fresh" on tooltip when the food is Fresh (full hunger reduction, no chance to get ill).
        - "Fresh" will disapear when the "DaysFresh" (item.txt) variable is outdated. (half hunger reduction,
        some boredom and unhappiness adding, no chance to get ill).
        - And finally "Rotten" when the "DaysTotallyRotten" (item.txt) variable is outdated (same malus as not
       fresh food, but you can become ill, the texture change to warn you before the tooltip does).
  • [BALANCE] Re-vamp all the bag to be more realistic (no more 70 weight reduction with a plastic bag).
  • Re-added Hiking Bags (best bag ever :)).
  • [CARPENTRY] Now home made fence/windows frame will be hoppable (with context menu or interract (default key "e") button), and you can't pass through them no more. (except sand bag)
  • [BALANCE-CARPENTRY] Lower the required materials for some stuff (fence, wall..).
  • [CARPENTRY] Fixed some bugs on placing stuff (mainly furniture).
  • CARPENTRY] Added the correct crate icon on self-made wooden crate.
  • Now display the texture of the item if the world item texture is not found when dropping an item on the ground.
  • You can't drop an item while using it (to duplicate it), thanks tazyload
  • [CARPENTRY] Hitting escape while dragging a ghost item (for example placing a wooden wall...) will cancel it and don't display the menu.
  • Added "ReuseGridsquare" and "LoadGridsquare" event (used for streaming stuff, each grid which disapear throw a ReuseGridsquare, and each loaded LoadGridsquare).
  • Added a hotkey for screenshot (default F12), screenshot are saved in your C:/users/YOU/Zomboid/Screenshot folder.
  • [UI] Re-added the star texture near your equipped primary weapon to show the condition of this weapon.
  • [LASTSTAND] Support multiple challenge for Last Stand.
  • [LASTSTAND] You now need to create a new player for Last Stand, you can reuse it even if his dead (only mouse support for now, controller will come :)).
  • [MOD] Added "setLocked(boolean)" function on IsoDoor, IsoThumpable and IsoWindow.
  • [MOD] Stuff for modders I forgot... Well, the modders know :D
  • [UI] Now you can double click on saved game/map/... (list box) to go on the next screen (like if you clicked on "next" or "play").
  • [UI] Press enter when typing a name for your saved game will go on the next screen.
  • [LASTSTAND] Brand new Last Stand mod (the first Challenge still available).
  • [FARMING] Display an average time for fully grown plant in the farming tooltip.
  • Added all the Carpentry, Cooking and Farming skill books.
  • [UI] Added the version number on the main screen (bottom right).
  • [UI] Added a "Dangerous Uncooked" warning message on food tooltip if needed.
  • [CARPENTRY] You can now rotate (with the "r" button or with the mouse) a self-made wooden crate when you're placing its to change it z position (you can now stack 3 crates).
  • Climb sheet rope ! You need at least 2 sheet rope (for 1st floor) and a nail.
  • [CARPENTRY] Rain Collector Barrel ! (need 4 planks and 4 nails).

Past Releases

Version Number Date Features
0.2.0 TBA (3 Tasks Left)
  • Chopping down of trees.[1]
  • Thirst/water added.[2]
  • New lighting engine.[3]
  • Windows can be opened, rappelled down from.[4]
  • Pushable objects.
  • Skill progression through experience.
  • Larger map sections
  • Save on quit
  • New Animations
  • New Combat System
  • Pistols and 9mm ammunition
  • Graphics overhaul.
  • New melee weapons.
  • Many NPC improvements.
  • Female survivors and zombies
  • Carpentry: Building/adding on to structures.
  • Costume-ed and Iso-Edit tools.[5]
  • Expanded Modding Support and LUA scripting feature.[6]

Planned

See Planned Features'