Upcoming versions

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Revision as of 10:00, 21 August 2013 by Zombieslayer123 (talk | contribs)


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This is a future feature.
This article is about an item or mechanic that is currently unimplemented and planned for a future version.
It has either been previewed or found in the game files and does not exist yet.

Remember that nothing is set in stone leading up to the release of a patch or release candidate.

Upcoming version 0.2.0r RC2.9.9.16

Unofficial Features
  [New Stuff]
  • Added a little icon over the inventory icon if the concerned item is equipped.
  • Survival guide !
  • Torch (flashlight) can flicker, especially when they're almost out of batteries
  • Crawlers won't turn while attacking + Balanced them a bit
  [Bug Fix]
  • Fixed the zombie kill count.
  • Torch now works properly
  • Rain now waters your plants
  • Rain collector barrel doesn't share the same amount of water (You can now build multiple rain collector barrels)
  • Fixed crawler attacking through walls
  • Fixed teleporting crops (again... Now it's all save in java, making the job easier for any modders, and should avoid all this kind of problem).
  • No more "exploding" zombie when entering a new house.
  [Balance]
  • Balanced the zombie density a bit
  • Lowered the time needed to water yout plant

Past Releases

Version Number Date Features
0.2.0 TBA (3 Tasks Left)
  • Chopping down of trees.[1]
  • Thirst/water added.[2]
  • New lighting engine.[3]
  • Windows can be opened, rappelled down from.[4]
  • Pushable objects.
  • Skill progression through experience.
  • Larger map sections
  • Save on quit
  • New Animations
  • New Combat System
  • Pistols and 9mm ammunition
  • Graphics overhaul.
  • New melee weapons.
  • Many NPC improvements.
  • Female survivors and zombies
  • Carpentry: Building/adding on to structures.
  • Costume-ed and Iso-Edit tools.[5]
  • Expanded Modding Support and LUA scripting feature.[6]

Planned

See Planned Features'