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- ...emplars – Director's Cut and The Smoking Mirror – Remastered|Broken Sword: Shadow of the Templars - The Director's Cut]] (Wii), artist2 KB (219 words) - 06:09, 14 April 2024
- /* shadowOffset - Shadow boundaries shift:11 KB (782 words) - 10:29, 28 February 2024
- {{tooltip|♪ I'll be here in sunshine or in shadow. ♪|Stress {{mood|-1}} , Boredom {{mood|-1}} }}<br> {{tooltip|♪ I'll be here in sunshine or in shadow. ♪|Stress {{mood|-1}} }}<br>64 KB (9,560 words) - 15:09, 25 April 2024
- | style="color:#ffc000" | ♪ I'll be here in sunshine or in shadow. ♪ | style="color:#ffc000" | ♪ I'll be here in sunshine or in shadow. ♪53 KB (8,328 words) - 11:43, 4 March 2024
- *Updated car's shadow. *Fixed compact car's missing shadow.131 KB (19,789 words) - 06:36, 15 April 2024
- *Added separate Shadow extents from vehicle extents to allow for better shadows *Added seperate Shadow extents from vehicle extents to allow for better shadows138 KB (21,315 words) - 11:42, 28 April 2024
- *Added textureShadow property to vehicle scripts to allow overriding the shadow texture. For example, write "textureShadow = schoolbag_spiffo," without quo *Vehicle-shadow size and position may be set using the shadowExtents and shadowOffset prope292 KB (37,394 words) - 06:37, 15 April 2024
- | CZ-75 Shadow Pistol562 KB (57,893 words) - 10:11, 19 March 2024
- *Added textureShadow property to vehicle scripts to allow overriding the shadow texture. For example, write "textureShadow = schoolbag_spiffo," without quo *Vehicle-shadow size and position may be set using the shadowExtents and shadowOffset prope628 KB (97,131 words) - 11:41, 28 April 2024