Controls: Difference between revisions
(→Controller: added controls for controller) |
(Added more to: →Vehicle: and →Build/Move Mode: +other minor adjustments) |
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<!--NOTICE: MISSING INFORMATION [updated version 39. | {{About|the general controls of Project Zomboid|customising controls/key-bindings|[[Options#Key Bindings|Options]]}} | ||
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• Combat | • Combat | ||
- Rack Firearm | - Rack Firearm | ||
• Information/Help | • Information/Help | ||
- Toggle Lua Debugger | - Toggle Lua Debugger | ||
• Multiplayer | • Multiplayer | ||
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• Combat | • Combat | ||
- Equip/Unequip Weapon: confirm the validity of claims. | - Equip/Unequip Weapon: confirm the validity of claims. | ||
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:: Will rotate the selected item 90° each press when in build/move mode. | :: Will rotate the selected item 90° each press when in build/move mode. | ||
:'''Toggle mode:''' <code>TAB</code> | :'''Toggle mode:''' <code>TAB</code> | ||
:: | :: Cycles through furniture-moving modes: | ||
:: [[File:Furniture_Pickup.png]] '''Pick-up:''' places the object in the player's inventory. | |||
:: [[File:Furniture_Place.png]] '''Place''' | |||
:: [[File:Furniture_Rotate.png]] '''Rotate:''' moving the mouse will rotate the object to face that direction. | |||
:: [[File:Furniture_Disassemble.png]] '''Disassemble''': alternatively the <code>RMB</code> can be pressed on the desired object followed by selecting ''"dismantle"'' in the context menu. | |||
:'''Cancel Action:''' <code>ESCAPE</code> | :'''Cancel Action:''' <code>ESCAPE</code> | ||
:: Exits the build/move mode | :: Exits the build/move mode | ||
==Vehicle== | ==Vehicle== | ||
:'''Start | ===General Vehicle Operation=== | ||
:'''Accelerate/Forward:''' <code>W</code> | |||
:'''Brake/Reverse:''' <code>S</code> | |||
:'''Turn left:''' <code>A</code> | |||
:'''Turn right:''' <code>D</code> | |||
:'''Hand brake:''' <code>Spacebar</code> | |||
===Vehicle Radial Menu=== | |||
:'''Vehicle Radial Menu:''' <code>V</code> | |||
:: Displays the vehicle radial menu, which can be used to perform all the vehicle's available actions. | |||
:: [[File:VehicleRadialMenu.png]] | |||
:'''Toggle Vehicle:''' <code>F</code> | |||
:: Toggles the headlights between an ''on'' and ''off'' state. | |||
:'''Start Engine:''' <code>N</code> <small>or</small> <code>W</code> | |||
:: Attempts to start the engine, either by key or [[Vehicles#Hotwiring|hotwiring]]. | :: Attempts to start the engine, either by key or [[Vehicles#Hotwiring|hotwiring]]. | ||
:''' | :'''Heater:''' <code>O</code> | ||
:: Toggles the | :: Toggles the heater panel which can be used to adjust the vehicle's heating and cooling. | ||
:''' | :'''Device Options:''' | ||
:: '' | :: Displays the panel of the installed [[radio]]. | ||
:'''Vehicle | :'''Open Window:''' | ||
:: '' | :: Opens the player's seat window, making the inside temperature the same as the outside temperature. Will also allow [[zombies]] to attack the player. | ||
:'''Info:''' <code>U</code> | |||
:: Displays the vehicle mechanics/info, which can take a few seconds - the player must be outside the vehicle, otherwise they'll be removed from the vehicle before opening the panel. | |||
:'''Sleep:''' | |||
:: Allows the player to sleep in the vehicle. | |||
:'''Enter/Exit Vehicle:''' <code>E</code> | |||
:: The vehicle can be entered when standing next to a door (displaying a green square) or through the radial menu. The player exits the vehicle from the side based on their current seat. | |||
:'''Switch Seat:''' <code>Z</code> | |||
:: Displays the vehicle's seats, showing the player's and any occupied seats. The player can move seats by either clicking the desired seat, or by pressing the designated numbered hotkey shown on the seat. The player may also choose which seat to exit the vehicle from this menu. | |||
:'''Horn:''' <code>Q</code> | :'''Horn:''' <code>Q</code> | ||
:: '' | :: Sounds the vehicle's horn until the key is released, or if using the radial menu, it will sound for 2 seconds. Attracts any zombies towards the vehicle. | ||
:''' | ===Vehicle Dashboard=== | ||
:: '' | : Displays the current status of the vehicle. Some icons can be activated by clicking with the <code>LMB</code>. | ||
:''' | : [[File:VehicleDashboard_Alt.png]] | ||
:: | :<small>''Numbers in <span style="color:#F00">'''red'''</span> are status icons and those in <span style="color:#4CFF00">'''green'''</span> are accessories.''</small> | ||
====Status==== | |||
''Displayed in <span style="color:#F00">'''red'''</span>'' | |||
#[[File:Enginetrouble_light.png]] Engine Light: displays engine status. Turns engine on or off.<br> | |||
#[[File:Battery_light.png]] Battery: displays battery status.<br> | |||
#Outside temperature: displays the current temperature outside the vehicle, measured in ''degrees [[wikipedia:Scale of temperature#Conversion table between different temperature scales|celsius/centigrade]] (°C)''.<br> | |||
#Gearshift position: displays the current gear the vehicle is in. | |||
#Tachometer: gauge that measures the current rotation speed of the engine's crankshaft, displayed in ''revolutions per minute (RPM)''. | |||
#[[File:gas_light.png]] Fuel gauge: gauge that displays the amount of fuel in the [[Fuel Tank|fuel tank]], measured in ''litres (L)''. | |||
#Speedometer: gauge that displays the speed the vehicle is currently travelling, measured in ''miles per hour (MPH)''. | |||
#[[File:Ignition_light.png]] Ignition: displays whether the [[Car Key|key]] is in the ignition. Key can be stored in the ignition with the engine off. This will drain the [[Car Battery|battery]] if any of the [[#accessories|accessories]] are left on. Displayed as two wires instead if the vehicle has been [[Vehicles#Hotwire|hotwired]].<br> | |||
====Accessories==== | |||
''Displayed in <span style="color:#4CFF00">'''green'''</span>'' | |||
#[[File:Doorslocked_light.png]] Door locks: toggles door locks.<br> | |||
#[[File:Headlights_light.png]] Headlights: toggles headlights.<br> | |||
#[[File:Heating_light.png]] Heater: toggles heating/cooling.<br> | |||
#[[File:Trunk_light.png]] Trunk Lock: toggles trunk lock.<br> | |||
==HUD== | ==HUD== | ||
===Time Controls=== | ===Time Controls=== | ||
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:'''5. Toggle Crafting UI:''' <code>B</code> | :'''5. Toggle Crafting UI:''' <code>B</code> | ||
:: Hides/shows the [[crafting]] panel, where the player's known recipes can be found. | :: Hides/shows the [[crafting]] panel, where the player's known recipes can be found. | ||
:'''6. Move Furniture''' | :'''6. Move Furniture''' | ||
:: Enables [[furniture]] | :: Enables [[#Build/Move Mode|furniture-moving]], which may require certain skills and tools depending on the [[furniture]]. | ||
===Information/Help=== | ===Information/Help=== | ||
:'''Toggle Survival Guide:''' <code>F1</code> | :'''Toggle Survival Guide:''' <code>F1</code> | ||
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:: Doesn't currently seem to do anything. | :: Doesn't currently seem to do anything. | ||
:'''Toggle Lua Debugger:''' <code>F11</code> | :'''Toggle Lua Debugger:''' <code>F11</code> | ||
:: | :: toggles the Lua debugger window, which can be used by [[Modding|modders]]. Requires the <code>-debug</code> launch option. | ||
==Miscellaneous== | ==Miscellaneous== | ||
:'''Toggle Music:''' <code>M</code> | :'''Toggle Music:''' <code>M</code> |
Revision as of 12:53, 4 June 2018
- This article is about the general controls of Project Zomboid. For customising controls/key-bindings, see [[Options]].
Screenshot of the in-game Key Bindings section of the Game Options - Version 39.57 |
The default controls are displayed below; most (not all) key bindings can be customised in the game options along with gamepad/controller configuration. In order to customise a key binding, the desired key change must be left-clicked, followed by the desired keystroke. If done correctly, the desired key will be displayed within the box.
General
- Contextual Menu:
RMB
- Pressing will display the contextual menu, which will contain all available interactions with that object.
- Select:
LMB
- This is context specific and will vary depending on what it interacts with, such as picking up items, opening and closing of doors, windows curtains and light switches.
- Camera Zoom: Zoom in
EQUALS
Zoom outMINUS
orSCROLL
- Zooms the camera in closer to the player, or out farther from the player, increasing or decreasing the field of view.
- Manu Menu:
ESCAPE
- Pauses a singleplayer game.
- Displays the pause menu, allowing the player to adjust options, exit game, etc.
Player Control
- Movement: Forward
W
BackwardS
LeftA
RightD
- The basic directional movement of the player. Holding both a horizontal and vertical movement key will cause the player to move diagonally.
- Pressing the
RMB
and selecting move here, will cause the player to move to that location.
- Running:
LSHIFT
- Press and hold (depending on the toggle run option) to increase movement speed, at the cost of generating more noise and exertion.
- Interact:
E
- Pressing once will perform the first action on the contextual menu, without displaying it. (e.g. Opening a door, window...)
- Holding will perform the follow up action on the contextual menu (e.g. Going through a window after opening).
- Tapping rapidly will make an urgent action, causing the player to take drastic measures (e.g. Smashing a window with their arm).
- Cancel Action:
ESCAPE
- Cancels any Action the player is currently performing.
Combat
- Aim/Sneak:
LCONTROL
orRMB
- Holding causes the player to face in the direction of the mouse cursor.
- Moving while held causes the player to sneak, generating less noise.
- The longer it's held down, the more accurate the attack will be.
- Fire/Attack:
LMB
- Pressing will cause the player to fire or attack in the direction the player is facing.
- Melee:
SPACE
- Causes the player to perform an unarmed melee shove, or stomp in the direction the player is facing.
- Rack Firearm:
X
- Unknown
- Reload Weapon:
R
- Reloads the currently equipped firearm.
- Depending on the reloading difficulty, pressing will load/unload the magazine of a held pistol.
- Holding will add bullets to a held magazine.
- Reloads the currently equipped firearm.
- Equip/Unequip Weapon: Blunt weapon
1
Firearm2
Stab weapon3
- Equips/Unequips the desired weapon type into the primary weapon slot, thus making it the active weapon/tool.
- If there are multiple weapons of the same type, the chosen weapon is the one with the highest maximum damage. [verify]
- Activate/Deactivate Light:
F
- Equips a light source as the secondary item if there is one available in the player's main inventory and activates it.
- Activates/deactivates an already equipped light source.
Inventory
- Toggle Inventory:
I
- Toggles between the inventory windows being displayed and hidden.
- Display Contextual Menu:
RMB
- Can be used on any item in the player's or a container's inventory to display their uses - whether they can be eaten, drunk, equipped or used in crafting recipes.
- Highlighting
LMB
- This will highlight the selected item.
- Holding and dragging will select all items within the selection box.
- After selecting an item,
CTRL
+LMB
can be used when selecting a second item, highlighting the second item while keeping the initial one highlighted. - Alternatively,
SHIFT
+LMB
can be used when selecting the second item, also highlighting all items between the two selections.
Build/Move Mode
- Rotate building:
R
- Will rotate the selected item 90° each press when in build/move mode.
- Toggle mode:
TAB
- Cancel Action:
ESCAPE
- Exits the build/move mode
Vehicle
General Vehicle Operation
- Accelerate/Forward:
W
- Brake/Reverse:
S
- Turn left:
A
- Turn right:
D
- Hand brake:
Spacebar
Vehicle Radial Menu
- Vehicle Radial Menu:
V
- Toggle Vehicle:
F
- Toggles the headlights between an on and off state.
- Start Engine:
N
orW
- Attempts to start the engine, either by key or hotwiring.
- Heater:
O
- Toggles the heater panel which can be used to adjust the vehicle's heating and cooling.
- Device Options:
- Displays the panel of the installed radio.
- Open Window:
- Opens the player's seat window, making the inside temperature the same as the outside temperature. Will also allow zombies to attack the player.
- Info:
U
- Displays the vehicle mechanics/info, which can take a few seconds - the player must be outside the vehicle, otherwise they'll be removed from the vehicle before opening the panel.
- Sleep:
- Allows the player to sleep in the vehicle.
- Enter/Exit Vehicle:
E
- The vehicle can be entered when standing next to a door (displaying a green square) or through the radial menu. The player exits the vehicle from the side based on their current seat.
- Switch Seat:
Z
- Displays the vehicle's seats, showing the player's and any occupied seats. The player can move seats by either clicking the desired seat, or by pressing the designated numbered hotkey shown on the seat. The player may also choose which seat to exit the vehicle from this menu.
- Horn:
Q
- Sounds the vehicle's horn until the key is released, or if using the radial menu, it will sound for 2 seconds. Attracts any zombies towards the vehicle.
Vehicle Dashboard
- Displays the current status of the vehicle. Some icons can be activated by clicking with the
LMB
. - Numbers in red are status icons and those in green are accessories.
Status
Displayed in red
- Engine Light: displays engine status. Turns engine on or off.
- Battery: displays battery status.
- Outside temperature: displays the current temperature outside the vehicle, measured in degrees celsius/centigrade (°C).
- Gearshift position: displays the current gear the vehicle is in.
- Tachometer: gauge that measures the current rotation speed of the engine's crankshaft, displayed in revolutions per minute (RPM).
- Fuel gauge: gauge that displays the amount of fuel in the fuel tank, measured in litres (L).
- Speedometer: gauge that displays the speed the vehicle is currently travelling, measured in miles per hour (MPH).
- Ignition: displays whether the key is in the ignition. Key can be stored in the ignition with the engine off. This will drain the battery if any of the accessories are left on. Displayed as two wires instead if the vehicle has been hotwired.
Accessories
Displayed in green
- Door locks: toggles door locks.
- Headlights: toggles headlights.
- Heater: toggles heating/cooling.
- Trunk Lock: toggles trunk lock.
HUD
Time Controls
- File:TimeDisplay.jpg
- Pause:
F3
or- Pauses the game. Different to
ESCAPE
as it does not bring up the menu.
- Pauses the game. Different to
- Play:
F4
or- Changes the game speed back to the default speed.
- Fast-Forward x2:
F5
or- Increases game speed to 2x the default.
- Fast-Forward x3:
F6
or- Increases game speed to 3x the default.
- Fast-Forward x4:
F7
or- Increases game speed to the fastest possible. Ideal for waiting long periods of time.
- Display time: or
- Having either a digital watch or Alarm clock in the player's main inventory, will display the in-game time, day and month in the upper-right corner. The date and time format can be adjusted in the options menu.
Left-side HUD Icons
- File:Leftsidehud.jpg
- 1. Primary Item
- Displays the primary equipped item.
- 2. Secondary Item
- Displays the secondary equipped item.
- 3. Toggle Inventory UI:
I
- Hides/shows the inventory when left-clicked.
- 4. Toggle Health Panel:
H
- 5. Toggle Crafting UI:
B
- Hides/shows the crafting panel, where the player's known recipes can be found.
- 6. Move Furniture
- Enables furniture-moving, which may require certain skills and tools depending on the furniture.
Information/Help
- Toggle Survival Guide:
F1
- Hides/shows the survival guide, which is an brief in-game contextual tutorial describing certain aspects of Project Zomboid.
- Toggle UI:
V
- Will hide/show the HUD, excluding moodles. Ideal for taking uncluttered screenshots.
- Note that this will not function when nearby a vehicle, and will instead trigger the vehicle radial menu.
- Display FPS:
K
- Doesn't currently seem to do anything.
- Toggle Lua Debugger:
F11
- toggles the Lua debugger window, which can be used by modders. Requires the
-debug
launch option.
- toggles the Lua debugger window, which can be used by modders. Requires the
Miscellaneous
- Toggle Music:
M
- Turns the in-game music on/off.
- Shout:
Q
- Causes the player to shout, drawing nearby zombies.
- Take screenshot:
F10
- Pressing will take a screenshot and store it in the
\Users\USERNAME\Zomboid\Screenshots
folder. - There is no in-game confirmation that a screenshot has been taken, therefore the player should be aware that each keystroke will save a new screenshot.
- Pressing will take a screenshot and store it in the
- Toggle Moveable Panel Mode:
RBRACKET
- Locks/unlocks the ability to reposition panels, such as the inventory. [verify]
- Doesn't currently seem to function.
Multiplayer
- Toggle Safety:
P
- Unknown
- Local Chat:
T
- Unknown
- Global Chat:
Y
- Unknown
- Push-to-Talk key:
LALT
- Unknown
Controller
It is possible to use a gamepad rather than the standard mouse and keyboard, which is ideal for local 4 player split-screen co-op. To use a controller, it must first be connected and installed correctly in the operating system.
Any controller can be tested from the controller tab in the game options, to ensure all buttons are functioning correctly. The controller sensitivity can also be adjusted there.
Controls of a standard XBox 360 controller |
The controls for a controller are usually context based and can change depending on the action, however they will usually be displayed on-screen. The general controls for a controller are displayed below.
- Left stick
- Player movement
- Left stick (press)
- Toggle between walking and running
- Directional Pad
- Navigate contextual menus
- Right stick
- Sneak/aim
- Navigate radial menu
- A button
- Primary button to interact with world objects, such as opening doors, windows and turning on/off lights.
- Context specific and will vary depending on what it interacts with
- B button
- Secondary button to interact with world objects, such as smashing windows and climbing over fences.
- Close/cancel contextual menus and panels (excluding inventory)
- Expand inventory item lists
- X button
- Display contextual menu, displaying available interactions
- Quick loot/drop item
- Y button
- Open/close inventory menu
- Left bumper
- Navigate tabs - rotates through player inventory tabs
- Cycle build mode
- Right bumper
- Navigate tabs - rotates through container inventory tabs
- Left trigger
- Shove/stomp (triggered on release)
- Right trigger
- Fire/attack (triggered on release)
- Back
- Press and hold to display radial menu
- Usage:
- Hold "Back" to display radial menu
- Move the "Left stick" to the desired option
- Release "Back" before the "Left stick" to select the option.
- Options:
- Player Info (Info, Skills, Health)
- Crafting
- Move Furniture
- Zoom In
- Zoom Out
- Pause/Play
- Fast-Forward Time
- Usage:
- Start
- Tap once to only pause the game, or tap twice to open pause menu