Farming
Summary
The Farming skill is part of a system added to Project Zomboid in RC2.9. The player has the option of sowing seeds with a trowel to create a sustainable way to gather food. Farming is also influenced by the seasons system, meaning crops will yield more in summer than winter.
Farming Skill Benefits
Increasing the farming skill provides more information about the crop status when the crop info is viewed (right-click -> Info). At skill level 0, the player cannot discern much useful information about the crop he/she just planted, and rookie farmers have to rely on visual cues about the plant status. At skill level 5 all info is shown, including but not limited to: hydration level, growth phase, time left to reach the next growth phase, potential diseases types and plant infection levels for the diseases. In addition, at level 5 if a plant has a detrimental status, such as disease or drought, it is signified to the player with a hovering icon when the player character simply stands next to the affected plant for a moment. As such, players with 5 points in farming can check crops for any ill effects just by standing still.
Increasing Farming Skill
You only gain farming skill XP when the player successfully harvests a plant he/she planted. No other actions (watering, checking, digging, or planting) give any farming XP.
Farming Guide
Why Farm?
No matter how good you are at scavenging, eventually all of the food on the map will be exhausted. Once the power fails, a significant portion of the usable food will rot and become inedible. You cannot continue to survive without finding new, sustainable sources of food. Currently in Project Zomboid, you have three options: 1) Farming, 2) Fishing, and Trapping. Of these, farming requires the most work, but also appears to gives the most rewards. Combining your harvested crops with fish or trapped animals can make significant meals that will replenish hunger, thirst, and unhappiness simultaneously.
Step 1: Collecting Materials
To start farming at all you will need:
- A trowel
- Seeds File:Carrot Seeds Packet.png (the more seeds and the larger the variety the better)
- Something that can hold water
Additional items that will help you to sustain your farming over long periods are:
- Rain barrels (level 4 carpentry barrels preferred)
- Walls
- Spade and empty sandbags (to relocate dirt, if necessary)
- Watering can(s)
- Empty spray cans (two (2) minimum)
- Cigarettes
- Milk packages
- Fertilizer
Step 2: Preparing Your Garden
Choose a good location for your farm:
- Zombies can trample your crops. This will damage or kill them.
- You must plant in a place where zombies can't get to them while still allowing sunlight in.
- One option is to build walls around the area you will plant in.
- Another option is to plant on top of a second story where zombies cannot access easily.
Moving dirt:
- To move dirt to your chosen location you need to have a Spade and empty sandbags.
- Equip the spade in both hands
- Put the sandbags in your main inventory.
- Right click on an area with dirt (grass is a safe bet, but there is only one layer of usable dirt per tile)
- Click "Take some dirt -> Empty Sand bag." Each sandbag can hold four (4) tiles of dirt.
- Right click on the tile you want to drop the dirt on.
- Click "Spill dirt -> Dirt bag."
Repeat until you have enough tiles for the amount of crops you want to plant.
Note: You may want to put space between your farming plots to prevent the spread of disease. See more about disease below.
Preparing the dirt tiles:
- Make sure the trowel is in the main inventory.
- Right click on a nearby section of land, and then select "Dig".
- A patch of dirt with three furrows should appear.
Step 3: Planting Crops
Seed Packets
If you found seed packets, you will need to open them. This will give you the loose seeds that you will plant.
- Put a Seed Packet in your main inventoryFile:Carrot Seeds Packet.png
- Right click on the seed packet and select "open seed packet."
- Make sure your loose seeds are in your MAIN inventory
Planting Seeds
- Verify you have some sort of water in your inventory to water your seeds with. You will generally need 50+ units of water per tile.
- Right click on a tile you've tilled (a tile with three furrows).
- Click "Sow Seed -> <Crop Name>"
- Right click on the newly planted seeds and select "Info." Leave this window open to the side so you can see how well watered your crops are.
- Immediately water the crop by right clicking and choosing "Water -> <Number>". I suggest you start by watering all crops with at least 50 units.
- Continue watering in 5-10 unit increments until the crop info box says "Well Watered."
Step 4: Growing Crops
Watering
Remember to keep your crops in the "Well Watered" state. You will need to check them at least once per day unless it is raining. A watering can will speed up this process significantly.
If you're low on water, you will have to hope that it rains often enough to keep your crops watered. Placing Rain Collector Barrels around your garden to collect rain will be necessary to make sure you don't lose a harvest of crops and starve. Place them near your garden so you don't have to walk far to fill up your watering can.
SPOILER: Although it takes half a Watering Can / Gardening Spray Can (20 units of water) to bring a crop to a Well Watered / 100% state, using 4 mugs of water (4 units of water) to water a crop will yield the same result.
Growing Time
Crops will take different lengths of time to grow depending on what seeds are planted. Crops progress through basic stages of growth:
- Seedling
- Young
- Fully Grown
- Ready to Harvest
- Seed-bearing (NOT "In bloom")
Crop Specifications
Crop | Minimum Water | Maximum Water | Average Days Until Harvest | Additional Days for Seeds | Required Seeds | Days to Rot |
---|---|---|---|---|---|---|
Carrots | 35 | 65 | 15 | ? | 12 | ? |
Broccoli | 70 | - | 23 | 3 | 6 | 5 |
Radish | 45 | 75 | 6 | ? | 6 | ? |
Strawberries | 85 | - | 22 | ? | 12 | 3 |
Tomato | 75 | - | 17 | ? | 4 | 5 |
Potato | 65 | - | 17 | 3 | 4 | 8 |
Cabbage | 85 | - | 6 | 1 | 9 | 3 |
NOTE: Carrots and Radishes for the first phase need more water to start out. About 75 or 80 percent and then use the guide above for the rest of the phases.
Fertilizer
Fertilizing your crops will help them grow more quickly. If you use NPK Fertilizer , it will remove 20 hours off of the current growth cycle of the plant. If there are less than 20 hours remaining on that growth cycle, it will immediately proceed to the next level and the extra hours will be lost. Generally, fertilizer is hard to come by for the large farms needed to sustain yourself, so it should only be used in an emergency to speed plant growth when food is getting scarce.
Threats to Crops
Zombies
- Your immediate problem is the constant threat of zombies. Zombies can trample your crops and force your hard work (and water) into waste. Keep zombies away from your crops.
- Zombies may go inside some of your nearly-grown crops and may try to ambush you.
- Try to plant in a secure location and always check for zombies in your crops before turning your back to the crops.
- Crawlers (the zombies that crawl on the ground rather than walk around) may go unseen in almost-fully grown crops.
Plant Diseases
- There are currently three diseases in Project Zomboid: 1) Mildew, 2) Insects, and 3) Devil's Water Fungi (DWF)
- These diseases will slow the growth of your plants, possibly kill them, and/or cause them to produce a smaller harvest than normal.
- You can combat mildew and insects with a spray.
- Devil's Water Fungi cannot be eliminated with a spray. Any tiles with DWF must be dug up and replanted to remove the disease.
Plants can be afflicted by the diseases listed above, and diseases can jump from plant to plant in close proximity. Strawberries have been reported to be particularly susceptible to disease. The best solutions to keeping disease to a minimum are to treat all infestations as soon as they appear, and to either grow strawberries in an area that is totally separate from your other plants (preferably enclosed within walls and a door), or not to grow strawberries at all. When a character's Gardening skill is Level 5, you can see icons denoting the diseases (denoted by a fly icon for Pest Flies, and a Red Cross icon for Mildew) and see them as they move from square to square. Even a square that is not currently cultivated can have a disease icon floating above it, as it looks for a new plant to infect. To resolve this, it is suggested to dig that square, sow it with seeds such as fast-growing cabbage, and then to immediately treat any diseases that appear.
Plant Disease Problems
- Mildew causes your plants to mature more slowly than they would normally.
- Insects cause a growing plant to consume more water. Affected plants will need considerably more water and attention than healthy plants.
- Devil's Water Fungi (DWF) is arguably the biggest danger to your garden since it causes plants that are harvested to give smaller yields than healthy plants, and there is no countermeasure to fight it with, so it can quickly get out of control. DWF regularly occurs on plants that have been infected with either Mildew or Pest Flies for some time, so keep those two diseases under control and it should keep DWF to a minimum. Unless a plant is very close to harvesting, it is usually worth removing plants affected with DWF as soon as possible since the biggest threat is that of DWF spreading to your other plants.
Making Plant Disease Cures
Output | Ingredients | Description | Level | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Plant Health
When you sow seeds to grow crops, a plant's starting health is determined by your Farming skill. The higher your skill, the higher the starting health. The health, as denoted as a percentage, increases slowly over time, unless affected by disease or lack of water. Healthy plants that are slower growing are more likely to eventually reach a maximum health of 100 than faster growing ones, such as Cabbage.
The health of a plant determines how many fruits/vegetables and seeds you receive upon harvesting it. Seeds are given to the character when a plant is harvested during its seed-bearing phase; this is the last phase of a plant's life, and appears after the plant is able to be harvested solely for food.
Farm Equipment
Seed Packets
Item | Description |
---|---|
File:Broccoli Seeds Packet.png | A packet of seeds opened to obtain 50 broccoli seeds. |
File:Cabbage Seeds Packet.png | A packet of seeds opened to obtain 50 cabbage seeds. |
File:Carrot Seeds Packet.png | A packet of seeds opened to obtain 50 carrot seeds. |
File:Radish Seeds Packet.png | A packet of seeds opened to obtain 50 radish seeds. |
File:Strawberry Seeds Packet.png | A packet of seeds opened to obtain 50 strawberry seeds. |
File:Tomato Seeds Packet.png | A packet of seeds opened to obtain 50 tomato seeds. |
File:Potato Seeds Packet.png | A packet of seeds opened to obtain 50 potato seeds. |
Seeds
Item | Description |
---|---|
File:Broccoli Seeds.png | Some seeds that are used to grow and harvest broccoli at the cost of the character's water supply. |
File:Cabbage Seeds.png | Some seeds that are used to grow and harvest cabbage at the cost of the character's water supply. |
File:Carrot seeds loose.png | Some seeds that are used to grow and harvest carrots at the cost of the character's water supply. |
Some seeds that are used to grow and harvest radish at the cost of the character's water supply. | |
Some seeds that are used to grow and harvest broccoli at the cost of the character's water supply. | |
Some seeds that are used to grow and harvest tomatoes at the cost of the character's water supply. | |
Some seeds that are used to grow and harvest potatoes at the cost of the character's water supply. |
Farm Tools
Item | Description |
---|---|
File:Gardening spray can.png | A can that can hold water. It is used to water the crops. |
A container that can hold water. It can also be used to water the crops. | |
A small metal shovel. It is used to till the soil. |
History
Alpha | |
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RC 2.9 | Added to the Vanilla game. |