First Aid: Difference between revisions

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(Automated crafting system update)
(Added Internal health problems. Information about wound treatment rehauled and enchansed.)
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{{Header|Project Zomboid|Game mechanics|Character|Skills}}
{{Header|Project Zomboid|Game mechanics|Character|Skills}}
{{Page version|41.65}}
{{Page version|41.78.16}}
{{About|the First Aid [[skill]]|category of items|Medical}}
{{About|the First Aid [[skill]]|category of items|Medical}}


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==First Aid flow==
==First Aid flow==
First, identify the type of wound and its location.
First, identify the type of wound and its location.
*For a scratch or laceration, disinfect and bandage to stop the bleeding. Change bandages out whenever they get dirty, and be sure to clean bandages as soon as possible so they can be safely reused.
*For a scratch or laceration, aplly bandage so the wound will start heal faster. Wounds do not heal when untreated, so its better to have any bandage appied as soon as possible. Therefore, it isnt recommended to change bandages even if they get dirty. Dirty bandages dont affect healing rates, but in between times of wound not having any bandages applied does.
*For deeper injuries, first remove any foreign objects (such as bullets or glass shards) in the wound, then disinfect, and stitch up the wound using a [[needle]] and [[thread]] or [[suture needle]]. Bandaging is optional, but may help prevent possible infections.
*For deeper injuries, first remove any foreign object(bullet,glass),its recommended (and necessary in case of bullet) to use [[tweezers]] or [[Suture Needle Holder|suture needle holder]] for removal, you can use hands but it will give additional pain, then stitch up the wound using a [[needle]] and [[thread]] or [[suture needle]]. Bandaging reduces rec
*For deep internal injuries such as fractures, apply a splint if possible (note: head and torso fractures cannot be splinted), then bandage. Fractures can take a very long time to heal.
*For fractures, apply a splint if possible (note: head and torso fractures cannot be splinted), then bandage. Fractures can take a very long time to heal. If possible, apply [[Comfrey]] reducing recovery time of a fracture by 50%.
*Burns should be cleaned frequently and otherwise treated like other injuries. Sterilized bandages are ''strongly'' recommended if available. Note that burns take much longer to heal than normal injuries.
*Burns should be cleaned frequently and otherwise treated like other injuries. Sterilized bandages are ''strongly'' recommended if available. Note that burns take much longer to heal than normal injuries.
*For a bite, similar to scratch or laceration, disinfect and bandage to stop the bleeding. Change bandages out whenever they get dirty, and be sure to clean bandages as soon as possible so they can be safely reused. However, there is a '''100% chance''' the character will become infected and eventually die from [[Moodles#Zombification|zombification]], unless the option is turned off in sandbox. If bites are surviveable, they heal much longer than laceration.
*For a bite, similar to scratch or laceration, bandage to stop the bleeding. However, player will die 100% of the time after a bite from [[zombification]], unless the option is turned off in sandbox. If bites are surviveable, they heal much longer than laceration.


Once the immediate crisis is averted, all that remains is to monitor the patient's status. Bandages should be kept clean and switched out whenever they become dirty, painkillers can be administered when necessary, antibiotics should be provided to treat wound infections if available (but don't waste them on someone who definitely has the [[Knox Infection]]), and so on.
Once the immediate crisis is averted, all that remains is to monitor the patient's status. Scratches and lacerations that were inflicted by a zombie still have chance(7% for scratch and 25% for laceration) to kill via zombification, so should be monitored for at least incubation period(24 hours in vanilla) for diagnosation.
 
===Internal health problems===
Some illnesses cant be seen in the health tab directly, however they are just as deadly if untreated and unproperly diagnosed.
*[[Moodles#Sick|Sick]] moodle is the common indicator of your character getting ill.
**The least consernig way of getting it is smoking a cigarettes while not having a [[smoker]] trait. No treatment required.
**Zombification makes character sick during its course. Currently there arent any ways of curing it.
**Being in the vicinity of many rotten corpses will slowly build up corpse sickness. 20 corpses with audible and visible flies around them are the minimum amount of corpses required to start the process. To avoid corpse sickness, the character must be at least 13 tiles away from the source of sickness if outdoors, outside of an infested building (or vice versa), or on a different floor if the source is indoors.
**Eating raw/rotten food, drinking tainted water cause sickness to the point of lethal illness, but ingesting smaller amounts may still be safe. Food poisoning, tainted water sickness, and illness caused by rotting corpses are reversible, so long as the character is well-fed, rested, or consumes [[Lemongrass]].
 
*[[Moodles#Has-a-Cold|Cold]] moodle means character was exposed to cold weather, or was wet enough to catch cold. Character will start coughing and sneezing, attracting nearby zombies. The sound can be dampened with [[tissue]]. Once contracted, a cold will continue to worsen until it reaches maximum strength, whereupon it remains for as long as the character stays cold, hungry, thirsty, wet, tired or outdoors. To cure a cold faster, the character can either stay indoors, be well-fed, get plenty of rest and avoid wetness or cold temperatures by staing near heat sources; or can alternatively eat multiple [[Common Mallow|Common Mallows]]. Each Common Mallow decreases the cold's strength moderately.


==Items==
==Items==
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===Disinfection===
===Disinfection===
Wounds can be sterilized using [[Bottle of Disinfectant]], [[Bourbon]], [[Cotton Balls Doused in Alcohol]] or [[Alcohol Wipes]]. This prevents injuries from getting infected.
Wounds can be sterilized using [[Bottle of Disinfectant]], [[Bourbon]], [[Cotton Balls Doused in Alcohol]] or [[Alcohol Wipes]]. This prevents injuries from getting infected.
Existing infected wounds can be disinfected to improve their healing rate.


[[Bandage]]s can be disinfected with [[Bottle of Disinfectant]], [[Bourbon]] or boiled water in a [[Cooking Pot]] or [[Saucepan]].
[[Bandage]]s can be disinfected with [[Bottle of Disinfectant]], [[Bourbon]] or boiled water in a [[Cooking Pot]] or [[Saucepan]].
Infected wounds cause additional pain.


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Revision as of 19:47, 4 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
PlushSpiffo.pngThis article is about the First Aid skill. For category of items, see Medical.

Overview

First Aid is a crafting skill used to treat the player's injuries. As the skill level increases, the player will perform medical interactions faster, make bandages and poultices last longer, make splints more effective and heal fractures faster and evaluate the severity of wounds and infections. Contrary to popular belief, first aid does not make wounds such as scratches or lacerations heal faster. Experience is gained by players treating themselves or other players.

Usage

Treatment is carried out by right clicking on the body in the health status window, or right clicking the health status text if injuries are present. Treatment requires materials, even basic ones such as Ripped Sheets and/or Bourbon. Injuries are indicated by bleeding and/or injured moodles. First Aid will not reduce or change the chance of zombification from a zombie scratch or bite.

Occupations & traits

Occupations

Name Points Notes
Profession doctor2.png Doctor +3 First Aid
+1 Short Blade
N/A
Profession nurse.png Nurse +2 First Aid
+1 Lightfooted
N/A

Traits

Name Points Notes
Trait firstaid.png First Aider +1 First Aid Both can be taken with either occupation
Trait formerscout.png Former Scout +1 First Aid
+1 Foraging
Both can be taken with either occupation

First Aid flow

First, identify the type of wound and its location.

  • For a scratch or laceration, aplly bandage so the wound will start heal faster. Wounds do not heal when untreated, so its better to have any bandage appied as soon as possible. Therefore, it isnt recommended to change bandages even if they get dirty. Dirty bandages dont affect healing rates, but in between times of wound not having any bandages applied does.
  • For deeper injuries, first remove any foreign object(bullet,glass),its recommended (and necessary in case of bullet) to use tweezers or suture needle holder for removal, you can use hands but it will give additional pain, then stitch up the wound using a needle and thread or suture needle. Bandaging reduces rec
  • For fractures, apply a splint if possible (note: head and torso fractures cannot be splinted), then bandage. Fractures can take a very long time to heal. If possible, apply Comfrey reducing recovery time of a fracture by 50%.
  • Burns should be cleaned frequently and otherwise treated like other injuries. Sterilized bandages are strongly recommended if available. Note that burns take much longer to heal than normal injuries.
  • For a bite, similar to scratch or laceration, bandage to stop the bleeding. However, player will die 100% of the time after a bite from zombification, unless the option is turned off in sandbox. If bites are surviveable, they heal much longer than laceration.

Once the immediate crisis is averted, all that remains is to monitor the patient's status. Scratches and lacerations that were inflicted by a zombie still have chance(7% for scratch and 25% for laceration) to kill via zombification, so should be monitored for at least incubation period(24 hours in vanilla) for diagnosation.

Internal health problems

Some illnesses cant be seen in the health tab directly, however they are just as deadly if untreated and unproperly diagnosed.

  • Sick moodle is the common indicator of your character getting ill.
    • The least consernig way of getting it is smoking a cigarettes while not having a smoker trait. No treatment required.
    • Zombification makes character sick during its course. Currently there arent any ways of curing it.
    • Being in the vicinity of many rotten corpses will slowly build up corpse sickness. 20 corpses with audible and visible flies around them are the minimum amount of corpses required to start the process. To avoid corpse sickness, the character must be at least 13 tiles away from the source of sickness if outdoors, outside of an infested building (or vice versa), or on a different floor if the source is indoors.
    • Eating raw/rotten food, drinking tainted water cause sickness to the point of lethal illness, but ingesting smaller amounts may still be safe. Food poisoning, tainted water sickness, and illness caused by rotting corpses are reversible, so long as the character is well-fed, rested, or consumes Lemongrass.
  • Cold moodle means character was exposed to cold weather, or was wet enough to catch cold. Character will start coughing and sneezing, attracting nearby zombies. The sound can be dampened with tissue. Once contracted, a cold will continue to worsen until it reaches maximum strength, whereupon it remains for as long as the character stays cold, hungry, thirsty, wet, tired or outdoors. To cure a cold faster, the character can either stay indoors, be well-fed, get plenty of rest and avoid wetness or cold temperatures by staing near heat sources; or can alternatively eat multiple Common Mallows. Each Common Mallow decreases the cold's strength moderately.

Items

Bandages

Bandages are used to treat injuries and will stop wounds from bleeding. Bandages will become dirty over time, but can be washed with clean water in the player's inventory. Getting bandaged by a doctor with high first aid skill will cause the bandages to last longer before becoming dirty. Sterilized bandages prevent the wound of getting infected and reduce the level of any current wound infection. Dirty bandages increases infection chance.

Icon Name Weight Bandage Power
Bandaid.png Adhesive Bandages 0.05 1.5
Bandage.png Bandage 0.1 4.0
Bandage.png Sterilized Bandage 0.1 4.0
Bandage.png Dirty Bandage 0.1 0.5
DenimStrips.png Denim Strips 0.05 2.0
DenimStrips.png Dirty Denim Strips 0.05 0.5
LeatherStrips.png Leather Strips 0.05 2.0
LeatherStrips.png Dirty Leather Strips 0.05 0.5
Rag.png Ripped Sheets 0.05 2.0
Rag.png Sterilized Rag 0.05 2.0
Rag.png Dirty Rag 0.05 0.5

Suture

Surgical suture (also known as stitches) or suture is a medical procedure used to hold together a wound after an injury or surgery. The usage involves using a suture needle with sterile lengths of thread to stitch the wound closed. The material of the suture thread varies, and are commonly absorbable by the body for full healing.

Name Description Weight
SutureNeedle.png
Suture Needle
Consumed when used, and the amount of pain when used is small. 0.1
NeedleThread
Needle + Thread
Can be used instead of a Suture Needle with Thread, but pain is stronger than the Suture Needle when used. 0.1 + 0.1
SutureNeedleHolder.png
Suture Needle Holder
An optional item that increases the speed and reduces the pain when it's in inventory during the procedure. 0.1

Disinfection

Wounds can be sterilized using Bottle of Disinfectant, Bourbon, Cotton Balls or Alcohol Wipes. This prevents injuries from getting infected.

Bandages can be disinfected with Bottle of Disinfectant, Bourbon or boiled water in a Cooking Pot or Saucepan.

Name Disinfect Power Weight
Alcohol.png
Bottle of Disinfectant
3 0.3
WhiskeyFull.png
Bourbon
2 0.7
CottonBalls.png
Cotton Balls Doused in Alcohol
4 0.1
AlcoholWipes.png
Alcohol Wipes
4 0.3

Medicine

Medicine are types of pills with varying effects, from reducing fatigue to inducing sleep, while antibiotics help the player fight non-zombie sicknesses, allowing them to get better sooner.

Item Description Weight
Antibiotics.png
Antibiotics
Reduces the strength wound infection 0.1
PillsAntidepressant.png
Antidepressants
Reduces the player's unhappiness 0.2
PillsBetablocker.png
Beta Blockers
Reduces the player's panic 0.2
PillsPainkiller.png
Painkillers
Reduces the player's pain 0.2
PillsSleeping.png
Sleeping Tablets
Increases the player's tiredness 0.2
Vitamins.png
Vitamins
Decreases the player's tiredness 0.2

Splint

Splints are used to help treat fractured limbs, which severely reduce player's capabilities.

In combination with level 4 First Aid fractures heal 250% faster.

Being well fed adds a separate and additional 30% to the healing rate of Injuries.

Item Description Weight
Splint.png
Splint
A support used to help mend a fractured bone 1

Medicinal Plants

Main article: Medicinal plants

There are seven different types of medicinal plants, with each having a unique effect applying to the player's health once consumed. Plantain, comfrey, and wild garlic must first be crafted into a poultice using a mortar and pestle, whilst the others can be consumed raw.

Item Description Weight
BlackSage.png
Black Sage
Provides mild pain relief. 0.1
Comfrey.png
Comfrey
Aids recovery from broken bones when applied as a poultice. 0.1 / 0.2
CommonMallow.png
Common Mallow
Eat to relieve cold and flu symptoms. 0.1
Ginseng.png
Ginseng
Eat to restore endurance. 0.1
LemonGrass.png
Lemongrass
Eat to soothe bouts of food poisoning. 0.1
Plantain.png
Plantain
Aids recovery from wounds when applied as a poultice. 0.1 / 0.2
WildGarlic.png
Wild Garlic
Helps to fight against infection when applied as poultice. 0.1 / 0.2

Misc

Tools either used to remove foreign objects in the body, such as shards of glass or bullets, or other uses.

Item Description Weight
Tweezers.png
Tweezers
Used to remove foreign objects in the body 0.1
SutureNeedleHolder.png
Suture Needle Holder
Used to remove foreign objects in the body 0.1
Tissues.png
Tissue
Used to mute cough and sneezes caused by a cold 0.1

Skill books

Skill books give an experience multiplier.

Item Effect Weight Pages Item ID
First Aid Vol. 1
First Aid Vol. 1
3x experience for levels 1-2 in First Aid 0.8 220 Base.BookFirstAid1
First Aid Vol. 2
First Aid Vol. 2
5x experience for levels 3-4 in First Aid 0.8 260 Base.BookFirstAid2
First Aid Vol. 3
First Aid Vol. 3
8x experience for levels 5-6 in First Aid 0.8 300 Base.BookFirstAid3
First Aid Vol. 4
First Aid Vol. 4
12x experience for levels 7-8 in First Aid 0.8 340 Base.BookFirstAid4
First Aid Vol. 5
First Aid Vol. 5
16x experience for levels 9-10 in First Aid 0.8 380 Base.BookFirstAid5

Recipes

Main article: Health (crafting)

General

Product Ingredients Tools Requirements Workstation XP
Bandage.png
Bandage
BandageDirty.png Dirty Bandage ×1
WaterDrop.png Water ×1 unit(s)
none none none none
Rag.png
Ripped Sheets
RagDirty.png Dirty Rag ×1
WaterDrop.png Water ×1 unit(s)
none none none none
LeatherStrips.png
Leather Strips
LeatherStrips.png Dirty Leather Strips ×1
WaterDrop.png Water ×1 unit(s)
none none none none
DenimStrips.png
Denim Strips
DenimStrips.png Dirty Denim Strips ×1
WaterDrop.png Water ×1 unit(s)
none none none none
Bandage.png
Sterilized Bandage
One of:
Alcohol.png Bottle of Disinfectant ×3 unit(s)
WhiskeyFull.png Bourbon ×10 unit(s)
Pot Water.png Cooking Pot ×1
SaucepanEmpty.png Saucepan ×1
Each of:
Bandage.png Bandage ×1
none none none none
Rag.png
Sterilized Rag
One of:
Alcohol.png Bottle of Disinfectant ×3 unit(s)
WhiskeyFull.png Bourbon ×10 unit(s)
Pot Water.png Cooking Pot ×1
SaucepanEmpty.png Saucepan ×1
Each of:
Rag.png Ripped Sheets ×1
none none none none
Splint.png
Splint
One of:
Plank.png Plank ×1
Branch.png Tree Branch ×1
TZ WoodenStick.png Sturdy Stick ×1
One of:
Rag.png Ripped Sheets ×1
RagDirty.png Dirty Rag ×1
none none none none
CottonBalls.png
Cotton Balls Doused in Alcohol
One of:
Alcohol.png Bottle of Disinfectant ×1 unit(s)
WhiskeyFull.png Bourbon ×10 unit(s)
Each of:
CottonBalls.png Cotton Balls ×1
none none none none

Poultices

Main article: Poultice
Product Ingredients Tools Requirements Workstation XP
MashedHerbs.png
Plantain Poultice
PlantainPlantago.png Plantain ×5 MortarPestle.png
Mortar and Pestle
none none none
MashedHerbs.png
Comfrey Poultice
Comfrey.png Comfrey ×5 MortarPestle.png
Mortar and Pestle
none none none
MashedHerbs.png
Wild Garlic Poultice
WildGarlic.png Wild Garlic ×5 MortarPestle.png
Mortar and Pestle
none none none

Trivia

  • Similar to First Aid Kit, First Aid trait has its icon changed from a brown cross to green, after issues other games had with depiction of Red Cross. Old image: Trait firstaid-old.png.