Mechanics: Difference between revisions

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{{Header|The Game World|Gameplay|Guides|type=Mechanics|version=Version 40|incver=30}}
{{Header|The Game World|Gameplay|Guides|type=Mechanics|version=Version 41|incver=78.16}}
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{{About|the crafting skill|a general guide to vehicles|Vehicles}}
{{About|the crafting skill|a general guide to vehicles|Vehicles}}
[[File:DrivingSpiffo.png|right|You won't beat [[Spiffo]] in a race…]]
[[File:DrivingSpiffo.png|right|You won't beat [[Spiffo]] in a race…]]
'''Mechanics''' is a [[Skills#Crafting|crafting skill]] allowing the [[player]] to scrap, repair and modify various parts of [[vehicles]].  
'''Mechanics''' is a [[Skills#Crafting|crafting skill]] allowing the [[player]] to repair and modify various parts of [[vehicles]].  


==Skill effects==
==Overview==
Mechanics allows you to un- and re-install vehicle parts, with a success rate that improves as your skill level rises. It also allows you to salvage [[Spare Engine Parts|spare engine parts]] from Standard/Heavy-Duty/Sports vehicle engines beginning at skill level 4/5/6 respectively, so long as the donor engine is at or above 10% condition (note that the donor engine's condition will be set to 0% following part removal, regardless of how high it was beforehand).
The '''Mechanics''' skill allows you to uninstall and reinstall vehicle parts. Skill can be gained by ''both'' succeeding and failing to repair various parts in the mechanics menu of a vehicle. In order to access this menu, walk up to the hood of any vehicle and press E. As your skill level increases, you can swap out and repair more parts without the possibility of failing and damaging them in the process. Some parts are not repairable, and can only be swapped out with higher condition ones. Most parts also require certain tools in order to remove them.


Improving your Skill Level also grants more effective engine repairs when using the aforementioned parts on other vehicles' engines, adding to the recipient engine's current Condition statistic:
==Character creation options==
 
During character creation, choosing an occupation and traits will provide the player with some skill levels in Mechanics, but it will also give an experience boost to that skill depending on the starting level. This bonus cannot be gained after the character is created, making this an important step in maximizing skill point gain.<br>
<div style="text-align: center;">
{| class="pztable"
|-
! '''Mechanics Level''' !! Standard !! Heavy-Duty !! Sport
|-
| '''4''' || 1% || '''n/a''' || '''n/a'''
|-
| '''5''' || 1% || 1% || '''n/a'''
|-
| '''6''' || 2% || 1% || 1%
|-
| '''7''' || 2% || 2% || 1%
|-
| '''8''' || 3% || 2% || 2%
|-
| '''9''' || 3% || 3% || 2%
|-
| '''10''' || 4% || 3% || 3%
|}
</div>
The table above shows how much engine condition will increase upon successful repair based on skill level, showing it can be much more efficient to save a remarkable vehicle's repairs until you have a high Skill Level, and even at high Mechanics levels, it is much more time-efficient to keep the vehicle's hood in good repair to protect the engine.
 
==Mechanics guide==
===Step 1: Character creation===
During character creation, choosing an occupation and traits will provide the player with some skill levels, but it will also give an experience boost to that skill depending on the starting level. This bonus cannot be gained after the character is created, making this an important step in mastering any skill.<br>
'''Starting Skill Level and Experience Boost'''
'''Starting Skill Level and Experience Boost'''
:Level 0 — 25% (default for all skills)
:Level 0 — 25% (default for all skills)
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|}
|}


===Step 2: Collecting materials===
==Required tools and materials==
===Tools===
Almost all parts require a specific tool in order to be uninstalled from or installed onto a vehicle. Some parts can also be repaired using certain materials.
 
{| class="pztable" style="text-align: center;"  
{| class="pztable" style="text-align: center;"  
|-
|-
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|-
|-
| [[File:Smallscrewdriver.png|link=Screwdriver]] <br > [[Screwdriver]] || Used to remove small parts: [[Car Battery|batteries]], [[Car Window|window]]s, [[radio]]s. || Base.Screwdriver  
| [[File:Smallscrewdriver.png|link=Screwdriver]] <br > [[Screwdriver]] || Used to remove small parts: [[Car Battery|batteries]], [[Car Window|window]]s, [[radio]]s. || Base.Screwdriver  
|-
| [[File:BlowTorch.png|link=Propane Torch]] <br > [[Propane Torch]] || Used to repair various parts, such as the [[Hood]], [[Gas Tank]], and [[Trunk Lid]]. || Base.BlowTorch
|-
| [[File:WeldingMask.png|link=Welder Mask]] <br > [[Welder Mask]] || Required to use the [[Propane Torch]]. || Base.WeldingMask
|-
| [[File:SheetMetal.png|link=Metal Sheet]] <br > [[Metal Sheet]] || Used with a [[Propane Torch]] to repair certain parts, such as the [[Hood]], [[Gas Tank]], and [[Trunk Lid]]. || Base.SheetMetal
|-
| [[File:MetalSheetSmall.png|link=Small Metal Sheet]] <br > [[Small Metal Sheet]] || Used with a [[Propane Torch]] to repair certain parts, such as the [[Hood]], [[Gas Tank]], and [[Trunk Lid]]. || Base.SmallSheetMetal
|-
| [[File:Glue.png|link=Glue]] <br > [[Glue]] || Used to repair [[Car Seat]]s. || Base.Glue
|-
| [[File:DuctTape.png|link=Duct Tape]] <br > [[Duct Tape]] || Used to repair [[Car Seat]]s. || Base.DuctTape
|}
|}


===Other useful items===
==Gaining skill==
*[[Propane Torch]]
===Recipe magazines===
*[[Welding Mask]]
In order to work on any vehicles at all, you must first read the recipe magazine that corresponds to the vehicle type. There are three of them.
*[[Metal Sheet]]
*{{Img_item|item=MechanicMag1}} [[Laines Auto Manual|Laines Auto Manual - Standard Models]]- Allows you to work on ''standard'' vehicles.
*[[Small Metal Sheet]]
*{{Img_item|item=MechanicMag2}} [[Laines Auto Manual|Laines Auto Manual - Commercial Models]]- Allows you to work on ''heavy-duty'' vehicles.
*[[Glue]]
*{{Img_item|item=MechanicMag3}} [[Laines Auto Manual|Laines Auto Manual - Performance Models]]- Allows you to work on ''sport'' vehicles.
*[[Duct Tape]]


===Step 3: The mechanic window===
If you picked ''Mechanic'' as your occupation, you can skip this step. If you picked the ''Amateur Mechanic'' trait, you will still have to read the sport magazine, but not the other two.
Start scrapping to level up. Note that success or failure has little effect on XP gain; you can continually try and fail to remove or install delicate parts like [[Brake|brakes]] or [[Suspension|suspension]] and still level effectively. In fact, that repeated failure is the best way to learn. Choose a sacrificial [[Vehicles|vehicle]] to practice upon; it won't be working when you're done with it, but you can level up for a long time by repeatedly installing and removing components until you're confident enough of your skills to try working on a vehicle you care about.
===Skill books===
To maximize XP gain, you should read the Mechanics skill books first. They can be mainly found in schools and libraries, though houses might have a few.
* [[File:Book11.png]] [[Skill_Books#Skill_Book_Item_List|Mechanics for Beginners]] (Levels 1-2)
* [[File:Book11.png]] [[Skill_Books#Skill_Book_Item_List|Mechanics for Intermediates]] (Levels 3-4)
* [[File:Book11.png]] [[Skill_Books#Skill_Book_Item_List|Advanced Mechanics]] (Levels 5-6)
* [[File:Book11.png]] [[Skill_Books#Skill_Book_Item_List|Expert Mechanics]] (Levels 7-8)
* [[File:Book11.png]] [[Skill_Books#Skill_Book_Item_List|Master Mechanics]] (Levels 9-10)


===Step 4: Metalworking===
===Scrapping unwanted vehicles===
{{main|Metalworking}}
The best way to level the Mechanics skill at lower skill levels is to find a sacrificial vehicle to train on. You will end up completely destroying it in the process, so don't immediately work on a vehicle you actually care about. [[Wrecking yard]]s are great places to find these kinds of vehicles.
Parts of vehicles can be repaired using the metalworking skill.


Car wrecks (burnt cars) can be dismantled, gathering metal materials depending on the player's metalworking skill.
Once you've picked your vehicle, simply walk up to the hood and press {{Key|E}} to open the mechanics menu. (Shown below)
[[File:VehicleMechanics.png]]


===Step 5: Hit & run===
You can click on each part in order to get more detailed information about it. You can also right click to install or uninstall parts, as long as you have the correct tool(s). You gain the same amount of XP from failing and succeeding to remove parts, so you can repeatedly try to remove parts that require a higher skill level than you have and fail while still gaining XP. This means that repeatedly trying and failing to remove parts like [[Brake]]s and [[Suspension]] components is a great way of training your skill. Skill can only be gained by installing and removing car parts.
Build the ultimate machine and run over some [[zombies]]. Do note that hitting zombies will damage your hood and tires. Hitting any object or a zombie with a hood at 0% will start to damage your engine. Running over zombie corpses does not damage your car, but can cause the car to roll over if the car is going too fast.


==Vehicle related interactions==
You can only gain XP by removing and repairing the same part on the same vehicle class once every 24 hours. For example, if you remove and replace a [[Radio]] on a heavy-duty class vehicle, you won't gain any more XP from doing that on the same or another heavy-duty class vehicle for 24 hours.
===Vehicle mechanics menu===
The Vehicle Mechanics Menu displays information about various components of the vehicle. It displays the condition of all the parts within the vehicle, shown in a gradient from <span style="color:green">green</span> (100%) to <span style="color:red">red</span> (0%) – whereas a part that is missing will flash <span style="color:red">red</span>. This information can be accessed by pressing {{Key|E}} at the front of the vehicle, using the vehicle radial menu or by right-clicking the vehicle opening the context menu.


[[File:VehicleMechanics.png]]
This essentially means that the best way to level up Mechanics is to have three vehicles that you don't care about, one ''standard'' class vehicle, one ''heavy-duty'' class vehicle, and one ''sport'' class vehicle, and then strip them of all parts and reattach them. If you fail to remove the part, you will still gain XP but can try again. This means repeated failure is also a great way to train Mechanics.
 
==Maintaining vehicles==
===Installing, replacing, and repairing parts===
Once you have trained your skills on junk vehicles enough to work on a vehicle you want to actually use, you can open the mechanics menu to swap out and repair parts as needed. Be aware that each part will have a certain level in Mechanics that is required to safely remove and install it without the chance of damaging the part. In order to install a part, it must be in your character's main inventory, (not a bag) in an accessible container nearby, or on the floor.
 
Some parts can also be repaired, and some will also require you to remove them from the vehicle before you can repair them. Some parts are not repairable and can only be obtained by looting mechanic shops or salvaging them from other vehicles.


*The main display shows the durability/condition rather than the quality rating of the part. [[Car Battery|Batteries]] and [[Gas Tank|gas tanks]] have an additional quality, which is the power or gasoline remaining and is displayed in the upper right details section.
'''Shown below is a table that represents the requirements for repairing and replacing vehicle parts.''' If there are multiple ways to repair a part, each one is written as method a), b), c) and so on. Each item is required from each marking. For example, everything beginning with "a)" is required for method "a)".
*Certain parts are prone to wear and tear. [[Tire]]s, [[suspension]] and [[muffler]]s can be damaged with normal use. A random chance of damage will occur when the vehicle is moving more than 10MPH. Other factors considered are: current speed, whether the vehicle is on or off road, the vehicles off road efficiency, steering angle or pitch, how long the vehicle has been running.  
{| class="pztable sortable" style="text-align:center;"
|-
! Part !! Tool !! Recipe !! Item !! Skill
|-
| [[File:CarSeat.png|link=Car Seat]]<br>[[Car Seat|Seat]] || [[Screwdriver]] || [[Recipe Magazines|Laines Auto Manual - Standard Models]] ||  <b>Repair:</b><br>a) [[Glue]]<br> b) [[Duct Tape]] <br> <b>Replace:</b><br> [[Car Seat|Seat]] || [[Mechanics|Mechanics 2]]
|-
| [[File:Radio.png|link=Radio]]<br>[[Radio]] || [[Screwdriver]] || None required || [[Radio]] || None required
|-
| [[File:CarGastank.png|link=Gas_Tank]]<br>[[Gas Tank]] || [[Screwdriver]] <br>[[Wrench]] <br> '''Repair''':</b><br> [[Propane Torch]] || [[Recipe Magazines|Laines Auto Manual - Standard Models]] ||<b>Repair:</b><br> a) [[Metal Sheet]]<br> b) [[Small Metal Sheet|Small Metal Sheet x2]]<br> '''Replace:''' <br> [[Gas Tank]] ||<b>Repair:</b><br> a) [[Metalworking|Metalworking 3]], [[Mechanics|Mechanics 2]]<br> b) [[Metalworking|Metalworking 3]], [[Mechanics|Mechanics 2]]<br> '''Replace:''' <br> [[Mechanics|Mechanics 5]]
|-
| [[File:CarBattery.png|link=Car Battery]]<br>[[Car Battery]] || [[Screwdriver]] || none required || [[Car Battery]] || None required
|-
| [[File:CarMuffler.png|link=Muffler]]<br>[[Muffler]] || [[Wrench]] || [[Recipe Magazines|Laines Auto Manual - Standard Models]] || [[Muffler]] || [[Mechanics|Mechanics 5]]
|-
| [[File:CarTire.png|link=Tire]]<br>[[Tire]] || [[Jack]]<br>[[Lug Wrench]] || none required || [[Tire]] || [[Mechanics|Mechanics 1]]
|-
| [[File:CarBrakes.png|link=Brake]]<br>[[Brake]] || [[Jack]]<br>[[Wrench]] || [[Recipe Magazines|Laines Auto Manual - Standard Models]] || [[Brake]] || [[Mechanics|Mechanics 6]]
|-
| [[File:CarSuspension.png|link=Suspension]]<br>[[Suspension]] || [[Jack]]<br>[[Wrench]] || [[Recipe Magazines|Laines Auto Manual - Standard Models]] || [[Suspension]] || [[Mechanics|Mechanics 6]]
|-
| [[File:EngineDoor.png|link=Trunk Lid]]<br>[[Trunk Lid]] || <b>Repair:</b><br>a) [[Propane Torch]]<br> b) [[Propane Torch]] <br> c) None<br><br> <b>Replace:</b><br> [[Wrench]]
|| <b>Repair:</b><br> - <br><b>Replace:</b><br>[[Recipe Magazines|Laines Auto Manual - Standard Models]]
|| <b>Repair:</b><br> a) [[Metal Sheet]]<br> b) [[Small Metal Sheet|Small Metal Sheet x2]]<br> c) [[Metal Sheet]], [[Screws|Screws x8]]<br><br> <b>Replace:</b><br> [[Trunk Lid]]
|| <b>Repair:</b><br> a) [[Metalworking|Metalworking 1]], [[Mechanics|Mechanics 2]]<br> b) [[Metalworking|Metalworking 1]], [[Mechanics|Mechanics 2]]<br> c) [[Mechanics|Mechanics 2]]<br><br><b>Replace:</b><br>[[Mechanics|Mechanics 3]]
|-
| [[File:CarTrunk.png|link=Trunk]]<br>[[Trunk]] || [[Propane Torch]] || none required || a) [[Metal Sheet]] <br> b) [[Small Metal Sheet|Small Metal Sheet x2]] || [[Metalworking|Metalworking 3]]<br> [[Mechanics|Mechanics 2]]
|-
| [[File:EngineDoor.png|link=Hood]]<br>[[Hood]] || <b>Repair:</b><br> a) -<br> b) [[Propane Torch]]<br> c) [[Propane Torch]]<br><br> <b>Replace:</b><br> [[Wrench]]
|| <b>Repair:</b><br> - <br><b>Replace:</b><br>[[Recipe Magazines|Laines Auto Manual - Standard Models]]
|| <b>Repair:</b><br> a) [[Metal Sheet]], [[Screws|Screws x8]]<br> b) [[Metal Sheet]]<br> c) [[Small Metal Sheet|Small Metal Sheet x2]]<br><br> <b>Replace:</b><br> [[Hood]]
|| <b>Repair:</b><br> a) [[Mechanics|Mechanics 2]]<br> b) [[Metalworking|Metalworking 1]], [[Mechanics|Mechanics 2]]<br> c) [[Metalworking|Metalworking 1]], [[Mechanics|Mechanics 2]]<br><br><b>Replace:</b><br>[[Mechanics|Mechanics 3]]
|-
| [[File:CarWindshield.png|link=Car Window]]<br>[[Car Window|Windshield]] || [[Screwdriver]] || [[Recipe Magazines|Laines Auto Manual - Standard Models]] || [[Car Window|Windshield]]  || [[Mechanics|Mechanics 5]]
|-
| [[File:CarWindshield.png|link=Car Window]]<br>[[Car Window|Rear Windshield]] || [[Screwdriver]] || [[Recipe Magazines|Laines Auto Manual - Standard Models]] || [[Car Window|Rear Windshield]]  || [[Mechanics|Mechanics 5]]
|-
| [[File:SideWindow.png|link=Side Window]]<br>[[Car Window|Side Window]] || [[Screwdriver]] || [[Recipe Magazines|Laines Auto Manual - Standard Models]] || [[Car Window|Side Window]]  || [[Mechanics|Mechanics 3]]
|-
| [[File:CarDoorFront.png|link=Car Door]][[File:CarDoorRear.png|link=Car Door]]<br>[[Car Door|Door]] ||'''Repair:''' <br> [[Propane Torch]] <br> '''Replace:''' <br> [[Wrench]] || [[Recipe Magazines|Laines Auto Manual - Standard Models]] || <b>Repair:</b><br> a) [[Metal Sheet]]<br> b) [[Small Metal Sheet|Small Metal Sheet x2]] <br> '''Replace:''' <br> [[Car Door]] || '''Repair''': <br> a) [[Metalworking]] 3, [[Mechanics]] 2 <br> b) [[Metalworking]] 3, [[Mechanics]] 2 <br> '''Replace:''' <br> [[Mechanics|Mechanics 4]]
|-
| [[File:LightBulb.png|link=Light Bulb]]<br>[[Light Bulb|Headlights/Taillights]] || [[Screwdriver]] || none required || [[Light Bulb]] || none required
|}
Note that heaters are not repairable or swappable. However, the condition of the heater does not affect the effectiveness of the A/C and heat. Radios can be swapped with any household radio from another vehicle or from inside a building.
===Wear and tear===
'''Certain parts are prone to wear and tear with regular use, and their condition will decrease over time.'''  Tire pressure will also need to be maintained through the use of a [[Tire Pump]]. [[Tire]]s, [[Suspension]] and [[Muffler]]s will gradually degrade over time as the vehicle is used. A random chance of damage will occur when the vehicle is moving more than 10MPH. Other factors considered are: current speed, whether the vehicle is on or off road, the vehicles off road efficiency, steering angle or pitch, and how long the vehicle has been running.
::''Taken from lua code in Vehicles.lua: <code>vehicle:getCurrentSpeedKmHour()</code>, <code>vehicle:isDoingOffroad()</code>, <code>vehicle:getScript():getOffroadEfficiency()</code>.''
::''Taken from lua code in Vehicles.lua: <code>vehicle:getCurrentSpeedKmHour()</code>, <code>vehicle:isDoingOffroad()</code>, <code>vehicle:getScript():getOffroadEfficiency()</code>.''
*Engines have different horse power ratings, loudness and [[Mechanics#Relevant_info:_Engine_quality|quality]].
*[[Muffler]]s have a noise multiplier. An old muffler will give a higher rating than a performance muffler.


===Installing/uninstalling vehicle parts===
==Part classes and types==
To install or uninstall a vehicle part, the part must be in the player's inventory or an accessible [[container]]. Unlike other occupations, a specific [[mechanics]] skill is not required to install or uninstall parts, instead the player must learn the ''recipe'' by reading the [[Recipe Magazines|recipe magazine]] corresponding to the vehicle. A higher mechanic skill will increase the chances of installing/uninstalling the part without damaging it, the recommended skill is shown in the vehicle's info panel. Vehicle parts for a certain type will not be compatible with other vehicle types. For example, a heavy-duty wheel cannot be installed in a standard vehicle.
Each vehicle part will have a class of vehicle that it belongs to. For example, a ''sport'' class battery or a ''heavy-duty'' class window. Different classes of parts cannot be mixed.


While in the Vehicle Mechanics Menu, '''right-click''' the part that needs to be installed/uninstalled and select ''"Install"'' or ''"Uninstall"''.
Most parts also have different types in addition to the vehicle classes. (Standard, Heavy-Duty, Sport). Part types can be mixed, although it is often not recommended to do so. Further information on part types can be found in the article dedicated to each individual vehicle part.  


There are three major part subtypes in addition to the major vehicle type (Standard, Heavy-Duty, Sports).
Below is a table that depicts the various types of vehicle parts.
{| class="pztable" style="text-align:center;"
{| class="pztable" style="text-align:center;"
|-
|-
!Part
!Part
!Subtypes
!Types
!Vehicle Types
!Vehicle Classes
|-
|-
|[[File:CarTire.png|link=Tire]]<br>[[Tire]]
|[[File:CarTire.png|link=Tire]]<br>[[Tire]]
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|-
|-
|[[File:CarTrunk.png|link=Trunk]]<br>[[Trunk]]
|[[File:CarTrunk.png|link=Trunk]]<br>[[Trunk]]
|Small Trunk<br>Standard Trunk<br>Big Trunk
|Trunk
|Standard<br>Heavy-Duty<br>Sport
|Standard<br>Heavy-Duty<br>Sport
|-
|-
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|}
|}


===Repairs/replacements===
==Salvaging and repairing engines==
<i>Author's note: In cases, where there are mutliple methods available, each one is written as method a), b), c) and so on.<br> Each item is required from each marking. (Everything beginning with "a)" is required for method "a)". ) </i>
===Salvaging parts and repairing engines===
{| class="pztable sortable" style="text-align:center;"
Engines can be salvaged for [[Spare Engine Parts]] [[File:EngineParts.png|link=Spare Engine Parts]] that can be used to repair the engines of other vehicles. Engines can be salvaged and repaired at Mechanics level 4/5/6 for standard/heavy-duty/sport vehicles respectively. Note that salvaging an engine for parts will '''always''' set the engine's condition to zero, no matter what the engine's previous condition was, how many parts were salvaged, and even if no parts were salvaged.
 
Engines can be repaired with [[Spare Engine Parts]] to restore the condition of the engine, however engine ''quality'', which is determined as the vehicle spawns in, cannot be raised by any means. This means that while the engine's ''condition'' may be at 100%, the quality could make it not start as reliably as you would expect. When clicking on an engine in the mechanics menu, the quality is listed on the top right, separate from the condition. Detailed information on engine quality can be found in the next section.
 
Note that you will always use all the [[Spare Engine Parts]] in your inventory when repairing an engine. There is no way to prevent this.
 
The higher your Mechanics skill, the more effective you will be at repairing engines. Below is a table that depicts the average gain per engine part at each Mechanics level. Further information can be found in the article dedicated to [[Spare Engine Parts]].  
 
<div style="text-align: center;">
{| class="pztable"
|-
|-
! Part !! Tool !! Recipe !! Item !! Skill
! '''Mechanics Level''' !! Standard !! Heavy-Duty !! Sport
|-
|-
| [[File:CarSeat.png|link=Car Seat]]<br>[[Car Seat|Seat]] || [[Screwdriver]] || [[Recipe Magazines|Laines Auto Manual - Standard Models]] || <b>Repair:</b><br>a) [[Glue]]<br> b) [[Duct Tape]] <br> <b>Replace:</b><br> [[Car Seat|Seat]] || [[Mechanics|Mechanics 2]]
| '''4''' || 1% || '''n/a''' || '''n/a'''
|-
|-
| [[File:Radio.png|link=Radio]]<br>[[Radio]] || [[Screwdriver]] || None required || [[Radio]] || None required
| '''5''' || 1% || 1% || '''n/a'''
|-
|-
| [[File:CarGastank.png|link=Gas_Tank]]<br>[[Gas Tank]] || [[Screwdriver]] <br>[[Wrench]] <br> '''Repair''':</b><br> [[Propane Torch]] || [[Recipe Magazines|Laines Auto Manual - Standard Models]] ||<b>Repair:</b><br> a) [[Metal Sheet]]<br> b) [[Small Metal Sheet|Small Metal Sheet x2]]<br> '''Replace:''' <br> [[Gas Tank]] ||<b>Repair:</b><br> a) [[Metalworking|Metalworking 3]], [[Mechanics|Mechanics 2]]<br> b) [[Metalworking|Metalworking 3]], [[Mechanics|Mechanics 2]]<br> '''Replace:''' <br> [[Mechanics|Mechanics 5]]
| '''6''' || 2% || 1% || 1%
|-
|-
| [[File:CarBattery.png|link=Car Battery]]<br>[[Car Battery]] || [[Screwdriver]] || none required || [[Car Battery]] || None required
| '''7''' || 2% || 2% || 1%
|-
|-
| [[File:CarMuffler.png|link=Muffler]]<br>[[Muffler]] || [[Wrench]] || [[Recipe Magazines|Laines Auto Manual - Standard Models]] || [[Muffler]] || [[Mechanics|Mechanics 5]]
| '''8''' || 3% || 2% || 2%
|-
|-
| [[File:CarTire.png|link=Tire]]<br>[[Tire]] || [[Jack]]<br>[[Lug Wrench]] || none required || [[Tire]] || [[Mechanics|Mechanics 1]]
| '''9''' || 3% || 3% || 2%
|-
|-
| [[File:CarBrakes.png|link=Brake]]<br>[[Brake]] || [[Jack]]<br>[[Wrench]] || [[Recipe Magazines|Laines Auto Manual - Standard Models]] || [[Brake]] || [[Mechanics|Mechanics 6]]
| '''10''' || 4% || 3% || 3%
|-
| [[File:CarSuspension.png|link=Suspension]]<br>[[Suspension]] || [[Jack]]<br>[[Wrench]] || [[Recipe Magazines|Laines Auto Manual - Standard Models]] || [[Suspension]] || [[Mechanics|Mechanics 6]]
|-
| [[File:EngineDoor.png|link=Trunk Lid]]<br>[[Trunk Lid]] || <b>Repair:</b><br>a) [[Propane Torch]]<br> b) [[Propane Torch]] <br> c) None<br><br> <b>Replace:</b><br> [[Wrench]]
|| <b>Repair:</b><br> - <br><b>Replace:</b><br>[[Recipe Magazines|Laines Auto Manual - Standard Models]]
|| <b>Repair:</b><br> a) [[Metal Sheet]]<br> b) [[Small Metal Sheet|Small Metal Sheet x2]]<br> c) [[Metal Sheet]], [[Screws|Screws x8]]<br><br> <b>Replace:</b><br> [[Trunk Lid]]
|| <b>Repair:</b><br> a) [[Metalworking|Metalworking 1]], [[Mechanics|Mechanics 2]]<br> b) [[Metalworking|Metalworking 1]], [[Mechanics|Mechanics 2]]<br> c) [[Mechanics|Mechanics 2]]<br><br><b>Replace:</b><br>[[Mechanics|Mechanics 3]]
|-
| [[File:CarTrunk.png|link=Trunk]]<br>[[Trunk]] || [[Propane Torch]] || none required || a) [[Metal Sheet]] <br> b) [[Small Metal Sheet|Small Metal Sheet x2]] || [[Metalworking|Metalworking 3]]<br> [[Mechanics|Mechanics 2]]
|-
| [[File:EngineDoor.png|link=Hood]]<br>[[Hood]] || <b>Repair:</b><br> a) -<br> b) [[Propane Torch]]<br> c) [[Propane Torch]]<br><br> <b>Replace:</b><br> [[Wrench]]
|| <b>Repair:</b><br> - <br><b>Replace:</b><br>[[Recipe Magazines|Laines Auto Manual - Standard Models]]
|| <b>Repair:</b><br> a) [[Metal Sheet]], [[Screws|Screws x8]]<br> b) [[Metal Sheet]]<br> c) [[Small Metal Sheet|Small Metal Sheet x2]]<br><br> <b>Replace:</b><br> [[Hood]]
|| <b>Repair:</b><br> a) [[Mechanics|Mechanics 2]]<br> b) [[Metalworking|Metalworking 1]], [[Mechanics|Mechanics 2]]<br> c) [[Metalworking|Metalworking 1]], [[Mechanics|Mechanics 2]]<br><br><b>Replace:</b><br>[[Mechanics|Mechanics 3]]
|-
| [[File:CarWindshield.png|link=Car Window]]<br>[[Car Window|Windshield]] || [[Screwdriver]] || [[Recipe Magazines|Laines Auto Manual - Standard Models]] || [[Car Window|Windshield]]  || [[Mechanics|Mechanics 5]]
|-
| [[File:CarWindshield.png|link=Car Window]]<br>[[Car Window|Rear Windshield]] || [[Screwdriver]] || [[Recipe Magazines|Laines Auto Manual - Standard Models]] || [[Car Window|Rear Windshield]]  || [[Mechanics|Mechanics 5]]
|-
| [[File:SideWindow.png|link=Side Window]]<br>[[Car Window|Side Window]] || [[Screwdriver]] || [[Recipe Magazines|Laines Auto Manual - Standard Models]] || [[Car Window|Side Window]]  || [[Mechanics|Mechanics 3]]
|-
| [[File:CarDoorFront.png|link=Car Door]][[File:CarDoorRear.png|link=Car Door]]<br>[[Car Door|Door]] ||'''Repair:''' <br> [[Propane Torch]] <br> '''Replace:''' <br> [[Wrench]] || [[Recipe Magazines|Laines Auto Manual - Standard Models]] || <b>Repair:</b><br> a) [[Metal Sheet]]<br> b) [[Small Metal Sheet|Small Metal Sheet x2]] <br> '''Replace:''' <br> [[Car Door]] || '''Repair''': <br> a) [[Metalworking]] 3, [[Mechanics]] 2 <br> b) [[Metalworking]] 3, [[Mechanics]] 2 <br> '''Replace:''' <br> [[Mechanics|Mechanics 4]]
|-
| [[File:LightBulb.png|link=Light Bulb]]<br>[[Light Bulb|Headlights/Taillights]] || [[Screwdriver]] || none required || [[Light Bulb]] || -
|}
|}
</div>


===Specialty repairs===
===Engine quality===
*Engines require the player to have the car key, or to have hot-wired the vehicle, in order to repair or obtain [[Spare Engine Parts|spare engine parts]] [[File:EngineParts.png|link=Spare Engine Parts]].. Removing parts will reduce the engine durability to 0 even if no parts are received. An engine can be repaired to 100% but may require additional spare engine parts.
*Engine quality, not to be confused with engine condition, mainly affects the chance to start the engine and its power. Maximum is 100.
*Trunks cannot be swapped or fully repaired. They can be repaired with [[Metal Sheet|metal sheet]] or [[Small Metal Sheet|small metal sheet]] (requires [[Metalworking|metalworking]] skill) with the use of a propane torch.
*Heaters are not repairable or swappable.
*[[Radio]]s can be swapped with a standard household radio found in game -- the condition of the radio does not seem to have an in-game effect.
 
===Relevant info: engine quality===
*Engine quality (do not confuse with its condition) is determined on vehicle creation and cannot be raised by any means; it mainly affects chance to start engine and its power. Maximum is 100.
*Emergency vehicles (ambulance, fire, police) usually have 90-100 engine quality.
*Emergency vehicles (ambulance, fire, police) usually have 90-100 engine quality.
*Chance to fail engine start on each try is 30 / (quality + 50) * 100% ;  
*Chance to fail to start the engine on each try is 30 / (quality + 50) * 100%; for example, 65 quality engine has 30 / (65 + 50) * 100% = 26% chance to fail to start.
for example, 65 quality engine has 30 / (65 + 50) * 100% = 26% chance to fail start.
*Engines with 100 quality skip the aforementioned check, but still have a 1% chance to fail to start.
*Engines with 100 quality skips aforemented check, but still has 1% to fail start due another one.
*Engines with quality 65 or less, if the weather is too cold, are also more likely to fail to start.
*Engines with quality 65 or less, if the weather is too cold, get an extra chance to fail.
 
==See also==
==See also==
*[[Skills]]
*[[Electrical]]
*[[Electrical]]
*[[Metalworking]]
*[[Metalworking]]

Revision as of 06:53, 7 October 2023

PlushSpiffo.pngThis article is about the crafting skill. For a general guide to vehicles, see Vehicles.
You won't beat Spiffo in a race…

Mechanics is a crafting skill allowing the player to repair and modify various parts of vehicles.

Overview

The Mechanics skill allows you to uninstall and reinstall vehicle parts. Skill can be gained by both succeeding and failing to repair various parts in the mechanics menu of a vehicle. In order to access this menu, walk up to the hood of any vehicle and press E. As your skill level increases, you can swap out and repair more parts without the possibility of failing and damaging them in the process. Some parts are not repairable, and can only be swapped out with higher condition ones. Most parts also require certain tools in order to remove them.

Character creation options

During character creation, choosing an occupation and traits will provide the player with some skill levels in Mechanics, but it will also give an experience boost to that skill depending on the starting level. This bonus cannot be gained after the character is created, making this an important step in maximizing skill point gain.
Starting Skill Level and Experience Boost

Level 0 — 25% (default for all skills)
Level 1 — +75% (100%)
Level 2 — +100% (125%)
Level 3+ — +125% (150%)

Occupations

Name Starting points Major skills Description
Profession mechanic.png Mechanic -4 +3 Mechanics Familiar with the maintenance and repair of all vehicle models on the roads of Kentucky.

Traits

Name Cost Description Notes
Amateur Mechanic Amateur Mechanic -5 +1 Mechanics Has a detailed knowledge of common and commercial vehicle models, and repairs.

Required tools and materials

Almost all parts require a specific tool in order to be uninstalled from or installed onto a vehicle. Some parts can also be repaired using certain materials.

Item Description Classname
CarJack.png
Jack
Used to remove tires, allowing access to brakes and suspension. Base.Jack
LugWrench.png
Lug Wrench
Used to remove tires, allowing access to brakes and suspension. Base.LugWrench
TirePump.png
Tire Pump
Used to inflate tires Base.TirePump
Spanner.png
Wrench
Used to remove large parts: hoods, trunk lids, doors. Base.Spanner
Smallscrewdriver.png
Screwdriver
Used to remove small parts: batteries, windows, radios. Base.Screwdriver
BlowTorch.png
Propane Torch
Used to repair various parts, such as the Hood, Gas Tank, and Trunk Lid. Base.BlowTorch
WeldingMask.png
Welder Mask
Required to use the Propane Torch. Base.WeldingMask
SheetMetal.png
Metal Sheet
Used with a Propane Torch to repair certain parts, such as the Hood, Gas Tank, and Trunk Lid. Base.SheetMetal
MetalSheetSmall.png
Small Metal Sheet
Used with a Propane Torch to repair certain parts, such as the Hood, Gas Tank, and Trunk Lid. Base.SmallSheetMetal
Glue.png
Glue
Used to repair Car Seats. Base.Glue
DuctTape.png
Duct Tape
Used to repair Car Seats. Base.DuctTape

Gaining skill

Recipe magazines

In order to work on any vehicles at all, you must first read the recipe magazine that corresponds to the vehicle type. There are three of them.

If you picked Mechanic as your occupation, you can skip this step. If you picked the Amateur Mechanic trait, you will still have to read the sport magazine, but not the other two.

Skill books

To maximize XP gain, you should read the Mechanics skill books first. They can be mainly found in schools and libraries, though houses might have a few.

Scrapping unwanted vehicles

The best way to level the Mechanics skill at lower skill levels is to find a sacrificial vehicle to train on. You will end up completely destroying it in the process, so don't immediately work on a vehicle you actually care about. Wrecking yards are great places to find these kinds of vehicles.

Once you've picked your vehicle, simply walk up to the hood and press E to open the mechanics menu. (Shown below) VehicleMechanics.png

You can click on each part in order to get more detailed information about it. You can also right click to install or uninstall parts, as long as you have the correct tool(s). You gain the same amount of XP from failing and succeeding to remove parts, so you can repeatedly try to remove parts that require a higher skill level than you have and fail while still gaining XP. This means that repeatedly trying and failing to remove parts like Brakes and Suspension components is a great way of training your skill. Skill can only be gained by installing and removing car parts.

You can only gain XP by removing and repairing the same part on the same vehicle class once every 24 hours. For example, if you remove and replace a Radio on a heavy-duty class vehicle, you won't gain any more XP from doing that on the same or another heavy-duty class vehicle for 24 hours.

This essentially means that the best way to level up Mechanics is to have three vehicles that you don't care about, one standard class vehicle, one heavy-duty class vehicle, and one sport class vehicle, and then strip them of all parts and reattach them. If you fail to remove the part, you will still gain XP but can try again. This means repeated failure is also a great way to train Mechanics.

Maintaining vehicles

Installing, replacing, and repairing parts

Once you have trained your skills on junk vehicles enough to work on a vehicle you want to actually use, you can open the mechanics menu to swap out and repair parts as needed. Be aware that each part will have a certain level in Mechanics that is required to safely remove and install it without the chance of damaging the part. In order to install a part, it must be in your character's main inventory, (not a bag) in an accessible container nearby, or on the floor.

Some parts can also be repaired, and some will also require you to remove them from the vehicle before you can repair them. Some parts are not repairable and can only be obtained by looting mechanic shops or salvaging them from other vehicles.

Shown below is a table that represents the requirements for repairing and replacing vehicle parts. If there are multiple ways to repair a part, each one is written as method a), b), c) and so on. Each item is required from each marking. For example, everything beginning with "a)" is required for method "a)".

Part Tool Recipe Item Skill
CarSeat.png
Seat
Screwdriver Laines Auto Manual - Standard Models Repair:
a) Glue
b) Duct Tape
Replace:
Seat
Mechanics 2
Radio.png
Radio
Screwdriver None required Radio None required
CarGastank.png
Gas Tank
Screwdriver
Wrench
Repair:
Propane Torch
Laines Auto Manual - Standard Models Repair:
a) Metal Sheet
b) Small Metal Sheet x2
Replace:
Gas Tank
Repair:
a) Metalworking 3, Mechanics 2
b) Metalworking 3, Mechanics 2
Replace:
Mechanics 5
CarBattery.png
Car Battery
Screwdriver none required Car Battery None required
CarMuffler.png
Muffler
Wrench Laines Auto Manual - Standard Models Muffler Mechanics 5
CarTire.png
Tire
Jack
Lug Wrench
none required Tire Mechanics 1
CarBrakes.png
Brake
Jack
Wrench
Laines Auto Manual - Standard Models Brake Mechanics 6
CarSuspension.png
Suspension
Jack
Wrench
Laines Auto Manual - Standard Models Suspension Mechanics 6
EngineDoor.png
Trunk Lid
Repair:
a) Propane Torch
b) Propane Torch
c) None

Replace:
Wrench
Repair:
-
Replace:
Laines Auto Manual - Standard Models
Repair:
a) Metal Sheet
b) Small Metal Sheet x2
c) Metal Sheet, Screws x8

Replace:
Trunk Lid
Repair:
a) Metalworking 1, Mechanics 2
b) Metalworking 1, Mechanics 2
c) Mechanics 2

Replace:
Mechanics 3
CarTrunk.png
Trunk
Propane Torch none required a) Metal Sheet
b) Small Metal Sheet x2
Metalworking 3
Mechanics 2
EngineDoor.png
Hood
Repair:
a) -
b) Propane Torch
c) Propane Torch

Replace:
Wrench
Repair:
-
Replace:
Laines Auto Manual - Standard Models
Repair:
a) Metal Sheet, Screws x8
b) Metal Sheet
c) Small Metal Sheet x2

Replace:
Hood
Repair:
a) Mechanics 2
b) Metalworking 1, Mechanics 2
c) Metalworking 1, Mechanics 2

Replace:
Mechanics 3
CarWindshield.png
Windshield
Screwdriver Laines Auto Manual - Standard Models Windshield Mechanics 5
CarWindshield.png
Rear Windshield
Screwdriver Laines Auto Manual - Standard Models Rear Windshield Mechanics 5
SideWindow.png
Side Window
Screwdriver Laines Auto Manual - Standard Models Side Window Mechanics 3
CarDoorFront.pngCarDoorRear.png
Door
Repair:
Propane Torch
Replace:
Wrench
Laines Auto Manual - Standard Models Repair:
a) Metal Sheet
b) Small Metal Sheet x2
Replace:
Car Door
Repair:
a) Metalworking 3, Mechanics 2
b) Metalworking 3, Mechanics 2
Replace:
Mechanics 4
LightBulb.png
Headlights/Taillights
Screwdriver none required Light Bulb none required

Note that heaters are not repairable or swappable. However, the condition of the heater does not affect the effectiveness of the A/C and heat. Radios can be swapped with any household radio from another vehicle or from inside a building.

Wear and tear

Certain parts are prone to wear and tear with regular use, and their condition will decrease over time. Tire pressure will also need to be maintained through the use of a Tire Pump. Tires, Suspension and Mufflers will gradually degrade over time as the vehicle is used. A random chance of damage will occur when the vehicle is moving more than 10MPH. Other factors considered are: current speed, whether the vehicle is on or off road, the vehicles off road efficiency, steering angle or pitch, and how long the vehicle has been running.

Taken from lua code in Vehicles.lua: vehicle:getCurrentSpeedKmHour(), vehicle:isDoingOffroad(), vehicle:getScript():getOffroadEfficiency().

Part classes and types

Each vehicle part will have a class of vehicle that it belongs to. For example, a sport class battery or a heavy-duty class window. Different classes of parts cannot be mixed.

Most parts also have different types in addition to the vehicle classes. (Standard, Heavy-Duty, Sport). Part types can be mixed, although it is often not recommended to do so. Further information on part types can be found in the article dedicated to each individual vehicle part.

Below is a table that depicts the various types of vehicle parts.

Part Types Vehicle Classes
CarTire.png
Tire
Valu-Tire
Regular Tire
Performance Tire
Standard
Heavy-Duty
Sport
CarBrakes.png
Brake
Old Brake
Regular Brake
Performance Brake
Standard
Heavy-Duty
Sport
CarSuspension.png
Suspension
Regular Suspension
Performance Suspension
Standard
Heavy-Duty
Sport
CarGastank.png
Gas Tank
Small Gas Tank
Standard Gas Tank
Big Gas Tank
Standard
Heavy-Duty
Sport
CarTrunk.png
Trunk
Trunk Standard
Heavy-Duty
Sport
Windshield
Windshield
Windshield
Rear Windshield
Standard
Heavy-Duty
Sport
Side Window
Side Window
Front Window
Rear Window
Standard
Heavy-Duty
Sport
CarDoorFront.pngCarDoorRear.png
Door
Front Door
Rear Door
Double Rear Door
Standard
Heavy-Duty
Sport
EngineDoor.png
Hood
Hood Standard
Heavy-Duty
Sport
EngineDoor.png
Trunk Lid
Trunk Lid Standard
Heavy-Duty
Sport
CarSeat.png
Seat
Standard Seat
Big Seat
Sports Seat
Standard
Heavy-Duty
Sport
CarMuffler.png
Muffler
Old Muffler
Average Muffler
Performance Muffler
Standard
Heavy-Duty
Sport

Salvaging and repairing engines

Salvaging parts and repairing engines

Engines can be salvaged for Spare Engine Parts EngineParts.png that can be used to repair the engines of other vehicles. Engines can be salvaged and repaired at Mechanics level 4/5/6 for standard/heavy-duty/sport vehicles respectively. Note that salvaging an engine for parts will always set the engine's condition to zero, no matter what the engine's previous condition was, how many parts were salvaged, and even if no parts were salvaged.

Engines can be repaired with Spare Engine Parts to restore the condition of the engine, however engine quality, which is determined as the vehicle spawns in, cannot be raised by any means. This means that while the engine's condition may be at 100%, the quality could make it not start as reliably as you would expect. When clicking on an engine in the mechanics menu, the quality is listed on the top right, separate from the condition. Detailed information on engine quality can be found in the next section.

Note that you will always use all the Spare Engine Parts in your inventory when repairing an engine. There is no way to prevent this.

The higher your Mechanics skill, the more effective you will be at repairing engines. Below is a table that depicts the average gain per engine part at each Mechanics level. Further information can be found in the article dedicated to Spare Engine Parts.

Mechanics Level Standard Heavy-Duty Sport
4 1% n/a n/a
5 1% 1% n/a
6 2% 1% 1%
7 2% 2% 1%
8 3% 2% 2%
9 3% 3% 2%
10 4% 3% 3%

Engine quality

  • Engine quality, not to be confused with engine condition, mainly affects the chance to start the engine and its power. Maximum is 100.
  • Emergency vehicles (ambulance, fire, police) usually have 90-100 engine quality.
  • Chance to fail to start the engine on each try is 30 / (quality + 50) * 100%; for example, 65 quality engine has 30 / (65 + 50) * 100% = 26% chance to fail to start.
  • Engines with 100 quality skip the aforementioned check, but still have a 1% chance to fail to start.
  • Engines with quality 65 or less, if the weather is too cold, are also more likely to fail to start.

See also