Mechanics: Difference between revisions
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{{Languages}} | {{Languages}} | ||
{{Header|The Game World|Gameplay|Guides|type=Mechanics|version=Version | {{Header|The Game World|Gameplay|Guides|type=Mechanics|version=Version 41|incver=78.16}} | ||
{{About|the crafting skill|a general guide to vehicles|Vehicles}} | {{About|the crafting skill|a general guide to vehicles|Vehicles}} | ||
[[File:DrivingSpiffo.png|right|You won't beat [[Spiffo]] in a race…]] | [[File:DrivingSpiffo.png|right|You won't beat [[Spiffo]] in a race…]] | ||
'''Mechanics''' is a [[Skills#Crafting|crafting skill]] allowing the [[player]] to | '''Mechanics''' is a [[Skills#Crafting|crafting skill]] allowing the [[player]] to repair and modify various parts of [[vehicles]]. | ||
== | ==Overview== | ||
Mechanics allows you to | The '''Mechanics''' skill allows you to uninstall and reinstall vehicle parts. Skill can be gained by ''both'' succeeding and failing to repair various parts in the mechanics menu of a vehicle. In order to access this menu, walk up to the hood of any vehicle and press E. As your skill level increases, you can swap out and repair more parts without the possibility of failing and damaging them in the process. Some parts are not repairable, and can only be swapped out with higher condition ones. Most parts also require certain tools in order to remove them. | ||
==Character creation options== | |||
During character creation, choosing an occupation and traits will provide the player with some skill levels in Mechanics, but it will also give an experience boost to that skill depending on the starting level. This bonus cannot be gained after the character is created, making this an important step in maximizing skill point gain.<br> | |||
During character creation, choosing an occupation and traits will provide the player with some skill levels, but it will also give an experience boost to that skill depending on the starting level. This bonus cannot be gained after the character is created, making this an important step in | |||
'''Starting Skill Level and Experience Boost''' | '''Starting Skill Level and Experience Boost''' | ||
:Level 0 — 25% (default for all skills) | :Level 0 — 25% (default for all skills) | ||
Line 70: | Line 44: | ||
|} | |} | ||
== | ==Required tools and materials== | ||
Almost all parts require a specific tool in order to be uninstalled from or installed onto a vehicle. Some parts can also be repaired using certain materials. | |||
{| class="pztable" style="text-align: center;" | {| class="pztable" style="text-align: center;" | ||
|- | |- | ||
Line 85: | Line 60: | ||
|- | |- | ||
| [[File:Smallscrewdriver.png|link=Screwdriver]] <br > [[Screwdriver]] || Used to remove small parts: [[Car Battery|batteries]], [[Car Window|window]]s, [[radio]]s. || Base.Screwdriver | | [[File:Smallscrewdriver.png|link=Screwdriver]] <br > [[Screwdriver]] || Used to remove small parts: [[Car Battery|batteries]], [[Car Window|window]]s, [[radio]]s. || Base.Screwdriver | ||
|- | |||
| [[File:BlowTorch.png|link=Propane Torch]] <br > [[Propane Torch]] || Used to repair various parts, such as the [[Hood]], [[Gas Tank]], and [[Trunk Lid]]. || Base.BlowTorch | |||
|- | |||
| [[File:WeldingMask.png|link=Welder Mask]] <br > [[Welder Mask]] || Required to use the [[Propane Torch]]. || Base.WeldingMask | |||
|- | |||
| [[File:SheetMetal.png|link=Metal Sheet]] <br > [[Metal Sheet]] || Used with a [[Propane Torch]] to repair certain parts, such as the [[Hood]], [[Gas Tank]], and [[Trunk Lid]]. || Base.SheetMetal | |||
|- | |||
| [[File:MetalSheetSmall.png|link=Small Metal Sheet]] <br > [[Small Metal Sheet]] || Used with a [[Propane Torch]] to repair certain parts, such as the [[Hood]], [[Gas Tank]], and [[Trunk Lid]]. || Base.SmallSheetMetal | |||
|- | |||
| [[File:Glue.png|link=Glue]] <br > [[Glue]] || Used to repair [[Car Seat]]s. || Base.Glue | |||
|- | |||
| [[File:DuctTape.png|link=Duct Tape]] <br > [[Duct Tape]] || Used to repair [[Car Seat]]s. || Base.DuctTape | |||
|} | |} | ||
=== | ==Gaining skill== | ||
===Recipe magazines=== | |||
*[[ | In order to work on any vehicles at all, you must first read the recipe magazine that corresponds to the vehicle type. There are three of them. | ||
*[[ | *{{Img_item|item=MechanicMag1}} [[Laines Auto Manual|Laines Auto Manual - Standard Models]]- Allows you to work on ''standard'' vehicles. | ||
*{{Img_item|item=MechanicMag2}} [[Laines Auto Manual|Laines Auto Manual - Commercial Models]]- Allows you to work on ''heavy-duty'' vehicles. | |||
*{{Img_item|item=MechanicMag3}} [[Laines Auto Manual|Laines Auto Manual - Performance Models]]- Allows you to work on ''sport'' vehicles. | |||
*[[ | |||
=== | If you picked ''Mechanic'' as your occupation, you can skip this step. If you picked the ''Amateur Mechanic'' trait, you will still have to read the sport magazine, but not the other two. | ||
===Skill books=== | |||
To maximize XP gain, you should read the Mechanics skill books first. They can be mainly found in schools and libraries, though houses might have a few. | |||
* [[File:Book11.png]] [[Skill_Books#Skill_Book_Item_List|Mechanics for Beginners]] (Levels 1-2) | |||
* [[File:Book11.png]] [[Skill_Books#Skill_Book_Item_List|Mechanics for Intermediates]] (Levels 3-4) | |||
* [[File:Book11.png]] [[Skill_Books#Skill_Book_Item_List|Advanced Mechanics]] (Levels 5-6) | |||
* [[File:Book11.png]] [[Skill_Books#Skill_Book_Item_List|Expert Mechanics]] (Levels 7-8) | |||
* [[File:Book11.png]] [[Skill_Books#Skill_Book_Item_List|Master Mechanics]] (Levels 9-10) | |||
=== | ===Scrapping unwanted vehicles=== | ||
The best way to level the Mechanics skill at lower skill levels is to find a sacrificial vehicle to train on. You will end up completely destroying it in the process, so don't immediately work on a vehicle you actually care about. [[Wrecking yard]]s are great places to find these kinds of vehicles. | |||
Once you've picked your vehicle, simply walk up to the hood and press {{Key|E}} to open the mechanics menu. (Shown below) | |||
[[File:VehicleMechanics.png]] | |||
You can click on each part in order to get more detailed information about it. You can also right click to install or uninstall parts, as long as you have the correct tool(s). You gain the same amount of XP from failing and succeeding to remove parts, so you can repeatedly try to remove parts that require a higher skill level than you have and fail while still gaining XP. This means that repeatedly trying and failing to remove parts like [[Brake]]s and [[Suspension]] components is a great way of training your skill. Skill can only be gained by installing and removing car parts. | |||
You can only gain XP by removing and repairing the same part on the same vehicle class once every 24 hours. For example, if you remove and replace a [[Radio]] on a heavy-duty class vehicle, you won't gain any more XP from doing that on the same or another heavy-duty class vehicle for 24 hours. | |||
This essentially means that the best way to level up Mechanics is to have three vehicles that you don't care about, one ''standard'' class vehicle, one ''heavy-duty'' class vehicle, and one ''sport'' class vehicle, and then strip them of all parts and reattach them. If you fail to remove the part, you will still gain XP but can try again. This means repeated failure is also a great way to train Mechanics. | |||
==Maintaining vehicles== | |||
===Installing, replacing, and repairing parts=== | |||
Once you have trained your skills on junk vehicles enough to work on a vehicle you want to actually use, you can open the mechanics menu to swap out and repair parts as needed. Be aware that each part will have a certain level in Mechanics that is required to safely remove and install it without the chance of damaging the part. In order to install a part, it must be in your character's main inventory, (not a bag) in an accessible container nearby, or on the floor. | |||
Some parts can also be repaired, and some will also require you to remove them from the vehicle before you can repair them. Some parts are not repairable and can only be obtained by looting mechanic shops or salvaging them from other vehicles. | |||
'''Shown below is a table that represents the requirements for repairing and replacing vehicle parts.''' If there are multiple ways to repair a part, each one is written as method a), b), c) and so on. Each item is required from each marking. For example, everything beginning with "a)" is required for method "a)". | |||
{| class="pztable sortable" style="text-align:center;" | |||
|- | |||
! Part !! Tool !! Recipe !! Item !! Skill | |||
|- | |||
| [[File:CarSeat.png|link=Car Seat]]<br>[[Car Seat|Seat]] || [[Screwdriver]] || [[Recipe Magazines|Laines Auto Manual - Standard Models]] || <b>Repair:</b><br>a) [[Glue]]<br> b) [[Duct Tape]] <br> <b>Replace:</b><br> [[Car Seat|Seat]] || [[Mechanics|Mechanics 2]] | |||
|- | |||
| [[File:Radio.png|link=Radio]]<br>[[Radio]] || [[Screwdriver]] || None required || [[Radio]] || None required | |||
|- | |||
| [[File:CarGastank.png|link=Gas_Tank]]<br>[[Gas Tank]] || [[Screwdriver]] <br>[[Wrench]] <br> '''Repair''':</b><br> [[Propane Torch]] || [[Recipe Magazines|Laines Auto Manual - Standard Models]] ||<b>Repair:</b><br> a) [[Metal Sheet]]<br> b) [[Small Metal Sheet|Small Metal Sheet x2]]<br> '''Replace:''' <br> [[Gas Tank]] ||<b>Repair:</b><br> a) [[Metalworking|Metalworking 3]], [[Mechanics|Mechanics 2]]<br> b) [[Metalworking|Metalworking 3]], [[Mechanics|Mechanics 2]]<br> '''Replace:''' <br> [[Mechanics|Mechanics 5]] | |||
|- | |||
| [[File:CarBattery.png|link=Car Battery]]<br>[[Car Battery]] || [[Screwdriver]] || none required || [[Car Battery]] || None required | |||
|- | |||
| [[File:CarMuffler.png|link=Muffler]]<br>[[Muffler]] || [[Wrench]] || [[Recipe Magazines|Laines Auto Manual - Standard Models]] || [[Muffler]] || [[Mechanics|Mechanics 5]] | |||
|- | |||
| [[File:CarTire.png|link=Tire]]<br>[[Tire]] || [[Jack]]<br>[[Lug Wrench]] || none required || [[Tire]] || [[Mechanics|Mechanics 1]] | |||
|- | |||
| [[File:CarBrakes.png|link=Brake]]<br>[[Brake]] || [[Jack]]<br>[[Wrench]] || [[Recipe Magazines|Laines Auto Manual - Standard Models]] || [[Brake]] || [[Mechanics|Mechanics 6]] | |||
|- | |||
| [[File:CarSuspension.png|link=Suspension]]<br>[[Suspension]] || [[Jack]]<br>[[Wrench]] || [[Recipe Magazines|Laines Auto Manual - Standard Models]] || [[Suspension]] || [[Mechanics|Mechanics 6]] | |||
|- | |||
| [[File:EngineDoor.png|link=Trunk Lid]]<br>[[Trunk Lid]] || <b>Repair:</b><br>a) [[Propane Torch]]<br> b) [[Propane Torch]] <br> c) None<br><br> <b>Replace:</b><br> [[Wrench]] | |||
|| <b>Repair:</b><br> - <br><b>Replace:</b><br>[[Recipe Magazines|Laines Auto Manual - Standard Models]] | |||
|| <b>Repair:</b><br> a) [[Metal Sheet]]<br> b) [[Small Metal Sheet|Small Metal Sheet x2]]<br> c) [[Metal Sheet]], [[Screws|Screws x8]]<br><br> <b>Replace:</b><br> [[Trunk Lid]] | |||
|| <b>Repair:</b><br> a) [[Metalworking|Metalworking 1]], [[Mechanics|Mechanics 2]]<br> b) [[Metalworking|Metalworking 1]], [[Mechanics|Mechanics 2]]<br> c) [[Mechanics|Mechanics 2]]<br><br><b>Replace:</b><br>[[Mechanics|Mechanics 3]] | |||
|- | |||
| [[File:CarTrunk.png|link=Trunk]]<br>[[Trunk]] || [[Propane Torch]] || none required || a) [[Metal Sheet]] <br> b) [[Small Metal Sheet|Small Metal Sheet x2]] || [[Metalworking|Metalworking 3]]<br> [[Mechanics|Mechanics 2]] | |||
|- | |||
| [[File:EngineDoor.png|link=Hood]]<br>[[Hood]] || <b>Repair:</b><br> a) -<br> b) [[Propane Torch]]<br> c) [[Propane Torch]]<br><br> <b>Replace:</b><br> [[Wrench]] | |||
|| <b>Repair:</b><br> - <br><b>Replace:</b><br>[[Recipe Magazines|Laines Auto Manual - Standard Models]] | |||
|| <b>Repair:</b><br> a) [[Metal Sheet]], [[Screws|Screws x8]]<br> b) [[Metal Sheet]]<br> c) [[Small Metal Sheet|Small Metal Sheet x2]]<br><br> <b>Replace:</b><br> [[Hood]] | |||
|| <b>Repair:</b><br> a) [[Mechanics|Mechanics 2]]<br> b) [[Metalworking|Metalworking 1]], [[Mechanics|Mechanics 2]]<br> c) [[Metalworking|Metalworking 1]], [[Mechanics|Mechanics 2]]<br><br><b>Replace:</b><br>[[Mechanics|Mechanics 3]] | |||
|- | |||
| [[File:CarWindshield.png|link=Car Window]]<br>[[Car Window|Windshield]] || [[Screwdriver]] || [[Recipe Magazines|Laines Auto Manual - Standard Models]] || [[Car Window|Windshield]] || [[Mechanics|Mechanics 5]] | |||
|- | |||
| [[File:CarWindshield.png|link=Car Window]]<br>[[Car Window|Rear Windshield]] || [[Screwdriver]] || [[Recipe Magazines|Laines Auto Manual - Standard Models]] || [[Car Window|Rear Windshield]] || [[Mechanics|Mechanics 5]] | |||
|- | |||
| [[File:SideWindow.png|link=Side Window]]<br>[[Car Window|Side Window]] || [[Screwdriver]] || [[Recipe Magazines|Laines Auto Manual - Standard Models]] || [[Car Window|Side Window]] || [[Mechanics|Mechanics 3]] | |||
|- | |||
| [[File:CarDoorFront.png|link=Car Door]][[File:CarDoorRear.png|link=Car Door]]<br>[[Car Door|Door]] ||'''Repair:''' <br> [[Propane Torch]] <br> '''Replace:''' <br> [[Wrench]] || [[Recipe Magazines|Laines Auto Manual - Standard Models]] || <b>Repair:</b><br> a) [[Metal Sheet]]<br> b) [[Small Metal Sheet|Small Metal Sheet x2]] <br> '''Replace:''' <br> [[Car Door]] || '''Repair''': <br> a) [[Metalworking]] 3, [[Mechanics]] 2 <br> b) [[Metalworking]] 3, [[Mechanics]] 2 <br> '''Replace:''' <br> [[Mechanics|Mechanics 4]] | |||
|- | |||
| [[File:LightBulb.png|link=Light Bulb]]<br>[[Light Bulb|Headlights/Taillights]] || [[Screwdriver]] || none required || [[Light Bulb]] || none required | |||
|} | |||
Note that heaters are not repairable or swappable. However, the condition of the heater does not affect the effectiveness of the A/C and heat. Radios can be swapped with any household radio from another vehicle or from inside a building. | |||
===Wear and tear=== | |||
'''Certain parts are prone to wear and tear with regular use, and their condition will decrease over time.''' Tire pressure will also need to be maintained through the use of a [[Tire Pump]]. [[Tire]]s, [[Suspension]] and [[Muffler]]s will gradually degrade over time as the vehicle is used. A random chance of damage will occur when the vehicle is moving more than 10MPH. Other factors considered are: current speed, whether the vehicle is on or off road, the vehicles off road efficiency, steering angle or pitch, and how long the vehicle has been running. | |||
::''Taken from lua code in Vehicles.lua: <code>vehicle:getCurrentSpeedKmHour()</code>, <code>vehicle:isDoingOffroad()</code>, <code>vehicle:getScript():getOffroadEfficiency()</code>.'' | ::''Taken from lua code in Vehicles.lua: <code>vehicle:getCurrentSpeedKmHour()</code>, <code>vehicle:isDoingOffroad()</code>, <code>vehicle:getScript():getOffroadEfficiency()</code>.'' | ||
== | ==Part classes and types== | ||
Each vehicle part will have a class of vehicle that it belongs to. For example, a ''sport'' class battery or a ''heavy-duty'' class window. Different classes of parts cannot be mixed. | |||
Most parts also have different types in addition to the vehicle classes. (Standard, Heavy-Duty, Sport). Part types can be mixed, although it is often not recommended to do so. Further information on part types can be found in the article dedicated to each individual vehicle part. | |||
Below is a table that depicts the various types of vehicle parts. | |||
{| class="pztable" style="text-align:center;" | {| class="pztable" style="text-align:center;" | ||
|- | |- | ||
!Part | !Part | ||
! | !Types | ||
!Vehicle | !Vehicle Classes | ||
|- | |- | ||
|[[File:CarTire.png|link=Tire]]<br>[[Tire]] | |[[File:CarTire.png|link=Tire]]<br>[[Tire]] | ||
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|- | |- | ||
|[[File:CarTrunk.png|link=Trunk]]<br>[[Trunk]] | |[[File:CarTrunk.png|link=Trunk]]<br>[[Trunk]] | ||
| | |Trunk | ||
|Standard<br>Heavy-Duty<br>Sport | |Standard<br>Heavy-Duty<br>Sport | ||
|- | |- | ||
Line 180: | Line 217: | ||
|} | |} | ||
=== | ==Salvaging and repairing engines== | ||
===Salvaging parts and repairing engines=== | |||
Engines can be salvaged for [[Spare Engine Parts]] [[File:EngineParts.png|link=Spare Engine Parts]] that can be used to repair the engines of other vehicles. Engines can be salvaged and repaired at Mechanics level 4/5/6 for standard/heavy-duty/sport vehicles respectively. Note that salvaging an engine for parts will '''always''' set the engine's condition to zero, no matter what the engine's previous condition was, how many parts were salvaged, and even if no parts were salvaged. | |||
Engines can be repaired with [[Spare Engine Parts]] to restore the condition of the engine, however engine ''quality'', which is determined as the vehicle spawns in, cannot be raised by any means. This means that while the engine's ''condition'' may be at 100%, the quality could make it not start as reliably as you would expect. When clicking on an engine in the mechanics menu, the quality is listed on the top right, separate from the condition. Detailed information on engine quality can be found in the next section. | |||
Note that you will always use all the [[Spare Engine Parts]] in your inventory when repairing an engine. There is no way to prevent this. | |||
The higher your Mechanics skill, the more effective you will be at repairing engines. Below is a table that depicts the average gain per engine part at each Mechanics level. Further information can be found in the article dedicated to [[Spare Engine Parts]]. | |||
<div style="text-align: center;"> | |||
{| class="pztable" | |||
|- | |- | ||
! | ! '''Mechanics Level''' !! Standard !! Heavy-Duty !! Sport | ||
|- | |- | ||
| | | '''4''' || 1% || '''n/a''' || '''n/a''' | ||
|- | |- | ||
| | | '''5''' || 1% || 1% || '''n/a''' | ||
|- | |- | ||
| | | '''6''' || 2% || 1% || 1% | ||
|- | |- | ||
| | | '''7''' || 2% || 2% || 1% | ||
|- | |- | ||
| | | '''8''' || 3% || 2% || 2% | ||
|- | |- | ||
| | | '''9''' || 3% || 3% || 2% | ||
|- | |- | ||
| | | '''10''' || 4% || 3% || 3% | ||
|} | |} | ||
</div> | |||
=== | ===Engine quality=== | ||
*Engine quality, not to be confused with engine condition, mainly affects the chance to start the engine and its power. Maximum is 100. | |||
*Engine quality | |||
*Emergency vehicles (ambulance, fire, police) usually have 90-100 engine quality. | *Emergency vehicles (ambulance, fire, police) usually have 90-100 engine quality. | ||
*Chance to fail engine | *Chance to fail to start the engine on each try is 30 / (quality + 50) * 100%; for example, 65 quality engine has 30 / (65 + 50) * 100% = 26% chance to fail to start. | ||
for example, 65 quality engine has 30 / (65 + 50) * 100% = 26% chance to fail start. | *Engines with 100 quality skip the aforementioned check, but still have a 1% chance to fail to start. | ||
*Engines with 100 quality | *Engines with quality 65 or less, if the weather is too cold, are also more likely to fail to start. | ||
*Engines with quality 65 or less, if the weather is too cold, | |||
==See also== | ==See also== | ||
*[[Skills]] | |||
*[[Electrical]] | *[[Electrical]] | ||
*[[Metalworking]] | *[[Metalworking]] |
Revision as of 06:53, 7 October 2023
- This article is about the crafting skill. For a general guide to vehicles, see Vehicles.
Mechanics is a crafting skill allowing the player to repair and modify various parts of vehicles.
Overview
The Mechanics skill allows you to uninstall and reinstall vehicle parts. Skill can be gained by both succeeding and failing to repair various parts in the mechanics menu of a vehicle. In order to access this menu, walk up to the hood of any vehicle and press E. As your skill level increases, you can swap out and repair more parts without the possibility of failing and damaging them in the process. Some parts are not repairable, and can only be swapped out with higher condition ones. Most parts also require certain tools in order to remove them.
Character creation options
During character creation, choosing an occupation and traits will provide the player with some skill levels in Mechanics, but it will also give an experience boost to that skill depending on the starting level. This bonus cannot be gained after the character is created, making this an important step in maximizing skill point gain.
Starting Skill Level and Experience Boost
- Level 0 — 25% (default for all skills)
- Level 1 — +75% (100%)
- Level 2 — +100% (125%)
- Level 3+ — +125% (150%)
Occupations
Name | Starting points | Major skills | Description |
---|---|---|---|
Mechanic | -4 | +3 Mechanics | Familiar with the maintenance and repair of all vehicle models on the roads of Kentucky. |
Traits
Name | Cost | Description | Notes |
---|---|---|---|
Amateur Mechanic | -5 | +1 Mechanics | Has a detailed knowledge of common and commercial vehicle models, and repairs. |
Required tools and materials
Almost all parts require a specific tool in order to be uninstalled from or installed onto a vehicle. Some parts can also be repaired using certain materials.
Item | Description | Classname |
---|---|---|
Jack |
Used to remove tires, allowing access to brakes and suspension. | Base.Jack |
Lug Wrench |
Used to remove tires, allowing access to brakes and suspension. | Base.LugWrench |
Tire Pump |
Used to inflate tires | Base.TirePump |
Wrench |
Used to remove large parts: hoods, trunk lids, doors. | Base.Spanner |
Screwdriver |
Used to remove small parts: batteries, windows, radios. | Base.Screwdriver |
Propane Torch |
Used to repair various parts, such as the Hood, Gas Tank, and Trunk Lid. | Base.BlowTorch |
Welder Mask |
Required to use the Propane Torch. | Base.WeldingMask |
Metal Sheet |
Used with a Propane Torch to repair certain parts, such as the Hood, Gas Tank, and Trunk Lid. | Base.SheetMetal |
Small Metal Sheet |
Used with a Propane Torch to repair certain parts, such as the Hood, Gas Tank, and Trunk Lid. | Base.SmallSheetMetal |
Glue |
Used to repair Car Seats. | Base.Glue |
Duct Tape |
Used to repair Car Seats. | Base.DuctTape |
Gaining skill
Recipe magazines
In order to work on any vehicles at all, you must first read the recipe magazine that corresponds to the vehicle type. There are three of them.
- Laines Auto Manual - Standard Models- Allows you to work on standard vehicles.
- Laines Auto Manual - Commercial Models- Allows you to work on heavy-duty vehicles.
- Laines Auto Manual - Performance Models- Allows you to work on sport vehicles.
If you picked Mechanic as your occupation, you can skip this step. If you picked the Amateur Mechanic trait, you will still have to read the sport magazine, but not the other two.
Skill books
To maximize XP gain, you should read the Mechanics skill books first. They can be mainly found in schools and libraries, though houses might have a few.
- Mechanics for Beginners (Levels 1-2)
- Mechanics for Intermediates (Levels 3-4)
- Advanced Mechanics (Levels 5-6)
- Expert Mechanics (Levels 7-8)
- Master Mechanics (Levels 9-10)
Scrapping unwanted vehicles
The best way to level the Mechanics skill at lower skill levels is to find a sacrificial vehicle to train on. You will end up completely destroying it in the process, so don't immediately work on a vehicle you actually care about. Wrecking yards are great places to find these kinds of vehicles.
Once you've picked your vehicle, simply walk up to the hood and press E to open the mechanics menu. (Shown below)
You can click on each part in order to get more detailed information about it. You can also right click to install or uninstall parts, as long as you have the correct tool(s). You gain the same amount of XP from failing and succeeding to remove parts, so you can repeatedly try to remove parts that require a higher skill level than you have and fail while still gaining XP. This means that repeatedly trying and failing to remove parts like Brakes and Suspension components is a great way of training your skill. Skill can only be gained by installing and removing car parts.
You can only gain XP by removing and repairing the same part on the same vehicle class once every 24 hours. For example, if you remove and replace a Radio on a heavy-duty class vehicle, you won't gain any more XP from doing that on the same or another heavy-duty class vehicle for 24 hours.
This essentially means that the best way to level up Mechanics is to have three vehicles that you don't care about, one standard class vehicle, one heavy-duty class vehicle, and one sport class vehicle, and then strip them of all parts and reattach them. If you fail to remove the part, you will still gain XP but can try again. This means repeated failure is also a great way to train Mechanics.
Maintaining vehicles
Installing, replacing, and repairing parts
Once you have trained your skills on junk vehicles enough to work on a vehicle you want to actually use, you can open the mechanics menu to swap out and repair parts as needed. Be aware that each part will have a certain level in Mechanics that is required to safely remove and install it without the chance of damaging the part. In order to install a part, it must be in your character's main inventory, (not a bag) in an accessible container nearby, or on the floor.
Some parts can also be repaired, and some will also require you to remove them from the vehicle before you can repair them. Some parts are not repairable and can only be obtained by looting mechanic shops or salvaging them from other vehicles.
Shown below is a table that represents the requirements for repairing and replacing vehicle parts. If there are multiple ways to repair a part, each one is written as method a), b), c) and so on. Each item is required from each marking. For example, everything beginning with "a)" is required for method "a)".
Note that heaters are not repairable or swappable. However, the condition of the heater does not affect the effectiveness of the A/C and heat. Radios can be swapped with any household radio from another vehicle or from inside a building.
Wear and tear
Certain parts are prone to wear and tear with regular use, and their condition will decrease over time. Tire pressure will also need to be maintained through the use of a Tire Pump. Tires, Suspension and Mufflers will gradually degrade over time as the vehicle is used. A random chance of damage will occur when the vehicle is moving more than 10MPH. Other factors considered are: current speed, whether the vehicle is on or off road, the vehicles off road efficiency, steering angle or pitch, and how long the vehicle has been running.
- Taken from lua code in Vehicles.lua:
vehicle:getCurrentSpeedKmHour()
,vehicle:isDoingOffroad()
,vehicle:getScript():getOffroadEfficiency()
.
- Taken from lua code in Vehicles.lua:
Part classes and types
Each vehicle part will have a class of vehicle that it belongs to. For example, a sport class battery or a heavy-duty class window. Different classes of parts cannot be mixed.
Most parts also have different types in addition to the vehicle classes. (Standard, Heavy-Duty, Sport). Part types can be mixed, although it is often not recommended to do so. Further information on part types can be found in the article dedicated to each individual vehicle part.
Below is a table that depicts the various types of vehicle parts.
Part | Types | Vehicle Classes |
---|---|---|
Tire |
Valu-Tire Regular Tire Performance Tire |
Standard Heavy-Duty Sport |
Brake |
Old Brake Regular Brake Performance Brake |
Standard Heavy-Duty Sport |
Suspension |
Regular Suspension Performance Suspension |
Standard Heavy-Duty Sport |
Gas Tank |
Small Gas Tank Standard Gas Tank Big Gas Tank |
Standard Heavy-Duty Sport |
Trunk |
Trunk | Standard Heavy-Duty Sport |
Windshield |
Windshield Rear Windshield |
Standard Heavy-Duty Sport |
Side Window |
Front Window Rear Window |
Standard Heavy-Duty Sport |
Door |
Front Door Rear Door Double Rear Door |
Standard Heavy-Duty Sport |
Hood |
Hood | Standard Heavy-Duty Sport |
Trunk Lid |
Trunk Lid | Standard Heavy-Duty Sport |
Seat |
Standard Seat Big Seat Sports Seat |
Standard Heavy-Duty Sport |
Muffler |
Old Muffler Average Muffler Performance Muffler |
Standard Heavy-Duty Sport |
Salvaging and repairing engines
Salvaging parts and repairing engines
Engines can be salvaged for Spare Engine Parts that can be used to repair the engines of other vehicles. Engines can be salvaged and repaired at Mechanics level 4/5/6 for standard/heavy-duty/sport vehicles respectively. Note that salvaging an engine for parts will always set the engine's condition to zero, no matter what the engine's previous condition was, how many parts were salvaged, and even if no parts were salvaged.
Engines can be repaired with Spare Engine Parts to restore the condition of the engine, however engine quality, which is determined as the vehicle spawns in, cannot be raised by any means. This means that while the engine's condition may be at 100%, the quality could make it not start as reliably as you would expect. When clicking on an engine in the mechanics menu, the quality is listed on the top right, separate from the condition. Detailed information on engine quality can be found in the next section.
Note that you will always use all the Spare Engine Parts in your inventory when repairing an engine. There is no way to prevent this.
The higher your Mechanics skill, the more effective you will be at repairing engines. Below is a table that depicts the average gain per engine part at each Mechanics level. Further information can be found in the article dedicated to Spare Engine Parts.
Mechanics Level | Standard | Heavy-Duty | Sport |
---|---|---|---|
4 | 1% | n/a | n/a |
5 | 1% | 1% | n/a |
6 | 2% | 1% | 1% |
7 | 2% | 2% | 1% |
8 | 3% | 2% | 2% |
9 | 3% | 3% | 2% |
10 | 4% | 3% | 3% |
Engine quality
- Engine quality, not to be confused with engine condition, mainly affects the chance to start the engine and its power. Maximum is 100.
- Emergency vehicles (ambulance, fire, police) usually have 90-100 engine quality.
- Chance to fail to start the engine on each try is 30 / (quality + 50) * 100%; for example, 65 quality engine has 30 / (65 + 50) * 100% = 26% chance to fail to start.
- Engines with 100 quality skip the aforementioned check, but still have a 1% chance to fail to start.
- Engines with quality 65 or less, if the weather is too cold, are also more likely to fail to start.