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==Professions==
=Professions=
Lorsque l'on joue en Sandbox Mode, le joueur doit choisir une '''profession'''.
Lorsque l'on joue en Sandbox Mode, le joueur doit choisir une '''profession'''.


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|}
|}


==Traits de caractère==
=Traits de caractère=
Traits are modifiers, positive and negative, available to players during Sandbox Mode. Some traits are chosen individually (indicated here as 'positive' and 'negative' traits) and players are also given one or more traits, also known as profession perks, associated with his/her choice of profession.
Traits are modifiers, positive and negative, available to players during Sandbox Mode. Some traits are chosen individually (indicated here as 'positive' and 'negative' traits) and players are also given one or more traits, also known as profession perks, associated with his/her choice of profession.


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Profession-oriented traits (perks) cost no points, but the player must select one (and only one) profession.  
Profession-oriented traits (perks) cost no points, but the player must select one (and only one) profession.  


==Compétences==
{| class="wikitable sortable" style="text-align:center;"
|-
! Name
! Type
! Opposite
! Points
! class = "unsortable" | Notes
! class = "unsortable" | Effect
 
|-
|'''Agoraphobic'''
|Negative
| -
| +4
|"Gets panicked when outdoors"
|
|-
|'''Athletic'''
|Positive
|Overweight
| -6
|"Faster running speed; Can run for longer without tiring"
|
|-
|'''Axe Man'''
|Profession
| -
| -
|"Doubles speed breaking through doors with an axe and faster axe swing."
|
|-
|'''Brave'''
|Positive
|Cowardly
| -3
|"Less prone to becoming panicked."
|
|-
|'''Claustrophobic'''
|Negative
| -
| +4
|"Gets panicked when indoors"
|Moving from outdoors to indoors or moving between rooms causes sharp increase in the [[player|player's]] [[Moodles#Panicked|panic]] level.
|-
|'''Clumsy'''
|Negative
|Graceful
| +1
|"Makes more noise when moving."
|Zombies can hear the [[player]] from a farther distance than normal.
|-
|'''Cowardly'''
|Negative
|Brave
| +2
|"Especially prone to becoming panicked."
|
|-
|'''Eagle-Eyed'''
|Positive
|Short-Sighted
| -6
|"Faster visibility fade; Higher visibility arc"
|
|-
|'''Graceful'''
|Positive
|Clumsy
| -4
|"Makes less noise when moving"
|The [[player]] must get closer to a zombie in order to get its attention.
|-
|'''Handy'''
|Profession
| -
| -
|"Decreases required time in order to barricade [[doors]] and [[window]]s."
|
|-
|'''Hardened Drinker'''
|Positive
|Light Drinker
| -3
|"Doesn't get drunk easily"
|
|-
|'''Hard of Hearing'''
|Negative
|Keen Hearing
| +2
|"Smaller perception radius; Smaller hearing range"
|The [[player]] must be closer to the source of a sound in order to hear it.
|-
|'''Hearty Appetite'''
|Negative
|Light Eater
| +2
|"Needs to eat more regularly"
|
|-
|'''Hypochondriac'''
|Negative
| -
| +4
|"May develop infection symptoms without having been infected."
|The [[player]] may get the [[Moodles#Sick|queasy]] moodle and any subsequent [[moodles]] without having been bitten or scratched.
|-
|'''Keen Hearing'''
|Positive
|Hard of Hearing
| -6
|"Larger perception radius"
|The [[player]] can hear sounds from farther away than usual.
|-
|'''Light Drinker'''
|Negative
|Hardened Drinker
| +2
|"Gets drunk quickly"
|
|-
|'''Light Eater'''
|Positive
|Hearty Appetite
| -3
|"Needs to eat less regularly"
|
|-
|'''Marksman'''
|Profession
| -
| -
|"Improved gun accuracy and quicker reload."
|
|-
|'''Night Owl'''
|Profession
| -
| -
|"Requires little sleep. and Stays extra alert even when sleeping."
|
|-
|'''Outdoorsman'''
|Profession
| -
| -
|"Not effected by harsh weather conditions and Extra orienteering ability."
|
|-
|'''Overweight'''
|Negative
|Athletic
| +3
|"Slower running speed; Tire from running more easily"
|The [[player]] will run slower and will reach [[Moodles#exhaustion|exhaustion]] more quickly than usual.
|-
|'''Prone to Illness'''
|Negative
|Resilient
| +4
|"More prone to disease; Faster rate of zombification"
|
|-
|'''Resilient'''
|Positive
|Prone to Illness
| -3
|"Less prone to disease; Slower rate of zombification"
|
|-
|'''Short-Sighted'''
|Negative
|Eagle-Eyed
| +2
|"Smaller view distance; Slower visibility fade"
|
|-
|'''Strong'''
|Positive
|Weak
| -6
|"Extra knockback from melee weapons; Increased carrying weight"
|Zombies and NPCs will be pushed back more when hit by the [[player]] with a melee weapon. The [[player]] will also be able to carry more weight before becoming [[Moodles#Encumbered|encumbered]].
|-
|'''Thick Skinned'''
|Profession
| -
| -
|"Less chance of scratches or bites breaking the skin."
|
|-
|'''Weak'''
|Negative
|Strong
| +4
|"Less knockback from melee weapons; Decreased carrying weight"
|Zombies and NPCs will be pushed back less when hit by the [[player]] with a melee weapon. The [[player]] will also be unable to carry as much weight before becoming [[Moodles#Encumbered|encumbered]].
|-
|}
 
=Compétences=
Les points de compétences servent à améliorer votre personnage dans une certaine catégorie, elles sont au nombre de cinq : Combat, Crafting (création d'objet), Fitness, Strenght (force) et Agility (agilité).
Les points de compétences servent à améliorer votre personnage dans une certaine catégorie, elles sont au nombre de cinq : Combat, Crafting (création d'objet), Fitness, Strenght (force) et Agility (agilité).


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La prochaine fois que vous allez dormir, un panneau va apparaître vous permettant de de distribuer un point de compétence dans la catégorie qui a gagné un niveau, les catégories pouvant être montées au niveau supérieur auront un carré gris, les carrés blancs sont les points déjà acquis, les noirs ceux à obtenir.
La prochaine fois que vous allez dormir, un panneau va apparaître vous permettant de de distribuer un point de compétence dans la catégorie qui a gagné un niveau, les catégories pouvant être montées au niveau supérieur auront un carré gris, les carrés blancs sont les points déjà acquis, les noirs ceux à obtenir.


===Liste des compétences===
==Liste des compétences==
 
===Combat===
{| class="wikitable" style="text-align:center;"
|-
! Nom
! Effet
! Augmentation
|-
|'''Blunt'''
|Blunt is your general proficiency with the Blunt weapon category which includes the [[Hammer|Hammer]], the [[Baseball Bat|Baseball Bat]],
the [[Spiked Baseball Bat|Spiked Baseball Bat]] and the [[Sledgehammer|Sledgehammer]].
 
This can be leveled by hitting a zombie with any weapons in the Blunt category.
|-
|'''Blade'''
|Blade is your general proficiency with the Blade weapon category which includes the [[Butter Knife|Butter Knife]], the [[Kitchen Knife|Kitchen Knife]], and the [[Axe|Axe]].
This can be leveled by hitting a zombie with any weapons in the Blade category.
|}
 
===Crafting===
{| class="wikitable" style="text-align:center;"
|-
! Nom
! Effet
! Augmentation
|-
|'''Carpentry'''
|The Carpentry Skill, when leveled, increases your Barricaded Doors and Windows defense.
Also, the speed of barricading and removing Wooden Planks on doors and windows is increased.
 
This can be leveled by Crafting anything that uses [[Wooden Plank|Wooden Plank]]s, or by Barricading doors or windows.
|-
|'''Cooking'''
|The Cooking Skill, when leveled, increases your [[Crafting#Food|Crafted Food]]'s efficiency.
This can be leveled by cooking food in Ovens and Microwaves, or by Crafting Food [[Crafting#Food|Recipes]]
|}
 
===Fitness===
{| class="wikitable" style="text-align:center;"
|-
! Nom
! Effet
! Augmentation
|-
|'''Recovery'''
|This represents how long you can perform actions in the Fitness Category without getting [[Moodles#Exhausted|Exhausted]].
This can be leveled by exhausting yourself repeatedly, but it takes a '''long, long time'''.
|-
|'''Running'''
|This represents how long you can Run without getting [[Moodles#Exhausted|Exhausted]].
This can be leveled by Exhausting yourself while Running.
|-
|'''Swinging'''
|This represents how long you can Swing any weapons without getting [[Moodles#Exhausted|Exhausted]].
This can be leveled by Exhausting yourself while Attacking. No enemies needed.
|}
 
===Strength===
{| class="wikitable" style="text-align:center;"
|-
! Nom
! Effet
! Augmentation
|-
|'''Hauling'''
|The Hauling Skill, when leveled, increases your Carrying Capacity by 30 points.
Walking or Running while [[Moodles#Encumbered|Encumbered]] will level this skill.
|-
|'''Shoving'''
|This is your ability to push zombies away when hitting them with a weapon.
To level this skill, let a zombie get '''very close''', wait for it to lean his arms toward you, then attack.
|-
|'''Hitting'''
|Hitting is your general proficiency with the [[Sledgehammer|Sledgehammer]].
Destroying props(Walls, Doors, etc) with the [[Sledgehammer|Sledgehammer]] will level this skill.
|}
 
===Agility===
{| class="wikitable" style="text-align:center;"
|-
! Nom
! Effet
! Augmentation
|-
|'''Sprinting'''
|This affects how fast you can Run.
This can be leveled by Running (hold '''SHIFT''').
|-
|'''Nimble'''
|The Nimble skill affects how fast you move while Sneaking, jumping over windows/fences,
and how much visibility you lose when aiming. (Unconfirmed)
 
This can be leveled by ???
|-
|'''Lightfooted'''
|This is your ability to Run or Walk quietly.
This can be leveled by Walking or Running near zombies while undetected.
|-
|'''Sneaking'''
|Your general ability to avoid detection when Sneaking.
This can be leveled by Sneaking (holding '''CTRL''' or '''Z''') near zombies while undetected.
|}

Revision as of 14:47, 12 May 2012

IN CONSTRUCTION !!

Le joueur est le personnage que vous contrôlez dans Project Zomboid. Il a une santé limitée, doit boire, manger, dormir et s'entretenir régulièrement. Il peut courir, avancer furtivement, transporter des objets, en fabriquer, en consommer, ouvrir ou fermer des portes, des fenêtres, attaquer avec des armes. Tout comme les PNJ, le corps du joueur est décomposé en 15 parties (tête, buste, bras, pieds, jambes...), qui peuvent être endommagé chacune différemment (excepté pour les zombies qui ont une santé globale et non localisée). De plus, le joueur est capable de gagner des compétences qui, plus tard, le rendront supérieur aux PNJ.


Professions

Lorsque l'on joue en Sandbox Mode, le joueur doit choisir une profession.

Chaque profession offre des avantages différents à votre personnage qui lui permettent d'exceller dans certains domaines plus que d'autres.

Il faut noter que la profession, contrairement aux traits de caractère, n'a pas d'impact négatif sur le joueur et ne nécessite pas d'équilibrer les traits de caractère pour commencer à jouer. Il est actuellement possible de créer un nouveau personnage avec 1 profession, sans avoir besoins d'ajouter de traits de caractère. Chaque PNJ à une profession.


Voici la liste des professions disponibles:

Profession Trait Description Apparence
File:Police Officer.png

Officier de police

Tireur d'élite Précision des armes améliorée.
Rechargement plus rapide.
Police officer appearance.PNG
File:Fire Officer.png

Pompier

Le hacheur Vitesse doublée pour briser les portes à coup de hache.
Combat plus rapidement avec une hache.
1bd96f39b52f9275d936971c8d11207e.png
File:Security Guard.png

Agent de sécurité

Noctambule A besoins de peu de sommeil.
Reste en alerte même quand il dort.
Security gaurd appearance.PNG
File:Construction Worker.png

Ouvrier

Peau épaisse
ou
Habile
Moins de risque de griffures ou de morsures.
ou
Construit et déconstruit plus rapidement les barricades.
Construction worker appearance.PNG
File:Park Ranger.png

Garde forestier

Homme de la Nature N'est pas affecté par les conditions météorologiques difficiles.
Capacité d'orientation supplémentaire.
Park ranger appearance.PNG

Traits de caractère

Traits are modifiers, positive and negative, available to players during Sandbox Mode. Some traits are chosen individually (indicated here as 'positive' and 'negative' traits) and players are also given one or more traits, also known as profession perks, associated with his/her choice of profession.

The individually-chosen traits must have a sum value of 0 (or less) in order to start the game, so if the player chooses positive traits, they are also required to choose negative ones to compensate.

Traits categorized as "opposites" cannot be taken simultaneously (e.g. "Graceful" and "Clumsy").

Profession-oriented traits (perks) cost no points, but the player must select one (and only one) profession.

Name Type Opposite Points Notes Effect
Agoraphobic Negative - +4 "Gets panicked when outdoors"
Athletic Positive Overweight -6 "Faster running speed; Can run for longer without tiring"
Axe Man Profession - - "Doubles speed breaking through doors with an axe and faster axe swing."
Brave Positive Cowardly -3 "Less prone to becoming panicked."
Claustrophobic Negative - +4 "Gets panicked when indoors" Moving from outdoors to indoors or moving between rooms causes sharp increase in the player's panic level.
Clumsy Negative Graceful +1 "Makes more noise when moving." Zombies can hear the player from a farther distance than normal.
Cowardly Negative Brave +2 "Especially prone to becoming panicked."
Eagle-Eyed Positive Short-Sighted -6 "Faster visibility fade; Higher visibility arc"
Graceful Positive Clumsy -4 "Makes less noise when moving" The player must get closer to a zombie in order to get its attention.
Handy Profession - - "Decreases required time in order to barricade doors and windows."
Hardened Drinker Positive Light Drinker -3 "Doesn't get drunk easily"
Hard of Hearing Negative Keen Hearing +2 "Smaller perception radius; Smaller hearing range" The player must be closer to the source of a sound in order to hear it.
Hearty Appetite Negative Light Eater +2 "Needs to eat more regularly"
Hypochondriac Negative - +4 "May develop infection symptoms without having been infected." The player may get the queasy moodle and any subsequent moodles without having been bitten or scratched.
Keen Hearing Positive Hard of Hearing -6 "Larger perception radius" The player can hear sounds from farther away than usual.
Light Drinker Negative Hardened Drinker +2 "Gets drunk quickly"
Light Eater Positive Hearty Appetite -3 "Needs to eat less regularly"
Marksman Profession - - "Improved gun accuracy and quicker reload."
Night Owl Profession - - "Requires little sleep. and Stays extra alert even when sleeping."
Outdoorsman Profession - - "Not effected by harsh weather conditions and Extra orienteering ability."
Overweight Negative Athletic +3 "Slower running speed; Tire from running more easily" The player will run slower and will reach exhaustion more quickly than usual.
Prone to Illness Negative Resilient +4 "More prone to disease; Faster rate of zombification"
Resilient Positive Prone to Illness -3 "Less prone to disease; Slower rate of zombification"
Short-Sighted Negative Eagle-Eyed +2 "Smaller view distance; Slower visibility fade"
Strong Positive Weak -6 "Extra knockback from melee weapons; Increased carrying weight" Zombies and NPCs will be pushed back more when hit by the player with a melee weapon. The player will also be able to carry more weight before becoming encumbered.
Thick Skinned Profession - - "Less chance of scratches or bites breaking the skin."
Weak Negative Strong +4 "Less knockback from melee weapons; Decreased carrying weight" Zombies and NPCs will be pushed back less when hit by the player with a melee weapon. The player will also be unable to carry as much weight before becoming encumbered.

Compétences

Les points de compétences servent à améliorer votre personnage dans une certaine catégorie, elles sont au nombre de cinq : Combat, Crafting (création d'objet), Fitness, Strenght (force) et Agility (agilité).

Gagner des niveaux

Quand un joueur s'est assez entrainé dans une certaine catégorie, un message va apparaître en haut à gauche de votre écran disant "You should rest and meditate on what you've learned" (vous devriez vous reposer et méditer sur ce que vous avez appris).

La prochaine fois que vous allez dormir, un panneau va apparaître vous permettant de de distribuer un point de compétence dans la catégorie qui a gagné un niveau, les catégories pouvant être montées au niveau supérieur auront un carré gris, les carrés blancs sont les points déjà acquis, les noirs ceux à obtenir.

Liste des compétences

Combat

Nom Effet Augmentation
Blunt Blunt is your general proficiency with the Blunt weapon category which includes the Hammer, the Baseball Bat,

the Spiked Baseball Bat and the Sledgehammer.

This can be leveled by hitting a zombie with any weapons in the Blunt category.

Blade Blade is your general proficiency with the Blade weapon category which includes the Butter Knife, the Kitchen Knife, and the Axe.

This can be leveled by hitting a zombie with any weapons in the Blade category.

Crafting

Nom Effet Augmentation
Carpentry The Carpentry Skill, when leveled, increases your Barricaded Doors and Windows defense.

Also, the speed of barricading and removing Wooden Planks on doors and windows is increased.

This can be leveled by Crafting anything that uses Wooden Planks, or by Barricading doors or windows.

Cooking The Cooking Skill, when leveled, increases your Crafted Food's efficiency.

This can be leveled by cooking food in Ovens and Microwaves, or by Crafting Food Recipes

Fitness

Nom Effet Augmentation
Recovery This represents how long you can perform actions in the Fitness Category without getting Exhausted.

This can be leveled by exhausting yourself repeatedly, but it takes a long, long time.

Running This represents how long you can Run without getting Exhausted.

This can be leveled by Exhausting yourself while Running.

Swinging This represents how long you can Swing any weapons without getting Exhausted.

This can be leveled by Exhausting yourself while Attacking. No enemies needed.

Strength

Nom Effet Augmentation
Hauling The Hauling Skill, when leveled, increases your Carrying Capacity by 30 points.

Walking or Running while Encumbered will level this skill.

Shoving This is your ability to push zombies away when hitting them with a weapon.

To level this skill, let a zombie get very close, wait for it to lean his arms toward you, then attack.

Hitting Hitting is your general proficiency with the Sledgehammer.

Destroying props(Walls, Doors, etc) with the Sledgehammer will level this skill.

Agility

Nom Effet Augmentation
Sprinting This affects how fast you can Run.

This can be leveled by Running (hold SHIFT).

Nimble The Nimble skill affects how fast you move while Sneaking, jumping over windows/fences,

and how much visibility you lose when aiming. (Unconfirmed)

This can be leveled by ???

Lightfooted This is your ability to Run or Walk quietly.

This can be leveled by Walking or Running near zombies while undetected.

Sneaking Your general ability to avoid detection when Sneaking.

This can be leveled by Sneaking (holding CTRL or Z) near zombies while undetected.