Axe: Difference between revisions

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|weapontype = Melee  
|weapontype = Melee  
|ammo = none
|ammo = none
|weight = 15
|weight = 2.5
}}
}}
The axe is a tool composed of a long wooden handle and a large cutting edge, useful for both neutralizing [[Zombies]] and for taking down doors and trees. One swing can safely keep a small number of zombies at bay.
The axe is a tool composed of a long wooden handle and a large cutting edge, useful for both neutralizing [[Zombies]] and for taking down doors and trees. One swing can safely keep a small number of zombies at bay.
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The Axe generally kills [[Zombies]] in one well-charged hit, making it useful for close-quarter combat. The disadvantages include the long recovery times, if charged swings are taken in rapid succession, and the relatively short reach. The weapon's advantages include its comparatively high damage output and high durability. Therefore, the Axe is particularly viable as a long term weapon.
The Axe generally kills [[Zombies]] in one well-charged hit, making it useful for close-quarter combat. The disadvantages include the long recovery times, if charged swings are taken in rapid succession, and the relatively short reach. The weapon's advantages include its comparatively high damage output and high durability. Therefore, the Axe is particularly viable as a long term weapon.


It is also useful for breaking [[door]]s to obtain [[Wooden Plank|wood planks]] since it takes a mere 2-3  hits per hitpoint as opposed to the usual 10-13 of the other weapons.  It is best used as a mainstream weapon and for breaking down doors quickly and effectively, and it can also be used to chop down trees to collect [[Wood Planks]].   
It is also useful for breaking doors since it has a door damage of 35.  It is best used as a mainstream weapon and for breaking down doors quickly and effectively, and it can also be used to chop down trees to collect [[Wood Planks]].   


The axe has a third but a far less important purpose of cutting watermelons into watermelon slices.
In the pre-alpha, the axe weighed 35 units of weight, making it almost impossible to carry around in a scavenging mission. However, as of 0.2.0r RC1, the axe's weight has been reduced to 15 units, making it much more easy to carry. In 0.2.0r RC2.9, the weight has been further balanced to 2.5.
 
In the pre-alpha, the axe weighed 35 units of weight, making it almost impossible to carry around in a scavenging mission. However, as of 0.2.0r RC1, the axe's weight has been reduced to 15 units, making it much more easy to carry.


== Crafting ==
== Crafting ==

Revision as of 14:22, 4 May 2013


Template:Weapons The axe is a tool composed of a long wooden handle and a large cutting edge, useful for both neutralizing Zombie and for taking down doors and trees. One swing can safely keep a small number of zombies at bay.

The Axe generally kills Zombie in one well-charged hit, making it useful for close-quarter combat. The disadvantages include the long recovery times, if charged swings are taken in rapid succession, and the relatively short reach. The weapon's advantages include its comparatively high damage output and high durability. Therefore, the Axe is particularly viable as a long term weapon.

It is also useful for breaking doors since it has a door damage of 35. It is best used as a mainstream weapon and for breaking down doors quickly and effectively, and it can also be used to chop down trees to collect Plank.

In the pre-alpha, the axe weighed 35 units of weight, making it almost impossible to carry around in a scavenging mission. However, as of 0.2.0r RC1, the axe's weight has been reduced to 15 units, making it much more easy to carry. In 0.2.0r RC2.9, the weight has been further balanced to 2.5.

Crafting

Name Recipe Description












Code

item Axe
{
	Type				=			Weapon,
		DisplayName			=			Axe,
		Icon				=			Axe,
		SplatSize			=			5,
		MinAngle			=			0.2,
		MinAngle			=			0.2,
		MaxDamage			=			2.8,
		MinDamage			=			0.8,
		MaxRange 			= 			1.5,		
		MinRange 			= 			0.61,			
		PushBackMod			=			0.3,
		HitAngleMod			=			-30.0,
		SwingAnim			=			Bat,
		WeaponSprite		=			Fireaxe,
		IdleAnim			=			Idle_Weapon2,
		RunAnim				=			Run_Weapon2,
		Weight				=			2.5,
		DoorDamage			=			35,
		MinimumSwingTime 	= 			2.1,
		SwingTime			=			2.1,
		SwingAmountBeforeImpact = 		0.02,
		ConditionLowerChanceOneIn = 	10,
		ConditionMax 			  = 	200,
		Categories 			=			Axe,
}

Template:Navbox/Weapons